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Flutter ConstraintLayout
I have developed the world's fastest general purpose sorting algorithm, which is on average 3 times faster than Quicksort and up to 20 times faster , ChenSort
下文《家有三孩的农村独子该如何面对父母双瘫?》 https://mp.weixin.qq.com/s/lUYAa6IvGOLdwrTnsTpIPg?token=549085630&lang=zh_CN 是我公众号的原创文章。我正在为当事人筹款,但我没有影响力,所以倍感艰难,希望大家多多支持。数以十万计的 App 从我的代码受益,希望大家也能帮帮我。
A super powerful Stack, build flexible layouts with constraints. Similar to ConstraintLayout for Android and AutoLayout for iOS. But the code implementation is much more efficient, it has O(n) layout time complexity and no linear equation solving is required.
It surpasses traditional nested writing in terms of performance, flexibility, development speed, and maintainability. It pretty much negates the O(2n) layout algorithm of Intrinsic Measurement.
It is a layout and a more modern general layout framework.
Greatly improve Flutter development experience and efficiency. Improve application performance
No matter how complex the layout is and how deep the constraints are, it has almost the same performance as a single Flex or Stack. When facing complex layouts, it provides better performance, flexibility, and a very flat code hierarchy than Flex and Stack. Say no to 'nested hell'.
In short, once you use it, you can't go back.
Improving "nested hell" is one of my original intentions for developing Flutter ConstraintLayout, but I don't advocate the ultimate pursuit of one level of nesting, which is unnecessary. So features like chains are already well supported by Flex itself, so ConstraintLayout will not actively support it.
View Flutter Web Online Example
Flutter ConstraintLayout has extremely high layout performance. It does not require linear equations to solve. At any time, each child element will only be laid out once. When its own width or height is set to wrapContent, some child elements may calculate the offset twice. The layout process of ConstraintLayout consists of the following three steps:
- Constraint calculation
- Layout
- Draw
The performance of layout and drawing is almost equivalent to a single Flex or Stack, and the performance of constraint calculation is roughly 0.01 milliseconds (layout of general complexity, 20 child elements). Constraints are only recalculated after they have changed.
ConstraintLayout itself can be arbitrarily nested without performance issues, each child element in the render tree is only laid out once, and the time complexity is O(n) instead of O(2n) or worse.
A smaller Widget tree leads to less build time and a smaller Element tree. A very flat layout structure results in a smaller RenderObject tree and less rendering time. One thing most people tend to overlook is that complex nesting can cause build times to sometimes exceed render times.
It is recommended to use ConstraintLayout at the top level. For extremely complex layout(one thousand child elements, two thousand constraints), layout and drawing total time within 5 milliseconds(debug mode on Windows 10,release mode take less time), the frame rate can be easily reached 200 fps.
If not necessary, try to be relative to the parent layout, so that you can define less id. Or use relative id.
Warning: For layout performance considerations, constraints are always one-way, and there should be no two child elements directly or indirectly restrain each other(for example, the right side of A is constrained to the left side of B, and the left side of B is in turn constrained to A right). Each constraint should describe exactly where the child elements are located. Although constraints can only be one-way, you can still better handle things that were previously (Android ConstraintLayout) two-way constraints, such as chains(not yet supported, please use with Flex).
Feature
- build flexible layouts with constraints
- left
- toLeft
- toCenter(with bias, the default value is 0.5)
- toRight
- right
- toLeft
- toCenter(with bias, the default value is 0.5)
- toRight
- top
- toTop
- toCenter(with bias, the default value is 0.5)
- toBottom
- bottom
- toTop
- toCenter(with bias, the default value is 0.5)
- toBottom
- baseline
- toTop
- toCenter(with bias, the default value is 0.5)
- toBaseline
- toBottom
- left
- margin and goneMargin(when the visibility of the dependent element is gone or the actual size of one side is 0, the goneMargin will take effect, otherwise the margin will take effect, even if its own visibility is gone)
- clickPadding(quickly expand the click area of child elements without changing their actual size. This means that you can completely follow the layout of the UI prototype without having to think about the click area of the element. This also means that the click area can be shared between child elements without increasing nesting. Sometimes it may be necessary to combine with e-index)
- visibility control
- visible
- invisible
- gone(sometimes it may be better to use a conditional expression to keep the element from being created)
- constraint integrity hint
- bias(when there are constraints left and right or top and bottom, horizontalBias and verticalBias can be used to adjust the offset. The default value is 0.5, which means centering)
- z-index(drawing order, default is child index)
- translate、rotate
- percentage layout(when size is set to matchConstraint, the percentage layout will take effect, the default percentage is 1 (100%). The relevant properties are widthPercent, heightPercent, widthPercentageAnchor, heightPercentageAnchor)
- guideline
- constraints and widgets separation
- barrier
- dimension ratio
- widthHeightRatio: 1 / 3,
- ratioBaseOnWidth: true, (the default value is null, which means automatic inference. The size of the undetermined side will be calculated using the determined side based on the aspect ratio. The undetermined side must be matchConstraint, and the determined side can be matchParent, fixed size(>=0), matchConstraint)
- relative id(if an id is defined for a child element, it cannot be referenced using a relative
id)
- rId(3) represents the 3th child element, and so on
- rId(-1) represents the last child element
- rId(-2) represents the penultimate child element, and so on
- sId(-1) represents the previous sibling element, and so on
- sId(1) represents the next sibling element, and so on
- wrapper constraints
- topLeftTo
- topCenterTo
- topRightTo
- centerLeftTo
- centerTo
- centerRightTo
- bottomLeftTo
- bottomCenterTo
- bottomRightTo
- centerHorizontalTo
- centerVerticalTo
- outTopLeftTo
- outTopCenterTo
- outTopRightTo
- outCenterLeftTo
- outCenterRightTo
- outBottomLeftTo
- outBottomCenterTo
- outBottomRightTo
- centerTopLeftTo
- centerTopCenterTo
- centerTopRightTo
- centerCenterLeftTo
- centerCenterRightTo
- centerBottomLeftTo
- centerBottomCenterTo
- centerBottomRightTo
- staggered grid、grid、list(list is a special staggered grid, grid is also a special staggered grid)
- circle position
- pinned position
- arbitrary position
- e-index(event dispatch order, default is z-index)
- the size of child widgets can be set to:
- fixed size(>=0)
- matchParent
- wrapContent(default, minimum and maximum supported)
- matchConstraint
- the size of itself can be set to:
- fixed size(>=0)
- matchParent(default)
- wrapContent(minimum and maximum are temporarily not supported)
- layout debugging
- showHelperWidgets
- showClickArea
- showZIndex
- showChildDepth
- debugPrintConstraints
- showLayoutPerformanceOverlay
- open grammar gives you more flexibility to organize child elements, solving the problem of using only limited expressions in the children list
class OpenGrammarExample extends StatelessWidget {
const OpenGrammarExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
body: ConstraintLayout().open(() {
if (DateTime
.now()
.millisecond % 2 == 0) {
Container(
color: Colors.red,
).applyConstraint(
size: 200,
centerTo: parent,
);
} else {
Container(
color: Colors.yellow,
).applyConstraint(
size: 200,
centerTo: parent,
);
}
for (int i = 0; i < 5; i++) {
Row().open(() {
for (int j = 0; j < 10; j++) {
Text("$i x $j").enter();
const SizedBox(
width: 20,
).enter();
}
}).applyConstraint(
height: 100,
left: parent.left.margin(100),
top: i == 0 ? parent.top : sId(-1).bottom,
);
}
int i = 0;
while (i < 100) {
Text("$i").applyConstraint(
left: parent.left,
top: i == 0 ? parent.top : sId(-1).bottom,
);
i++;
}
}),
);
}
}
Follow-up development plan:
- chain
- constraints visualization
- provides a visual editor to create layouts by dragging and dropping
- automatically convert design drafts into code
- more…
Subscribe to my WeChat official account to get the latest news of ConstraintLayout(Full Guide, Best Practices, Principle Analysis). Follow-up will also share some high-quality, unique, and thoughtful Flutter technical articles.
Currently, I am developing a new declarative UI framework weiV(pronounced the same as wave) for Android based on the View system. It has the following advantages:
- Declarative UI writing doubles the efficiency of native development
- Meets or exceeds the performance of the View system
- I ported my Flutter ConstraintLayout to Android, relying on its advanced layout algorithm, without introducing Intrinsic Measurement, so that the child elements in the View tree will only be laid out once in any case, making arbitrary nesting does not cause performance issues. Even if each level in the View tree is a mix of wrap_content and match_parent
- xml will be discarded
- All your existing View system experience will be retained
- All existing UI components will be reused
- It is written in Kotlin but supports Java friendly
- At present, the initial support for real-time effective dynamization has begun. You can issue JS, use JS to write page logic, and generate JSON describing the Widget tree and pass it to the native, and the native uses a non-reflection method to convert it into a real Widget tree and render. I might consider implementing a declarative API in JS later
- In the future, the same stateful hot reload as Flutter will be implemented
The sample code is as follows:
class WeiVCounterKotlinActivity : WeiVActivity() {
private var count = 0
private val maxCount = 10
private val minCount = 0
override fun build() = WeiV {
Flex {
it.orientation = FlexDirection.VERTICAL
Button(text = "Add count", enable = count < maxCount, onClick = {
setState {
count++
}
})
Button(text = "Sub count", enable = count > minCount, onClick = {
setState {
count--
}
})
Text(text = "count = $count")
}
}
}
No one wants to overturn their past experience with the View system, Compose's design is too bad.
Subscribe to my WeChat official account to get the latest news of weiV.
Support platform:
- Android
- iOS
- Mac
- Windows
- Linux
- Web
Import
Null-safety
dependencies:
flutter_constraintlayout:
git:
url: 'https://github.com/hackware1993/Flutter-ConstraintLayout.git'
ref: 'v1.7.0-stable'
dependencies:
flutter_constraintlayout: ^1.7.0-stable
import 'package:flutter_constraintlayout/flutter_constraintlayout.dart';
Example Flutter Web Online Example
class SummaryExampleState extends State<SummaryExample> {
double x = 0;
double y = 0;
ConstraintId box0 = ConstraintId('box0');
ConstraintId box1 = ConstraintId('box1');
ConstraintId box2 = ConstraintId('box2');
ConstraintId box3 = ConstraintId('box3');
ConstraintId box4 = ConstraintId('box4');
ConstraintId box5 = ConstraintId('box5');
ConstraintId box6 = ConstraintId('box6');
ConstraintId box7 = ConstraintId('box7');
ConstraintId box8 = ConstraintId('box8');
ConstraintId box9 = ConstraintId('box9');
ConstraintId box10 = ConstraintId('box10');
ConstraintId box11 = ConstraintId('box11');
ConstraintId barrier = ConstraintId('barrier');
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: const CustomAppBar(
title: 'Summary',
codePath: 'example/summary.dart',
),
backgroundColor: Colors.black,
body: ConstraintLayout(
// Constraints can be separated from widgets
childConstraints: [
Constraint(
id: box0,
size: 200,
bottomLeftTo: parent,
zIndex: 20,
)
],
children: [
Container(
color: Colors.redAccent,
alignment: Alignment.center,
child: const Text('box0'),
).applyConstraintId(
id: box0, // Constraints can be separated from widgets
),
Container(
color: Colors.redAccent,
alignment: Alignment.center,
child: const Text('box1'),
).apply(
constraint: Constraint(
// Constraints set with widgets
id: box1,
width: 200,
height: 100,
topRightTo: parent,
),
),
Container(
color: Colors.blue,
alignment: Alignment.center,
child: const Text('box2'),
).applyConstraint(
// Constraints set with widgets easy way
id: box2,
size: matchConstraint,
centerHorizontalTo: box3,
top: box3.bottom,
bottom: parent.bottom,
),
Container(
color: Colors.orange,
width: 200,
height: 150,
alignment: Alignment.center,
child: const Text('box3'),
).applyConstraint(
id: box3,
right: box1.left,
top: box1.bottom,
),
Container(
color: Colors.redAccent,
alignment: Alignment.center,
child: const Text('box4'),
).applyConstraint(
id: box4,
size: 50,
bottomRightTo: parent,
),
GestureDetector(
child: Container(
color: Colors.pink,
alignment: Alignment.center,
child: const Text('box5 draggable'),
),
onPanUpdate: (details) {
setState(() {
x += details.delta.dx;
y += details.delta.dy;
});
},
).applyConstraint(
id: box5,
width: 120,
height: 100,
centerTo: parent,
zIndex: 100,
translate: Offset(x, y),
translateConstraint: true,
),
Container(
color: Colors.lightGreen,
alignment: Alignment.center,
child: const Text('box6'),
).applyConstraint(
id: box6,
size: 120,
centerVerticalTo: box2,
verticalBias: 0.8,
left: box3.right,
right: parent.right,
),
Container(
color: Colors.lightGreen,
alignment: Alignment.center,
child: const Text('box7'),
).applyConstraint(
id: box7,
size: matchConstraint,
left: parent.left,
right: box3.left,
centerVerticalTo: parent,
margin: const EdgeInsets.all(50),
),
Container(
color: Colors.cyan,
alignment: Alignment.center,
child: const Text('child[7] pinned to the top right'),
).applyConstraint(
width: 200,
height: 100,
left: box5.right,
bottom: box5.top,
),
const Text(
'box9 baseline to box7',
style: TextStyle(
color: Colors.white,
),
).applyConstraint(
id: box9,
baseline: box7.baseline,
left: box7.left,
),
Container(
color: Colors.yellow,
alignment: Alignment.bottomCenter,
child: const Text(
'percentage layout\nwidth: 50% of parent\nheight: 30% of parent'),
).applyConstraint(
size: matchConstraint,
widthPercent: 0.5,
heightPercent: 0.3,
horizontalBias: 0,
verticalBias: 0,
centerTo: parent,
),
Barrier(
id: barrier,
direction: BarrierDirection.left,
referencedIds: [box6, box5],
),
Container(
color: const Color(0xFFFFD500),
alignment: Alignment.center,
child: const Text('align to barrier'),
).applyConstraint(
width: 100,
height: 200,
top: box5.top,
right: barrier.left,
)
],
),
);
}
}
Advanced usage
- guideline Flutter Web Online Example
class GuidelineExample extends StatelessWidget {
const GuidelineExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
ConstraintId guideline = ConstraintId('guideline');
return MaterialApp(
home: Scaffold(
body: ConstraintLayout(
children: [
Container(
color: const Color(0xFF005BBB),
).applyConstraint(
width: matchParent,
height: matchConstraint,
top: parent.top,
bottom: guideline.top,
),
Guideline(
id: guideline,
horizontal: true,
guidelinePercent: 0.5,
),
Container(
color: const Color(0xFFFFD500),
).applyConstraint(
width: matchParent,
height: matchConstraint,
top: guideline.bottom,
bottom: parent.bottom,
),
const Text(
'Stand with the people of Ukraine',
style: TextStyle(
fontSize: 40,
color: Colors.white,
),
).applyConstraint(
width: wrapContent,
height: wrapContent,
centerHorizontalTo: parent,
bottom: guideline.bottom,
)
],
),
),
);
}
}
- barrier Flutter Web Online Example
class BarrierExample extends StatelessWidget {
const BarrierExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
ConstraintId leftChild = ConstraintId('leftChild');
ConstraintId rightChild = ConstraintId('rightChild');
ConstraintId barrier = ConstraintId('barrier');
return MaterialApp(
home: Scaffold(
body: ConstraintLayout(
debugShowGuideline: true,
children: [
Container(
color: const Color(0xFF005BBB),
).applyConstraint(
id: leftChild,
width: 200,
height: 200,
top: parent.top,
left: parent.left,
),
Container(
color: const Color(0xFFFFD500),
).applyConstraint(
id: rightChild,
width: 200,
height: matchConstraint,
right: parent.right,
top: parent.top,
bottom: parent.bottom,
heightPercent: 0.5,
verticalBias: 0,
),
Barrier(
id: barrier,
direction: BarrierDirection.bottom,
referencedIds: [leftChild, rightChild],
),
const Text(
'Align to barrier',
style: TextStyle(
fontSize: 40,
color: Colors.blue,
),
).applyConstraint(
width: wrapContent,
height: wrapContent,
centerHorizontalTo: parent,
top: barrier.bottom,
goneMargin: const EdgeInsets.only(top: 20),
)
],
),
),
);
}
}
class BadgeExample extends StatelessWidget {
const BadgeExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
ConstraintId anchor = ConstraintId('anchor');
return Scaffold(
body: ConstraintLayout(
children: [
Container(
color: Colors.yellow,
).applyConstraint(
width: 200,
height: 200,
centerTo: parent,
id: anchor,
),
Container(
color: Colors.green,
child: const Text(
'Indeterminate badge size',
style: TextStyle(
color: Colors.black,
fontSize: 20,
),
),
).applyConstraint(
left: anchor.right,
bottom: anchor.top,
translate: const Offset(-0.5, 0.5),
percentageTranslate: true,
),
Container(
color: Colors.green,
).applyConstraint(
width: 100,
height: 100,
left: anchor.right,
right: anchor.right,
top: anchor.bottom,
bottom: anchor.bottom,
)
],
),
);
}
}
class GridExample extends StatelessWidget {
const GridExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
List<Color> colors = [
Colors.redAccent,
Colors.greenAccent,
Colors.blueAccent,
Colors.orangeAccent,
Colors.yellow,
Colors.pink,
Colors.lightBlueAccent
];
return Scaffold(
body: ConstraintLayout(
children: [
...constraintGrid(
id: ConstraintId('grid'),
left: parent.left,
top: parent.top,
itemCount: 50,
columnCount: 8,
itemWidth: 50,
itemHeight: 50,
itemBuilder: (index) {
return Container(
color: colors[index % colors.length],
);
},
itemMarginBuilder: (index) {
return const EdgeInsets.only(
left: 10,
top: 10,
);
})
],
),
);
}
}
- staggered grid Flutter Web Online Example
class StaggeredGridExample extends StatelessWidget {
const StaggeredGridExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
List<Color> colors = [
Colors.redAccent,
Colors.greenAccent,
Colors.blueAccent,
Colors.orangeAccent,
Colors.yellow,
Colors.pink,
Colors.lightBlueAccent
];
const double smallestSize = 40;
const int columnCount = 8;
Random random = Random();
return Scaffold(
body: ConstraintLayout(
children: [
TextButton(
onPressed: () {
(context as Element).markNeedsBuild();
},
child: const Text(
'Upset',
style: TextStyle(
fontSize: 32,
height: 1.5,
),
),
).applyConstraint(
left: ConstraintId('horizontalList').right,
top: ConstraintId('horizontalList').top,
),
...constraintGrid(
id: ConstraintId('horizontalList'),
left: parent.left,
top: parent.top,
margin: const EdgeInsets.only(
left: 100,
),
itemCount: 50,
columnCount: columnCount,
itemBuilder: (index) {
return Container(
color: colors[index % colors.length],
alignment: Alignment.center,
child: Text('$index'),
);
},
itemSizeBuilder: (index) {
if (index == 0) {
return const Size(
smallestSize * columnCount + 35, smallestSize);
}
if (index == 6) {
return const Size(smallestSize * 2 + 5, smallestSize);
}
if (index == 7) {
return const Size(smallestSize * 6 + 25, smallestSize);
}
if (index == 19) {
return const Size(smallestSize * 2 + 5, smallestSize);
}
if (index == 29) {
return const Size(smallestSize * 3 + 10, smallestSize);
}
return Size(
smallestSize, (2 + random.nextInt(4)) * smallestSize);
},
itemSpanBuilder: (index) {
if (index == 0) {
return columnCount;
}
if (index == 6) {
return 2;
}
if (index == 7) {
return 6;
}
if (index == 19) {
return 2;
}
if (index == 29) {
return 3;
}
return 1;
},
itemMarginBuilder: (index) {
return const EdgeInsets.only(
left: 5,
top: 5,
);
})
],
),
);
}
}
- circle position Flutter Web Online Example
class CirclePositionExampleState extends State<CirclePositionExample> {
late Timer timer;
late int hour;
late int minute;
late int second;
double centerTranslateX = 0;
double centerTranslateY = 0;
@override
void initState() {
super.initState();
calculateClockAngle();
timer = Timer.periodic(const Duration(seconds: 1), (_) {
calculateClockAngle();
});
}
void calculateClockAngle() {
setState(() {
DateTime now = DateTime.now();
hour = now.hour;
minute = now.minute;
second = now.second;
});
}
@override
void dispose() {
super.dispose();
timer.cancel();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: ConstraintLayout(
children: [
GestureDetector(
child: Container(
decoration: const BoxDecoration(
color: Colors.red,
borderRadius: BorderRadius.all(
Radius.circular(1000),
),
),
),
onPanUpdate: (details) {
setState(() {
centerTranslateX += details.delta.dx;
centerTranslateY += details.delta.dy;
});
},
).applyConstraint(
width: 20,
height: 20,
centerTo: parent,
zIndex: 100,
translate: Offset(centerTranslateX, centerTranslateY),
translateConstraint: true,
),
for (int i = 0; i < 12; i++)
Text(
'${i + 1}',
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 25,
),
).applyConstraint(
centerTo: rId(0),
translate: circleTranslate(
radius: 205,
angle: (i + 1) * 30,
),
),
for (int i = 0; i < 60; i++)
if (i % 5 != 0)
Transform.rotate(
angle: pi + pi * (i * 6 / 180),
child: Container(
color: Colors.grey,
margin: const EdgeInsets.only(
top: 405,
),
),
).applyConstraint(
width: 1,
height: 415,
centerTo: rId(0),
),
Transform.rotate(
angle: pi + pi * (hour * 30 / 180),
alignment: Alignment.topCenter,
child: Container(
color: Colors.green,
),
).applyConstraint(
width: 5,
height: 80,
centerTo: rId(0),
translate: const Offset(0, 0.5),
percentageTranslate: true,
),
Transform.rotate(
angle: pi + pi * (minute * 6 / 180),
alignment: Alignment.topCenter,
child: Container(
color: Colors.pink,
),
).applyConstraint(
width: 5,
height: 120,
centerTo: rId(0),
translate: const Offset(0, 0.5),
percentageTranslate: true,
),
Transform.rotate(
angle: pi + pi * (second * 6 / 180),
alignment: Alignment.topCenter,
child: Container(
color: Colors.blue,
),
).applyConstraint(
width: 5,
height: 180,
centerTo: rId(0),
translate: const Offset(0, 0.5),
percentageTranslate: true,
),
Text(
'$hour:$minute:$second',
style: const TextStyle(
fontSize: 40,
),
).applyConstraint(
outTopCenterTo: rId(0),
margin: const EdgeInsets.only(
bottom: 250,
),
)
],
),
);
}
}
- margin Flutter Web Online Example
class MarginExample extends StatelessWidget {
const MarginExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
body: ConstraintLayout(
children: [
Container(
color: const Color(0xFF005BBB),
).applyConstraint(
size: 50,
topLeftTo: parent,
margin: const EdgeInsets.only(
left: 20,
top: 100,
),
),
Container(
color: const Color(0xFFFFD500),
).applyConstraint(
size: 100,
top: sId(-1).bottom,
right: parent.right.margin(100),
),
Container(
color: Colors.pink,
).applyConstraint(
size: 50,
topRightTo: parent.rightMargin(20).topMargin(50),
),
],
),
);
}
}
- pinned position Flutter Web Online Example
class PinnedPositionExampleState extends State<PinnedPositionExample> {
late Timer timer;
double angle = 0;
@override
void initState() {
super.initState();
timer = Timer.periodic(const Duration(milliseconds: 16), (_) {
setState(() {
angle++;
});
});
}
@override
void dispose() {
super.dispose();
timer.cancel();
}
@override
Widget build(BuildContext context) {
ConstraintId anchor = ConstraintId('anchor');
return Scaffold(
appBar: const CustomAppBar(
title: 'Pinned Position',
codePath: 'example/pinned_position.dart',
),
body: ConstraintLayout(
children: [
Container(
color: Colors.yellow,
).applyConstraint(
id: anchor,
size: 200,
centerTo: parent,
),
Container(
color: Colors.cyan,
).applyConstraint(
size: 100,
pinnedInfo: PinnedInfo(
anchor,
Anchor(0.2, AnchorType.percent, 0.2, AnchorType.percent),
Anchor(1, AnchorType.percent, 1, AnchorType.percent),
angle: angle,
),
),
Container(
color: Colors.orange,
).applyConstraint(
size: 60,
pinnedInfo: PinnedInfo(
anchor,
Anchor(1, AnchorType.percent, 1, AnchorType.percent),
Anchor(0, AnchorType.percent, 0, AnchorType.percent),
angle: 360 - angle,
),
),
Container(
color: Colors.black,
).applyConstraint(
size: 60,
pinnedInfo: PinnedInfo(
anchor,
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
angle: angle,
),
),
Container(
decoration: const BoxDecoration(
color: Colors.red,
borderRadius: BorderRadius.all(Radius.circular(10)),
),
).applyConstraint(
size: 10,
centerBottomRightTo: anchor,
),
Container(
decoration: const BoxDecoration(
color: Colors.red,
borderRadius: BorderRadius.all(Radius.circular(10)),
),
).applyConstraint(
size: 10,
centerTopLeftTo: anchor,
),
Container(
decoration: const BoxDecoration(
color: Colors.red,
borderRadius: BorderRadius.all(Radius.circular(10)),
),
).applyConstraint(
size: 10,
centerTo: anchor,
)
],
),
);
}
}
- translate Flutter Web Online Example
class TrackPainter extends CustomPainter {
Queue<Offset> points = Queue();
Paint painter = Paint();
TrackPainter(this.points);
@override
void paint(Canvas canvas, Size size) {
canvas.drawPoints(PointMode.polygon, points.toList(), painter);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class TranslateExampleState extends State<TranslateExample> {
late Timer timer;
double angle = 0;
double earthRevolutionAngle = 0;
Queue<Offset> points = Queue();
@override
void initState() {
super.initState();
timer = Timer.periodic(const Duration(milliseconds: 16), (_) {
setState(() {
angle += 1;
earthRevolutionAngle += 0.1;
});
});
}
@override
void dispose() {
super.dispose();
timer.cancel();
}
@override
Widget build(BuildContext context) {
ConstraintId anchor = ConstraintId('anchor');
return Scaffold(
appBar: const CustomAppBar(
title: 'Translate',
codePath: 'example/translate.dart',
),
body: ConstraintLayout(
children: [
CustomPaint(
painter: TrackPainter(points),
).applyConstraint(
width: matchParent,
height: matchParent,
),
Container(
decoration: const BoxDecoration(
color: Colors.redAccent,
borderRadius: BorderRadius.all(Radius.circular(1000)),
),
child: const Text('----'),
alignment: Alignment.center,
).applyConstraint(
id: cId('sun'),
size: 200,
pinnedInfo: PinnedInfo(
parent,
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
Anchor(0.3, AnchorType.percent, 0.5, AnchorType.percent),
angle: earthRevolutionAngle * 365 / 25.4,
),
),
Container(
decoration: const BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.all(Radius.circular(1000)),
),
child: const Text('----'),
alignment: Alignment.center,
).applyConstraint(
id: cId('earth'),
size: 100,
pinnedInfo: PinnedInfo(
cId('sun'),
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
angle: earthRevolutionAngle * 365,
),
translate: circleTranslate(
radius: 250,
angle: earthRevolutionAngle,
),
translateConstraint: true,
),
Container(
decoration: const BoxDecoration(
color: Colors.grey,
borderRadius: BorderRadius.all(Radius.circular(1000)),
),
child: const Text('----'),
alignment: Alignment.center,
).applyConstraint(
id: cId('moon'),
size: 50,
pinnedInfo: PinnedInfo(
cId('earth'),
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
angle: earthRevolutionAngle * 365 / 27.32,
),
translate: circleTranslate(
radius: 100,
angle: earthRevolutionAngle * 365 / 27.32,
),
translateConstraint: true,
paintCallback: (_, __, ____, offset, ______) {
points.add(offset!);
if (points.length > 2000) {
points.removeFirst();
}
},
),
Text('Sun rotates ${(earthRevolutionAngle * 365 / 25.4) ~/ 360} times')
.applyConstraint(
outTopCenterTo: cId('sun'),
),
Text('Earth rotates ${earthRevolutionAngle * 365 ~/ 360} times')
.applyConstraint(
outTopCenterTo: cId('earth'),
),
Text('Moon rotates ${(earthRevolutionAngle * 365 / 27.32) ~/ 360} times')
.applyConstraint(
outTopCenterTo: cId('moon'),
),
Container(
color: Colors.yellow,
).applyConstraint(
id: anchor,
size: 250,
centerRightTo: parent.rightMargin(300),
),
Container(
color: Colors.red,
child: const Text('pinned translate'),
).applyConstraint(
centerTo: anchor,
translate: PinnedTranslate(
PinnedInfo(
null,
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
null,
angle: angle,
),
),
),
Container(
color: Colors.blue,
child: const Text('circle translate'),
).applyConstraint(
size: wrapContent,
centerTo: anchor,
translate: circleTranslate(
radius: 100,
angle: angle,
),
),
Container(
color: Colors.cyan,
child: const Text('pinned & circle translate'),
).applyConstraint(
centerTo: anchor,
translate: PinnedTranslate(
PinnedInfo(
null,
Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
null,
angle: angle,
),
) +
circleTranslate(
radius: 150,
angle: angle,
),
),
Container(
color: Colors.orange,
child: const Text('normal translate'),
).applyConstraint(
size: wrapContent,
outBottomCenterTo: anchor,
translate: Offset(0, angle / 5),
)
],
),
);
}
}
Performance optimization
- When the layout is complex, if the child elements need to be repainted frequently, it is recommended to use RepaintBoundary to improve performance.
class OffPaintExample extends StatelessWidget {
const OffPaintExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ConstraintLayout(
children: [
Container(
color: Colors.orangeAccent,
).offPaint().applyConstraint(
width: 200,
height: 200,
topRightTo: parent,
)
],
),
),
);
}
}
- Try to use const Widget. If you can't declare a child element as const and it won't change, you can use OffBuildWidget to avoid the rebuilding of the child element.
class OffBuildExample extends StatelessWidget {
const OffBuildExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ConstraintLayout(
children: [
/// subtrees that do not change
Container(
color: Colors.orangeAccent,
).offBuild(id: 'id').applyConstraint(
width: 200,
height: 200,
topRightTo: parent,
)
],
),
),
);
}
}
-
Child elements will automatically become RelayoutBoundary unless width or height is wrapContent. The use of wrapContent can be reasonably reduced, because after the size of ConstraintLayout changes (usually the size of the window changes), all child elements whose width or height is wrapContent will be re-layout. And since the constraints passed to other child elements won't change, no real re-layout will be triggered.
-
If you use Guideline or Barrier in the children list, Element and RenderObject will inevitably be generated for them, which will be laid out but not drawn. At this point you can use GuidelineDefine or BarrierDefine to optimize it, no Element and RenderObject will be generated anymore:
class BarrierExample extends StatelessWidget {
const BarrierExample({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
ConstraintId leftChild = ConstraintId('leftChild');
ConstraintId rightChild = ConstraintId('rightChild');
ConstraintId barrier = ConstraintId('barrier');
return Scaffold(
body: ConstraintLayout(
childConstraints: [
BarrierDefine(
id: barrier,
direction: BarrierDirection.bottom,
referencedIds: [leftChild, rightChild],
),
],
children: [
Container(
color: const Color(0xFF005BBB),
).applyConstraint(
id: leftChild,
width: 200,
height: 200,
topLeftTo: parent,
),
Container(
color: const Color(0xFFFFD500),
).applyConstraint(
id: rightChild,
width: 200,
height: matchConstraint,
centerRightTo: parent,
heightPercent: 0.5,
verticalBias: 0,
),
const Text(
'Align to barrier',
style: TextStyle(
fontSize: 40,
color: Colors.blue,
),
).applyConstraint(
centerHorizontalTo: parent,
top: barrier.bottom,
)
],
),
);
}
}
- Every frame, ConstraintLayout compares the parameters and decides the following things:
- Does the constraint need to be recalculated?
- Does it need to be relayout?
- Does it need to be redrawn?
- Do you need to rearrange the drawing order?
- Do you need to rearrange the order of event distribution?
These comparisons will not be a performance bottleneck, but will increase CPU usage. If you know enough about the internals of ConstraintLayout, you can use ConstraintLayoutController to manually trigger these operations to stop parameter comparison.
class ConstraintControllerExampleState extends State<ConstraintControllerExample> {
double x = 0;
double y = 0;
ConstraintLayoutController controller = ConstraintLayoutController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: const CustomAppBar(
title: 'Constraint Controller',
codePath: 'example/constraint_controller.dart',
),
body: ConstraintLayout(
controller: controller,
children: [
GestureDetector(
child: Container(
color: Colors.pink,
alignment: Alignment.center,
child: const Text('box draggable'),
),
onPanUpdate: (details) {
setState(() {
x += details.delta.dx;
y += details.delta.dy;
controller.markNeedsPaint();
});
},
).applyConstraint(
size: 200,
centerTo: parent,
translate: Offset(x, y),
)
],
),
);
}
}
Extension
ConstraintLayout's constraint-based layout algorithm is extremely powerful and flexible, and it seems that it can become a general layout framework. You just need to generate constraints and hand over the task of layout to ConstraintLayout. Some built-in features like circle position, staggered grid, grid, and list are available in extended form.
The charts in the online example is a typical extension:
Extensions for ConstraintLayout are welcome.
Support me
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- 栢陶 2022.05.15
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License
MIT License
Copyright (c) 2022 hackware1993
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.