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Pascal interpreter written in Swift

License: MIT Swift Version Twitter

Simple Swift interpreter for the Pascal language inspired by the Let’s Build A Simple Interpreter article series.

Playground

What is implemented

There are a few sample Pascal programs in the Examples directory, like a simple number guessing game and a factorial computation.

Scructure

Lexer

The Lexer reads the Pascal program as String (a sequence of characters) and converts it into a sequence of Tokens. You can see the result by trying it out in the Playground or on the unit tests.

Lexer

Parser

The Parser reads the sequence of tokens produced by the Lexer and builds an Abstract Syntax Tree representation (AST for short) of the Pascal program according to the grammar.

You can see what the AST looks like in the unit tests or in the Playground where you can also use the printTree() method on any AST to see its visual representation printed into the console.

Parser

Semantic analyzer

The Semantic analyzer does static semantic checks on the Pascal program AST. It currently checks if all the used variables are declared beforehand and if there are any duplicate declarations. The result of semantic analysis is a Symbol table that holds all the symbols used by a Pascal program, currently built in types (Integer, Real, Boolean, String) and declared variable names.

Implemented checks

Interpreter

The Interpreter reads the AST representing the Pascal program from Parser and interprets it by walking the AST recursively. It can handle basic Pascal programs.

At the end of the Pascal program interpretation you can check the resulting memory state (see unit tests) or print it in the Playground using printState().

Try it out

CLI

When you build the SPI project in the workspace you will get command line utility that can run any Pascal program given as argument, as shown in the GIF at the top of this README.

Playground

There is a Swift playground in the project where you can try out the lexer, parser and the interpreter. The Playground interprets then following Pascal program defining and calling a factorial function

program Main;
var result: integer;

function Factorial(number: Integer): Integer;
begin
if number > 1 then
    Factorial := number * Factorial(number-1)
else
    Factorial := 1
end;

begin
writeln('Factorial');
result := Factorial(6);
writeln(result)
end.

Playground

Author

Igor Kulman - igor@kulman.sk

License

This project is licensed under the MIT License - see the LICENSE file for details