Home

Awesome

dbcc

DBC converter/compiler

This program turns a DBC file into a number of different formats.

CAN-FD IS CURRENTLY NOT SUPPORTED.

Please consider donating to the project if you find it useful. This project requires your support to continue. If you require paid support please contact mailto:hello.operator.co.uk@gmail.com.

As you can see by the big note above, CAN-FD is currently not supported, and likely will not (for a while). The problem is that CAN-FD allows for messages above 64-bits in length and this project and the code generated from it makes the assumption that 8-bits is all is intended a CAN message to have in it.

Introduction

dbcc is a program for converting a DBC file primarily into into C code that can serialize and deserialize CAN messages into structures that represent those messages and signals. It is also possible to print out the information contained in a structure.

Building, Licenses and Dependencies

See the license file for details of the license for this program, it is released under the MIT license. Dependencies, if linked against, may have their own license and their own set of restrictions if built against.

The sources file mpc.c and mpc.h originate from a parser combinator written in C called MPC and are licensed under the 3 Clause BSD license.

To build, you only need a C (C99) compiler and Make (probably GNU make, I make no effort to support other Make implementations). The dbcc program itself it written in what should be portable C with the only external dependency being your platforms C library.

You should be able to type:

make

To build, an executable called 'dbcc' is produced. To test run the tests, xmllint is required.

C Coding Standards

Notes on generated code

Generated output versions

You can specify the version to use on a command line with the -n option. The latest version will be used by default.

Version 1:

Legacy/original behaviour. Note that this still won't provide a stable output, but will have a better chance of not having breaking changes.

Version 2:

How to use the generated code

The code generator can make code to unpack a message (turn some bytes into a data structure), decode a message (apply a scaling/offset minimum and maximum values to the values in a data structure), and the inverse can be done (pack/encode).

You can look at the code generated from the DBC files within the project to get an understanding of how it should work.

If you want to process a CAN message that you have received you will need to call the 'unpack_message'. The code generate is agnostic to the CPUs byte order, it takes a 'uint64_t' value containing a single CAN packet (along with the CAN ID and the DLC for the that packet) and unpacks that into a structure it generates. The first byte of the CAN packet should be put in the least significant byte of the 'uint64_t'.

You can use the following functions to convert to/from a CAN message:

static uint64_t u64_from_can_msg(const uint8_t m[8]) {
	return ((uint64_t)m[7] << 56) | ((uint64_t)m[6] << 48) | ((uint64_t)m[5] << 40) | ((uint64_t)m[4] << 32) 
		| ((uint64_t)m[3] << 24) | ((uint64_t)m[2] << 16) | ((uint64_t)m[1] << 8) | ((uint64_t)m[0] << 0);
}

static void u64_to_can_msg(const uint64_t u, uint8_t m[8]) {
	m[7] = u >> 56;
	m[6] = u >> 48;
	m[5] = u >> 40;
	m[4] = u >> 32;
	m[3] = u >> 24;
	m[2] = u >> 16;
	m[1] = u >>  8;
	m[0] = u >>  0;
}

The code generator will make a structure based on the file name of the DBC file, so for the example DBC file 'ex1.dbc' a data structure called 'can_obj_ex1_h_t' is made. This structure contains all of the CAN message structures, which in turn contain all of the signals. Having all of the messages/signals in one structure has advantages and disadvantages, one of the things it makes easier is defining the data structures needed.

/* reminder of the 'unpack_message' prototype */
int unpack_message(can_obj_ex1_h_t *o, const unsigned long id, uint64_t data, uint8_t dlc);

static can_obj_ex1_h_t ex1;

uint8_t can_message_raw[8];
unsigned long id = 0;
uint8_t dlc = 0;
your_function_to_receive_a_can_message(can_message_raw, &id, &dlc);
if (unpack_message(&ex1, id, can_message_u64, dlc) < 0) {
	// Error Condition; something went wrong
	return -1;
}

'unpack_message' calls the correct unpack function for that ID, as an example for ID '0x020':

case 0x020: return unpack_can_0x020_MagicCanNode1RBootloaderAddress(&o->can_0x020_MagicCanNode1RBootloaderAddress, data, dlc);

The unpack function populates the message object in the 'can_obj_ex1_h_t' structure for that ID. The individual signals can then be decoded with the appropriate functions for that signal. For example:

uint16_t b = 0;
if (decode_can_0x020_MagicNode1R_BLAddy(o, &b)) {
	/* error */
}

To transmit a message, each signal has to be encoded, then the pack function will return a packed message.

Some other notes:

DBC file specification

For a specification, as I understand it, of the DBC file format, see dbc.md. This is a work in progress.

DBC VIM syntax file

There is a Vim syntax file for DBC files in the project, called dbc.vim

XML Generation

As well as C, XML can be generated, the project contains an XSD and XSLT file for the generated XML.

BSM (beSTORM Module) Generation

An XML based file that can be imported into Beyond Security's beSTORM and used to test CAN BUS infrastructure.

CSV Generation

A flat CSV file can be generated, which is easier to import into Excel.

JSON Generation

A JSON file can be generated, which is what all the cool kids use nowadays.

Operation

Consult the manual page for more information about the precise operation of the program.

Bugs / To Do

It would be possible to generate nice (ASCII ART) images that show how a message is structured, which helps in understanding the message in question, and is useful for documentation purposes, for example, something like:

Message Name: Example-1
Message ID: 0x10, 16
DLC: 1 (8-bits)
+-----+-----.-----.-----.-----+-----.-----+-----+
|     |                       |           |     |
|     |                       |           |     |
+-----+-----.-----.-----.-----+-----.-----+-----+
   0     1     2     3     4     5     6     7
Bit     0: Signal-Name-1, 1 bit signal, scalar 1.0, offset 0
Bits  1-2: Signal-Name-2, 4 bit signal, signed, Motorola, ...
... etcetera ...

Or something similar. This would be another output module.

<style type="text/css"> body { margin:40px auto;max-width:850px;line-height:1.6;font-size:16px;color:#444;padding:0 10px } h1,h2,h3 { line-height:1.2 } </style>