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Easing and Tweening Library for Unity

Tween any float, vector2, vector3 or quaternion. Extension methods for often used properties so that tweening can be as easy as

transform.ScaleTo(targetScale, animationLength, easingStyle);

Example

An Example where you can fiddle with some of the easing parameters.

License

Licensed under a MIT-License. The easing equations are under a BSD-License.