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Gradient-Domain Photon Density Estimation
This is the code release for the paper "Gradient-Domain Photon Density Estimation" in Eurographics 2017.
It extends Mitsuba 0.5.0 to include the following rendering techniques: Gradient-Domain Photon Density Estimation(G-PM), Gradient-Domain Path Tracing (G-PT) and Gradient-Domain Bidirectional Path Tracing (G-BDPT).
The code can be compiled on Windows 10 with Visual Studio 2013, and Arch Linux platform.
Download
-
Mitsuba dependencies
License
If you use this code, please consider citing the following works accordingly:
- Gradient-Domain Photon Density Estimation
@article{hua2017gpm,
title = {Gradient-Domain Photon Density Estimation},
author = {Hua, Binh-Son and Gruson, Adrien and Nowrouzezahrai, Derek and Hachisuka, Toshiya},
journal = {Eurographics},
year = {2017},
publisher = {The Eurographics Association},
}
- Gradient-Domain Bidirectional Path Tracing
@Article{manzi2015gbdpt,
author = {Manzi, Marco and Kettunen, Markus and Aittala, Miika and Lehtinen, Jaakko and Durand, Fr{\'e}do and Zwicker, Matthias},
title = {Gradient-domain bidirectional path tracing},
journal = {Eurographics Symposium on Rendering},
year = {2015},
}
- Gradient-Domain Path Tracing
@article{kettunen2015gpt,
author = {Kettunen, Markus and Manzi, Marco and Aittala, Miika and Lehtinen, Jaakko and Durand, Fr{\'e}do and Zwicker, Matthias},
title = {Gradient-domain path tracing},
journal = {ACM Transactions on Graphics (TOG)},
year = {2015},
volume = {34},
number = {4},
}
- Gradient-Domain Metropolis Light Transport
@article{lehtinen2013gmlt,
author = {Lehtinen, Jaakko and Karras, Tero and Laine, Samuli and Aittala, Miika and Durand, Fr{\'e}do and Aila, Timo},
title = {Gradient-domain metropolis light transport},
journal = {ACM Transactions on Graphics (TOG)},
year = {2013},
volume = {32},
number = {4},
}
- Mitsuba Renderer
@misc{jakob2010mitsuba,
author = {Jakob, Wenzel},
title = {Mitsuba Renderer},
year = {2010},
note = {http://www.mitsuba-renderer.org},
}
This source code includes the following open source implementations:
- Screened Poisson reconstruction code from NVIDIA, released under the new BSD license.
- Mitsuba 0.5.0 by Wenzel Jakob, released under the GNU General Public License (version 3).
Contact
Please feel free to email binhson.hua[at]gmail.com
or adrien.gruson[at]gmail.com
for questions regarding the code.