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GDNative WebRTC plugin for Godot

Getting Started

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Compiling

Clone this repository with the following command to checkout all the dependencies: godot-cpp, openssl and libdatachannel (and sub-dependencies).

$ git clone --recurse-submodules https://github.com/godotengine/webrtc-native.git

If you already checked out the branch use the following commands to update the dependencies:

$ git submodule update --init --recursive

Compiling the extension.

To build the GDExtension version of the plugin (Godot 4.1+) run the following command from the webrtc-native folder:

$ scons platform=<your platform>

This will build all the required dependencies into a single shared library.

To build the "legacy" GDExtension version of the plugin (Godot 4.0) run the following command instead:

$ scons platform=<your platform> godot_version=4.0

To build the GDNative version of the plugin (Godot 3.x) run the following command instead:

$ scons platform=<your platform> godot_version=3

Replace <your platform> with either windows, linux, osx, android, or ios.

Include target=release or target=debug for release or debug build (default is debug).

The resulting library and associated tres or gdextension will be created in bin/[extension|gdnative]/webrtc[_debug] depending on the target and godot_version.

You simply need to copy that folder to the root folder of your project. Note that you will have to build the library for all the desired export platforms.

License

The webrtc-native plugin is licensed under the MIT license (see LICENSE), while libdatachannel and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md for more informations.