Awesome
UniMenu (Universal Menu)
<!---[![Coverage Status](https://coveralls.io/repos/github/hannesdelbeke/unimenu/badge.svg?branch=main)](https://coveralls.io/github/hannesdelbeke/unimenu?branch=main)-->A pure python module to add python commands to the menu.
Supports Unreal Engine, Blender, Marmoset<br> and any app that uses QT: Maya, Krita, Substance Painter, 3ds Max, FreeCAD, CryEngine ...
For more info read the wiki
If you use Blender, you can try the unimenu_addon
<img src="dev/unimenu_samples/menu_screen_maya.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_unreal5.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_krita.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_substance_painter.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_nuke.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_katana.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_mari.jpg" width="400"/>
how to use
load from config (YAML & JSON)
items:
- label: my menu
items:
- label: my item
command: print("Hello World")
import unimenu
config_path = "path/to/config.yaml"
unimenu.setup(config_path)
load from a dict
import unimenu
data = {"items": [{"label": "test","command": 'print("hello world")'}]}
unimenu.setup(data)
with code
import unimenu
menu = unimenu.Node(label="my menu") # create a menu
item = unimenu.Node(label="hi", command='print("hi")') # create a menu item
menu.items.append(item) # add the item to the menu
menu.setup() # setup the menu in the app, parented by default to the main menu bar
from a folder of scripts (or a Python module)
To auto construct a menu from a folder, with a menu entry for every tool in a folder:
- ensure the folder is importable (in the sys.path)
- create a menthod in all submodules with the same name, e.g. def show()
import unimenu
unimenu.module_setup('name_of_folder', function_name='show', menu_name="My tools")
When to use
some software e.g. Unity & Maya already have good ways to make custom menus. If you only use 1 software and find it easy to make a menu, you don't need unimenu.
The power of this module comes from standardising menu creation across multiple software. Great for studio-pipelines with several programs. Unimenu makes menu creation less complex, e.g. in Blender.
Notes
- support loading multiple configs. Great for a single studio config and several project configs. Or a team config.
- support creating another config to a previously created menu, or submenu!
Supports
unimenu was tested in the following versions, and might work in other versions.
- Unreal 5.0.2
- Blender 3.2, 2.93, 2.8 (minimum)
- Maya 2023, 2022 (minimum)
- Substance Painter 8.2.0
- Max 2024
- Marmoset 3.08
- Nuke 13 (minimum)
- Hiero 13 (minimum)
- Katana 5 (minimum)
- Mari 6.0 (minimum)
python 3.7+ due to f-strings and pathlib
Development
main platform is windows, would be interested to hear from mac & linux users.
feel free to create a PR to help out.
to add support for your favorite software, add a python module named after the software with a setup_menu function where possible stick to the windows menu design guidelines
- add editable install instructions
samples
You can install the unimenu samples with
pip install git+https://github.com/hannesdelbeke/unimenu@main#subdirectory=dev
then you can run them with e.g.
import unimenu_samples.any_dcc_test