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Multiplayer Simon Says - A Game using gRPC and Kubernetes.

Simon Says Game

This is an example project using gRPC and Kubernetes to build a multiplayer version of the game "Simon Says".

It has been implemented in multiple languages to highlight the variety of supported languages that gRPC gives you out of the box.

Folder Structure

gRPC Communication

The following animation shows the way in which gRPC sends message over it's bidirectional streaming connection, to enable gameplay.

Here we can see:

gRPC Communication

Presentation Recordings

Uniquity, 2015
Ubiquity Dev Summit, 2016

Contributing changes

Licensing

This is not an official Google Product.