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#Trog's Interactive Dialogue Engine

This is the code for the interactive dialogue engine taken out of 'Trog': the 2D point 'n click adventure game engine. Trog was built by Mic Uurloon and myself

All development related to this game engine can be followed on Groebelsloot, which we very sparsely update. On our blog I wrote three (part 1, part 2, part 3 ) posts about how this interactive dialogue engine works, so whenever trying to use this code, it's most useful to check out the ideas behind it there.

##Dialogue files

Check out the resources directory for two example dialogue files (in YAML) that this interactive dialogue engine can handle. The idea behind this format is:

##Running the code

Well you can't... unless you build your own game engine using Haxe and Luxe and wire up the code in this repository. Or you can of course port this code and integrate it into your own game.

###Questions?

Feel free to ask anything

We hope this code can be useful to you