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This module has been deprecated in favor of web-monetization-receiver.

Koa Web Monetization

Charge for resources and API calls with web monetization

Overview

Using Interledger for payments, Web Monetization allows sites to monetize their traffic without being tied to an ad network. And because payments happen instantly, they can also be tracked on the server-side to unlock exclusive content or paywalls.

koa-web-monetization makes this easy by providing middleware for your Koa application. Charging your users is as easy as putting ctx.spend(100) in your route handler. No need to convince them to buy a subscription or donate.

Example Code

Below is an example of some of the functions that you would use to create paywalled content. For a complete and working example, look at the next section.

const Koa = require('koa')
const app = new Koa()
const router = require('koa-router')()
const KoaWebMonetization = require('koa-web-monetization')
const monetizer = new KoaWebMonetization()

// This endpoint charges 100 units to the user with :id
// If awaitBalance is set to true, the call will stay open until the balance is sufficient. This is convenient
// for making sure that the call doesn't immediately fail when called on startup.
router.get('/content/', async ctx => {

  await ctx.awaitBalance(100)
  ctx.spend(100)
  // load content
})

router.get('/', async ctx => {
  // load index page
})

app
  .use(monetizer.mount())
  .use(router.routes())
  .use(router.allowedMethods())
  .listen(8080)

The client side code to support this is very simple too:

<body>
  <h1>Hello World</h1>
  <p>Underneath this is a paid image. It will load if you have web monetization on.</p>
  <div id="container">
    <!-- Paid image will be appended here -->
  <img src="/content" width="600"/>
  </div>
  <script src="/client.js"></script>
  <script>
    var monetizerClient = new MonetizerClient();
    monetizerClient.start()
  </script>
</body>

Try it out

This repo comes with an example server that you can run. It serves a page that has a single paywalled image on it. The server waits for money to come in and then shows the image.

Prerequisites

Install and Run

git clone https://github.com/sharafian/koa-web-monetization.git
cd koa-web-monetization
npm install
DEBUG=koa* node example/index.js

Now go to http://localhost:8080, and watch the server logs.

If you configured Minute and Moneyd correctly, you'll start to see that money is coming in. Once the user has paid 100 units, the example image will load on the page.

API Docs

Constructor


new KoaWebMonetization(opts: Object | void): KoaWebMonetization

Create a new KoaWebMonetization instance.

Receiver

instance.mount(): Function

This middleware allows cookies to be generated (or just sent if already set) from the server to the client. It also injects the awaitBalance and spend methods described below. It also serves the MonetizerClient below to the client side.

new MonetizerClient(opts: Object | void): MonetizerClient

Creates a new MonetizerClient instance.

Middleware for cookies

Charging users

The methods ctx.spend() and ctx.awaitBalance() are available to use inside handlers.

ctx.spend(amount): Function

Specifies how many units to charge the user.

ctx.awaitBalance(amount): Function

Waits until the user has sufficient balance to pay for specific content. awaitBalance can be useful for when a call is being done at page start. Rather than immediately failing because the user hasn't paid, the server will wait until the user has paid the specified price.