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<img src="https://github.com/google/brax/raw/main/docs/img/brax_logo.gif" width="336" height="80" alt="BRAX"/>

Brax is a fast and fully differentiable physics engine used for research and development of robotics, human perception, materials science, reinforcement learning, and other simulation-heavy applications.

Brax is written in JAX and is designed for use on acceleration hardware. It is both efficient for single-device simulation, and scalable to massively parallel simulation on multiple devices, without the need for pesky datacenters.

<img src="https://github.com/google/brax/raw/main/docs/img/humanoid_v2.gif" width="160" height="160"/><img src="https://github.com/google/brax/raw/main/docs/img/a1.gif" width="160" height="160"/><img src="https://github.com/google/brax/raw/main/docs/img/ant_v2.gif" width="160" height="160"/><img src="https://github.com/google/brax/raw/main/docs/img/ur5e.gif" width="160" height="160"/>

Brax simulates environments at millions of physics steps per second on TPU, and includes a suite of learning algorithms that train agents in seconds to minutes:

One API, Four Pipelines

Brax offers four distinct physics pipelines that are easy to swap:

These pipelines share the same API and can run side-by-side within the same simulation. This makes Brax well suited for experiments in transfer learning and closing the gap between simulation and the real world.

Quickstart: Colab in the Cloud

Explore Brax easily and quickly through a series of colab notebooks:

Using Brax Locally

To install Brax from pypi, install it with:

python3 -m venv env
source env/bin/activate
pip install --upgrade pip
pip install brax

You may also install from Conda or Mamba:

conda install -c conda-forge brax  # s/conda/mamba for mamba

Alternatively, to install Brax from source, clone this repo, cd to it, and then:

python3 -m venv env
source env/bin/activate
pip install --upgrade pip
pip install -e .

To train a model:

learn

Training on NVidia GPU is supported, but you must first install CUDA, CuDNN, and JAX with GPU support.

Learn More

For a deep dive into Brax's design and performance characteristics, please see our paper, Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation , which appeared in the Datasets and Benchmarks Track at NeurIPS 2021.

Citing Brax

If you would like to reference Brax in a publication, please use:

@software{brax2021github,
  author = {C. Daniel Freeman and Erik Frey and Anton Raichuk and Sertan Girgin and Igor Mordatch and Olivier Bachem},
  title = {Brax - A Differentiable Physics Engine for Large Scale Rigid Body Simulation},
  url = {http://github.com/google/brax},
  version = {0.11.0},
  year = {2021},
}

Acknowledgements

Brax has come a long way since its original publication. We offer gratitude and effusive praise to the following people: