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<img width="665" alt="prefligit" src="https://github.com/user-attachments/assets/dd2d48d0-d825-407e-9248-e74660b445de">

A reimplementation of the pre-commit tool in Rust, designed to be a faster, dependency-free and drop-in alternative, while also providing some additional opinionated features.

[!WARNING] This project is still in very early development, only a few of the original pre-commit features are implemented. It is not recommended for normal use yet, but feel free to try it out and provide feedback.

[!NOTE] This project was previously named pre-commit-rs, but it was renamed to prefligit to prevent confusion with the existing pre-commit tool. See #73 for more information.

Features

Installation

Standalone installer

prefligit provides a standalone installer script to download and install the tool:

# On Linux and macOS
curl --proto '=https' --tlsv1.2 -LsSf https://github.com/j178/prefligit/releases/download/v0.0.7/prefligit-installer.sh | sh

# On Windows
powershell -ExecutionPolicy ByPass -c "irm https://github.com/j178/prefligit/releases/download/v0.0.7/prefligit-installer.ps1 | iex"

PyPI

prefligit is published as Python binary wheel to PyPI, you can install it using pip, uv (recommended), or pipx:

pip install prefligit

# or

uv tool install prefligit

# or

pipx install prefligit

Homebrew

brew install j178/tap/prefligit

Cargo

Build from source using Cargo:

cargo install --locked prefligit

Install from the binary directly using cargo binstall:

cargo binstall prefligit

GitHub Releases

prefligit release artifacts can be downloaded directly from the GitHub releases.

Usage

This tool is designed to be a drop-in replacement for the original pre-commit tool, so you can use it with your existing configurations and hooks.

Please refer to the official documentation for more information on how to configure and use pre-commit.

Acknowledgements

This project is heavily inspired by the original pre-commit tool, and it wouldn't be possible without the hard work of the maintainers and contributors of that project.

And a special thanks to the Astral team for their remarkable projects, particularly uv, from which I've learned a lot on how to write efficient and idiomatic Rust code.