Awesome
VGO
VGO is a new type of 3D data format.
Features
- You can save basic information of 3D model such as
Node
,Transform
,Rigidbody
,Collider
,Mesh
,Blend Shape
,Material
,Texture
. - You can also save the information of
Human Avatar
,Spring Bone
,Animation
,Cloth
,Light
,Particle System
,Skybox
for use in Unity. - You can also save the information of
Blend Shape Preset
for use in the application. - The file format uses IFF chunk as the base.
- Use
JSON
,BSON
,Binary
as internal data. - The geometry coordinate system can have both right-handed and left-handed data.
- It is a specification that allows its own definition extension (chunk, schema).
- It is designed to support partial encryption.
- Resources are basically included in a file, but they can be cut out in another file.
- Resources can compress data with sparse, and have their own definition of the more powerful sparse.
- There is no direct compatibility with glTF.
- It is possible to convert to other formats including glTF by expanding the data in Unity Editor.
Experiments
- Supports
WebP
format in addition to normalPNG
,JPEG
for image type (media type / MIME type) in textures.
Translation
File extension
extension | description | required |
---|---|---|
.vgo | This is a VGO file. | true |
.vgk | It is a key file to decrypt the encrypted VGO file. | false |
(.bin) | Resource file. | false |
Tools
UniVGO
A tool for creating/exporting/importing/loading VGO file.
You can easily export a VGO file with the click of a button.
You can easily import and restore VGO files by just placing them in Assets.
You can easily run-time load a VGO file by writing a few scripts.
using System;
using UnityEngine;
using UniVgo2;
public class VgoRuntimeLoader : MonoBehaviour
{
[SerializeField]
private string _FilePath = string.Empty;
private readonly VgoImporter _VgoImporter = new();
private VgoModelAsset? _VgoModelAsset;
private void Start()
{
_VgoModelAsset = _VgoImporter.Load(_FilePath);
}
private void OnDestroy()
{
_VgoModelAsset?.Dispose();
}
}
Last updated: 4 November, 2024
Editor: Izayoi Jiichan
Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.