Awesome
HiLog_unity
How to use
public class Example : MonoBehaviour
{
void Start()
{
HiLog.Main.EnableLogSave(); //If you want to save log file
HiLog.Main.EnableLogScreen(); //If you want to show log on screen
}
int numb = 0;
private void Update()
{
numb++;
Debug.Log(numb);
Debug.Log(numb);
Debug.Log(numb);
Debug.Log(numb);
Debug.Log(numb);
Debug.LogWarning(numb);
Debug.LogError(numb);
}
}
Screenshot
Feature
- HiLog have nothing intrusion with your project, you don't have to modify old logic, of cource still use unity engine interface to output log, just call enable interface at start.
- HiLog have nothing assets, all UI made by logic, these means won't increase size of your app, or don't need think about if the assets have be packaged.
- All functions is centralized in one dll file, just download and copy into your project.
Functionality
- Support all platforms(unity editor, exe, Android, iOS, WP...)
- Add timestamp with user's log(despite new version of unity have this function but it can only in editor platform)
- Write logs into text file.(editor path is in project,mobile path is: application.persistentdatapath)
- Display logs on screen(can quickly check logs and event have not connect Android studio,xcode)
- Display stacks and write stacks into text.
- Only one file and have no relevance with your project
support: hiramtan@live.com