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jMonkeyEngine

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jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.7.0 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License

How to Build the Engine from Source

  1. Install a Java Development Kit (JDK), if you don't already have one.
  2. Point the JAVA_HOME environment variable to your JDK installation: (In other words, set it to the path of a directory/folder containing a "bin" that contains a Java executable. That path might look something like "C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot" or "/usr/lib/jvm/java-17-openjdk-amd64/" or "/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .)
  1. Download and extract the engine source code from GitHub:
  1. Run the Gradle wrapper:

After a successful build, fresh JARs will be found in "*/build/libs".

You can install the JARs to your local Maven repository:

You can run the "jme3-examples" app:

You can restore the project to a pristine state: