Awesome
wac - WebAssembly in C
A Minimal WebAssembly interpreter written in C. Supports the WebAssembly MVP (minimum viable product) version of the WebAssembly specification.
This is a fork of the great works at kanaka/wac focuses on making the WASM Interpreter work on embedded devices compatible with Espressif ESP32 and their ESP-IDF development environment. This environment uses Amazon FreeRTOS.
Please read the intro at kanaka/wac .
Runs simple WASM code generated by Emscipten or CLANG/LLVM V8.
Currently limitations:
- Only supports a non-interactive variant of
wac
. No plans to change. - WASM binary code is included as a static buffer in wac.c Plan is to support network download by integrating the HTTP client component.
- Function import's are unsupported, no dynamic DLL loading, no calls to the OS. I might add some support in the future.
- Systamatic testing has not been done.
Build Instructions for ESP32
Get the ESP-IDF development kit from https://docs.espressif.com/projects/esp-idf/en/stable/index.html and follow the instructions how to download, install, and configure.
The environment variable ESP_PLATFORM
indicates we are building for ESP32:
export ESP_PLATFORM=1
Run once, the only thing to do is to adjust the devcie port of your module:
make menuconfig
In the root directory ./wac
, build everything:
make all
Flash the built image and start the monitor:
make flash monitr
The output is pretty verbouse becasue tracing is enabled (change in platform.h). If everything goes fine it prints the return value, tells its done and reboots to start over. Stop the monitor with CTRL - ]
.
Build Instructions for Ubuntu
The purpose of the Ubuntu built is to give an easier environment to track down bug, and to study the code.
Follow the instructions at kanaka/wac to install dependencies (works for me on Ubuntu 18.04. and does not work on Mac OS).
Create the out directory
mkdir ./out
Unset ESP_PLATFORM environment variable (otherwise the built will be for ESP)
unset ESP_PLATFORM
Make the executable out/wac
make all
License
MPL-2.0 (see LICENSE).