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cytoscape-fcose

Description

fCoSE (pron. "f-cosay", fast Compound Spring Embedder), is a faster version of our earlier compound spring embedder algorithm named CoSE, implemented as a Cytoscape.js extension by i-Vis Lab in Bilkent University.

Here are some demos: simple, compound, and constraints, respectively:

<p align="center"> <a href="https://ivis-at-bilkent.github.io/cytoscape.js-fcose/demo/demo.html" title="Simple"><img src="https://www.cs.bilkent.edu.tr/~ivis/images/demo1.png" height=42px></a> &emsp; <a href="https://ivis-at-bilkent.github.io/cytoscape.js-fcose/demo/demo-compound.html" title="Compound"><img src="https://www.cs.bilkent.edu.tr/~ivis/images/demo2.png" height=42px></a> &emsp; <a href="https://ivis-at-bilkent.github.io/cytoscape.js-fcose/demo/demo-constraint.html" title="Constraints"><img src="https://www.cs.bilkent.edu.tr/~ivis/images/demo3.png" height=42px></a> </p>

fCoSE layout algorithm combines the speed of spectral layout with the aesthetics of force-directed layout. fCoSE runs up to 2 times as fast as CoSE while achieving similar aesthetics.

<p align="center"><img src="demo/demo.gif" width="440"></p>

Furthermore, fCoSE also supports a fairly rich set of constraint types (i.e., fixed position, vertical/horizontal alignment and relative placement).

<p align="center"><img src="demo/incrementalConstraints.gif" width="800"></p>

You can see constraint support in action in the following videos: fixed node, alignment, relative placement, hybrid, real life graphs. Constraints can also be added incrementally on a given layout.

Please cite the following when you use this layout:

H. Balci and U. Dogrusoz, "fCoSE: A Fast Compound Graph Layout Algorithm with Constraint Support," in IEEE Transactions on Visualization and Computer Graphics, 28(12), pp. 4582-4593, 2022.

U. Dogrusoz, E. Giral, A. Cetintas, A. Civril and E. Demir, "A Layout Algorithm For Undirected Compound Graphs", Information Sciences, 179, pp. 980-994, 2009.

Dependencies

Documentation

fCoSE supports user-defined placement constraints as well as its full support for compound graphs. These constraints may be defined for simple nodes. Supported constraint types are:

      Note: Alignment constraints in a direction must be given in most compact form. Example: ['n1', 'n2', 'n3'] instead of ['n1', 'n2'], ['n1', 'n3'].

Usage instructions

Download the library:

Import the library as appropriate for your project:

ES import:

import cytoscape from 'cytoscape';
import fcose from 'cytoscape-fcose';

cytoscape.use( fcose );

CommonJS require:

let cytoscape = require('cytoscape');
let fcose = require('cytoscape-fcose');

cytoscape.use( fcose ); // register extension

AMD:

require(['cytoscape', 'cytoscape-fcose'], function( cytoscape, fcose ){
  fcose( cytoscape ); // register extension
});

Plain HTML/JS has the extension registered for you automatically, because no require() is needed. Just add the following files:

<script src="https://unpkg.com/layout-base/layout-base.js"></script>
<script src="https://unpkg.com/cose-base/cose-base.js"></script>
<script src="https://unpkg.com/cytoscape-fcose/cytoscape-fcose.js"></script>

API

When calling the layout, e.g. cy.layout({ name: 'fcose', ... }), the following options are supported:

var defaultOptions = {

  // 'draft', 'default' or 'proof' 
  // - "draft" only applies spectral layout 
  // - "default" improves the quality with incremental layout (fast cooling rate)
  // - "proof" improves the quality with incremental layout (slow cooling rate) 
  quality: "default",
  // Use random node positions at beginning of layout
  // if this is set to false, then quality option must be "proof"
  randomize: true, 
  // Whether or not to animate the layout
  animate: true, 
  // Duration of animation in ms, if enabled
  animationDuration: 1000, 
  // Easing of animation, if enabled
  animationEasing: undefined, 
  // Fit the viewport to the repositioned nodes
  fit: true, 
  // Padding around layout
  padding: 30,
  // Whether to include labels in node dimensions. Valid in "proof" quality
  nodeDimensionsIncludeLabels: false,
  // Whether or not simple nodes (non-compound nodes) are of uniform dimensions
  uniformNodeDimensions: false,
  // Whether to pack disconnected components - cytoscape-layout-utilities extension should be registered and initialized
  packComponents: true,
  // Layout step - all, transformed, enforced, cose - for debug purpose only
  step: "all",
  
  /* spectral layout options */
  
  // False for random, true for greedy sampling
  samplingType: true,
  // Sample size to construct distance matrix
  sampleSize: 25,
  // Separation amount between nodes
  nodeSeparation: 75,
  // Power iteration tolerance
  piTol: 0.0000001,
  
  /* incremental layout options */
  
  // Node repulsion (non overlapping) multiplier
  nodeRepulsion: node => 4500,
  // Ideal edge (non nested) length
  idealEdgeLength: edge => 50,
  // Divisor to compute edge forces
  edgeElasticity: edge => 0.45,
  // Nesting factor (multiplier) to compute ideal edge length for nested edges
  nestingFactor: 0.1,
  // Maximum number of iterations to perform - this is a suggested value and might be adjusted by the algorithm as required
  numIter: 2500,
  // For enabling tiling
  tile: true,
  // The comparison function to be used while sorting nodes during tiling operation.
  // Takes the ids of 2 nodes that will be compared as a parameter and the default tiling operation is performed when this option is not set.
  // It works similar to ``compareFunction`` parameter of ``Array.prototype.sort()``
  // If node1 is less then node2 by some ordering criterion ``tilingCompareBy(nodeId1, nodeId2)`` must return a negative value
  // If node1 is greater then node2 by some ordering criterion ``tilingCompareBy(nodeId1, nodeId2)`` must return a positive value
  // If node1 is equal to node2 by some ordering criterion ``tilingCompareBy(nodeId1, nodeId2)`` must return 0
  tilingCompareBy: undefined, 
  // Represents the amount of the vertical space to put between the zero degree members during the tiling operation(can also be a function)
  tilingPaddingVertical: 10,
  // Represents the amount of the horizontal space to put between the zero degree members during the tiling operation(can also be a function)
  tilingPaddingHorizontal: 10,
  // Gravity force (constant)
  gravity: 0.25,
  // Gravity range (constant) for compounds
  gravityRangeCompound: 1.5,
  // Gravity force (constant) for compounds
  gravityCompound: 1.0,
  // Gravity range (constant)
  gravityRange: 3.8, 
  // Initial cooling factor for incremental layout  
  initialEnergyOnIncremental: 0.3,

  /* constraint options */

  // Fix desired nodes to predefined positions
  // [{nodeId: 'n1', position: {x: 100, y: 200}}, {...}]
  fixedNodeConstraint: undefined,
  // Align desired nodes in vertical/horizontal direction
  // {vertical: [['n1', 'n2'], [...]], horizontal: [['n2', 'n4'], [...]]}
  alignmentConstraint: undefined,
  // Place two nodes relatively in vertical/horizontal direction
  // [{top: 'n1', bottom: 'n2', gap: 100}, {left: 'n3', right: 'n4', gap: 75}, {...}]
  relativePlacementConstraint: undefined,

  /* layout event callbacks */
  ready: () => {}, // on layoutready
  stop: () => {} // on layoutstop
};

To be able to use packComponents option, cytoscape-layout-utilities extension should also be registered in the application. Packing related options should be set via cytoscape-layout-utilities extension. If they are not set, fCoSE uses default options.

Build targets

N.b. all builds use babel, so modern ES features can be used in the src.

Publishing instructions

This project is set up to automatically be published to npm and bower. To publish:

  1. Build the extension : npm run build:release
  2. Commit the build : git commit -am "Build for release"
  3. Bump the version number and tag: npm version major|minor|patch
  4. Push to origin: git push && git push --tags
  5. Publish to npm: npm publish .
  6. If publishing to bower for the first time, you'll need to run bower register cytoscape-fcose https://github.com/iVis-at-Bilkent/cytoscape.js-fcose.git
  7. Make a new release for Zenodo.

Team