Awesome
<p align="center"> <img width="450" src=".github/images/murder_logo.png" alt="Murder logo"> </p> <h1 align="center">A game made on Murder Engine</h1> <p align="center"> <img width="800" src=".github/images/screenshot1.png" alt="Screenshot of Neo City Express"> <h4 align="center">This is the source for "Neo City Express", an entry for Ludum Dare 53.</h4> </p>How can I play it?
We have an itch.io page where you can download the game.
It currently runs on Windows, Linux and macOS.
How to build it?
All you really need is dotnet 7 SDK installed and that you initialize the Murder Engine binaries:
git submodule update --init --recursive
- Building the editor
...on the terminal
cd src/LDGame.Editor
dotnet build
...on Visual Studio
Open LDGame.sln
on Visual Studio 2022, set LDGame.Editor
as startup project and hit F5. 🎉
- Building the game
...on the terminal
cd src/LDGame
dotnet build
...on Visual Studio
Set LDGame
as startup project on the steps above.
Now, the sounds require fmod, which I am not really allowed to ship here. If you want to get sounds working, run the editor and check the log error for instructions. You can get the fmod binaries here, under "Fmod Engine". You just manually add the assemblies on all the architectures you want to target (macOS, Windows, Linux).
Other tools!
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The dialogue itself is written in gum, a narrative language designed to integrate with the engine. You can try editing the gum files, they will automatically pick up the changes in the editor!
-
All the logic is around an ECS supported by bang, a C# ECS framework.
-
The rendenring and graphics of the engine are pulled from Monogame, although we don't rely on any of the MonoGame Content Builder because it's not fast enough (we need to hot reload everything!).
Anyway, I hope this code helps on any references around ECS or on the engine. Feel free to reach out on any questions!
Team
Pedro Medeiros (@saint11)
Isadora Rodopoulos (me)
Davey Wreden (@HelloCakebread)
Ryan Roth (@DualRyan)
Voice Acting by Jack Hicks