Awesome
klasma
Klasma is a chiptune music composition toolkit. It reads text files written in a purpose-designed DSL, and produces audio data, which can then be played or written to a WAV file.
prerequisites
Just Java (>= 1.6?) and make. Simply clone the repository and make
; this
should produce a klasma.jar, which contains everything.
use
For now, klasma is a command-line program only.
$ java -jar klasma.jar --help
usage: klasma [-i INPUT-FILE] (-o OUTPUT-FILE|--stdout|--play)
options:
-i INPUT-FILE: Specify a file to use as input.
Default: read from standard input.
-o OUTPUT-FILE: Specify a the name of a WAV file to write.
--stdout: Write WAV data to standard output.
--play: Play the track.
compose
notes
The most basic object in klasma is a note. Notes are written in a syntax based on scientific pitch notation; a note name, followed by an optional octave, followed by an optional length. For example:
C -- A note omitting the octave and length.
C4 -- A note including the octave, but not the length.
D#3++ -- A note including both an octave and a length.
The note name can be anything from the list C
, C#
, Db
, D
, D#
, and so
on, or ^
to signify a rest.
The octave is an integer, representing the octave number. Klasma uses standard
concert pitch, so A4
is 440Hz.
The length is a (possibly zero-length) series of +
or -
, followed
optionally by a .
. Each +
doubles the length of the note, and each -
halves it. A .
multiplies the length by 1.5, just like a dotted note in sheet
music. The default length is a crotchet (quarter-note). For example:
C
is a crotchet.C+
is a minim.C++
is a semibreve.C--
is a semiquaver.C--.
is a dotted semiquaver.
blocks
A block is simply a name attached to a list of notes. Blocks are defined like so:
<blockName> : BLOCK
<note> [<note>...]
For example:
cMajorScale : BLOCK
C+
D E F G A B
C5+
B A G F E D
C+
rest : BLOCK
^++
Klasma is sensitive to whitespace; every line of notes must be indented so that it's clear which block they belong to.
waveforms
Klasma provides you with four waveforms: SQUARE
, TRIANGLE
, SAWTOOTH
,
NOISE
. These control how a note is turned into audio data, and they affect
the timbre of the note.
channels
A channel consists of a channel name, a waveform name, and a list of blocks.
<channelName> : CHANNEL <waveform>
<block> [<block> ...]
For example:
cMajorScaleThreeTimes : CHANNEL SQUARE
cMajorScale rest cMajorScale rest cMajorScale
This will play a C major scale three times, with rests in between, with a square wave.
tracks
A track is what you get from processing a whole file, which will consist of a number of block and channel declarations. When you ask klasma to compile a track, it will produce audio data by starting all the declared channels at the same time, and playing them concurrently.
There are some example tracks in the examples/ directory; see examples/example1.txt to get you started. Enjoy!