Awesome
jwalkable
Easy 2D polygonal pathfinding for Java.
Based on hxDaedalus (haxe port of daedalus-lib) and hxPixels.
Installation
You can download jar file from https://jitpack.io/com/github/implicit-invocation/jwalkable/master-c3314c07d6-1/jwalkable-master-c3314c07d6-1.jar
Using Gradle
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
dependencies {
compile 'com.github.implicit-invocation:jwalkable:master-SNAPSHOT'
}
Using Maven
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
...
<dependency>
<groupId>com.github.implicit-invocation</groupId>
<artifactId>jwalkable</artifactId>
<version>master-SNAPSHOT</version>
</dependency>
Usage
Setup a PathHelper
pathHelper = new PathHelper(worldWidth, worldHeight);
After that, you can add some obstacles
// polygon
pathHelper.addPolygon(polygon.getTransformedVertices());
pathHelper.addPolygon(polygon.getVertices(), polygon.getX(), polygon.getY());
// polyline
pathHelper.addPolyline(polyline.getTransformedVertices());
// rectangle
pathHelper.addRect(x, y, w, h);
Vertices for polylines and polygons should be a float array new float[] { x1, y1, x2, y2, ...}
.
Polylines must have more than 2 points (4 vertices) and polygons must have more than 3 points (6 vertices).
You can remove an obstacle
Obstacle rect = pathHelper.addRect(x, y, w, h);
pathHelper.removeObstacle(rect);
Now run the pathfinding
FloatArray path = new FloatArray();
pathHelper.findPath(start.x, start.y, end.x, end.y, radius, path);
radius
decides how big the entity is.