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rayvista

<p align="center"> <img src="man/figures/hex_HR.png" width="30%" /> </p>

Introduction

rayvista is an R package providing a small plugin for the fabulous {rayshader} package. It provides a single main function plot_3d_vista which allows the user to create a 3D visualisation of any location on earth. It is reliant on two other brilliant packages: {maptiles} and {elevatr}. The many available map styles from {maptiles} can be easily overlaid on top of elevation data from {elevatr} to create the 3D scene or vista :wink:

An {rgl} window is opened which displays the vista and the user may then interact with it using a selection of functions provided by {rayshader} including: render_snapshot, render_highquality, render_compass, etc. see the rayshader function reference for more details…

You can access the data attribution from the returned matrix object.

This package is in its early days so there will no doubt be some issues. Please feel free to submit an issue or start up a discussion

Installation

# install.packages("devtools")
devtools::install_github("h-a-graham/rayvista", dependencies=TRUE)

Examples

Make sure to load rayshader so you can interact with the {rgl} window after running plot_3d_vista()! In this example we first create a scene and then add additional features using the many rendering functions available from {rayshader}. Don’t forget to use ?rayvista::plot_3d_vista if you want more information on the different avalable arguments.

library(rayshader) 
library(rayvista)

.lat <- 57.219566
.long <- -6.092690

cuillins <- plot_3d_vista(lat = .lat, long = .long, phi=30, outlier_filter=0.001)

render_label(heightmap= cuillins, text='Bla Bheinn: 928 m', lat = .lat,
             long=.long, extent = attr(cuillins, 'extent'),altitude=600,
             clear_previous = T, zscale = 2)

render_compass() 

render_scalebar(limits=c(
  round(dim(cuillins)[2]*attr(cuillins, 'resolution')/1000,1)),
  label_unit = 'km')

render_snapshot(clear=TRUE)

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Use rayshader::render_depth to generate a lovely depth of field effect.

GoraBolshayaUdina <- plot_3d_vista(lat=55.757338, long=160.526712, zscale=4, phi=20)

render_depth(focus=0.4, focallength = 16, clear=TRUE)

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Here’s an example where we generate a render using rayshader::render_highquality.

Yosemite <- plot_3d_vista(lat=37.742501, long=-119.558298, zscale=5, zoom=0.5,
                          overlay_detail=14, theta=-65, windowsize =1200, 
                          phi=25)

render_highquality(lightdirection = 220, clear=TRUE)

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You can also use a range of different overlays from the {maptiles} package. In this example we use the ‘img_provider’ argument and specify ‘OpenStreetMap’. Many other overlay maps are available - check out ?maptiles::get_tiles for more details.

HopkinsNZ <- plot_3d_vista(lat=-44.042238, long=169.860985, radius=5000, overlay_detail = 14,
             elevation_detail=13, zscale=5, img_provider = 'OpenStreetMap',
             cache_dir = 'testing',theta=25, phi=25, zoom=0.5,
             windowsize =1200, solid=T, background='grey10')

render_highquality(lightdirection = c(60,120, 240),
                   lightaltitude=c(90,25, 12),
                   lightintensity=c(100, 500, 450),
                   lightcolor = c("white", "#FF9956", "#FF79E7"),
                   clear=TRUE)

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Here we don’t show the vista - instead we retrieve the texture and matrix by using the argument: ‘show_vista = F’. Then edit the colours with {magick} before generating the rgl window with rayshader::plot_3d.

# install.packages('magick')
library(magick)

sistan_suture<- plot_3d_vista(27.82153210664024, 60.5107976729012,radius=15000,
                              overlay_detail = 13, elevation_detail=10,
                              show_vista = FALSE)

# edit the texture using the {magick} package
temp_img <- tempfile(fileext = '.png')
png::writePNG(sistan_suture$texture, temp_img)
mag_img <- magick::image_read(temp_img)

edited_texture <- magick::image_modulate(mag_img, brightness = 90,
                                 saturation = 40, hue = 280) %>%
  magick::image_enhance() %>%
  magick::image_equalize() %>%
  magick::image_contrast(sharpen = 1)

magick::image_write(edited_texture, temp_img)
edit_tex <- png::readPNG(temp_img)

#plot directly with rayshader
rayshader::plot_3d(edit_tex, sistan_suture$dem_matrix, zscale=20,
                   windowsize = 1200, zoom=0.75, phi=80, theta=0)

render_highquality(lightaltitude = 40, clear=TRUE)

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This example makes use of the ‘req_area’ argument which allows the user to supply an {sf} object (or alternatively an sf readable file path) to request an an area which is derived from the extent of the sf object.

monteray_ext <- attr(montereybay, 'extent')
monteray_area <- sf::st_bbox(c(xmin=monteray_ext[1],
                               ymin=monteray_ext[3],
                               xmax=monteray_ext[2],
                               ymax=monteray_ext[4])) %>%
  sf::st_as_sfc() %>%
  sf::st_sf(crs=attr(montereybay, 'crs'))

mray <- plot_3d_vista(req_area = monteray_area, phi=30, elevation_detail = 10,
                      overlay_detail = 11, zscale=20, elevation_src = 'gl3',
                      fill_holes=FALSE,theta = -70, zoom=0.4, windowsize=1200)
render_snapshot(clear=TRUE)

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It is also possible to provide your own elevation data, {rayvista} will then automatically add an overlay to your data! This is done using the ‘dem’ argument; this can be either: a RasterLayer (generated with {raster}) or SpatRaster (generated with {terra}) or a file path that can be read by {raster}. Here is an example using the awesome {terrainr} package!

# install.packages('terrainr')
library(terrainr)
library(sf)

mt_whitney_area <- data.frame(id = seq(1, 100, 1),
                              lat = runif(100, 36.564595, 36.599828),
                              lng = runif(100, -118.319322, -118.266924)) %>%
  st_as_sf(., coords = c("lng", "lat")) %>%
  st_set_crs(., 4326)

mw_tiles <- get_tiles(mt_whitney_area,
                      services = c("elevation"),
                      resolution = 5)

out <- plot_3d_vista(dem=mw_tiles$elevation, overlay_detail = 16, zscale=5,
                     windowsize=1200,zoom=0.5, theta=240, phi=25, solid=FALSE)

render_snapshot(clear=TRUE)

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In this example, we take full advantage of rayshader’s capabilities. We use the show_vista=F argument in addition to the overlay_alpha which sets the transparency of the overlay. Then we can use the returned dem_matrix and texture values to build a shaded model with rayshader and add the semi-transparent overlay.

lapalmaTF<- plot_3d_vista(lat=28.719946, long=-17.867091,radius=30000, 
                          overlay_detail=13, overlay_alpha = 0.6, 
                          elevation_detail=11, show_vista = F)

lapalmaTF$dem_matrix %>%
  height_shade()%>%
  add_shadow(ray_shade(lapalmaTF$dem_matrix, zscale=20), 0.2) %>%
  add_overlay(., lapalmaTF$texture,rescale_original=TRUE) %>%
  plot_3d(., lapalmaTF$dem_matrix, zscale=20,
          windowsize = 1200, zoom=0.25, phi=30, theta=45)

render_snapshot(clear=TRUE)

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