Awesome
Escoria
Libre framework for the creation of point-and-click adventure games with the MIT-licensed multi-platform game engine Godot Engine.
It is designed so that you can claim it for yourself and modify it to match the needs of your specific game and team.
This repository is big rewrite of the original Escoria framework. Its purpose is to make Escoria work as a plugin for the Godot Engine editor, instead of being a collection of scripts and scenes. It is intended to be easier to use and easier to maintain.
If you're encountering issues or incompatibilities, please raise an issue on Escoria's Github repository.
History
This framework was initially developed for the adventure game The Interactive Adventures of Dog Mendonça and Pizzaboy® and later streamlined for broader usages and open sourced as promised to the backers of the Dog Mendonça Kickstarter campaign.
Because of maintainability issues and to make the framework easier for new developers and bring it closer to Godot's standards, the framework was completely rewritten and optimized.
Authors
In alphabetical order:
- ArturM
- Sylvain Beucler - beuc
- Fleskevor
- Ariel Manzur - punto (original author)
- Julian Murgia - @StraToN
- Dennis Ploeger - @dploeger
- Markus Törnqvist - mjtorn
Documentation
Issues & support
Escoria's development is organized using Github issues. If you encounter an issue, a bug or a question to developers, please submit a ticket in our issues page. You can also find support on our official Discord server.
Roadmap
Take a look, what's planned for the next version in our projects boards.
Licensing
This framework (scripts, scenes) is distributed under the MIT license.
Art credits
Logo
Escoria Logo created by Livio Fania (https://liviofania.com/) Licence: CC-BY
Characters
- Mark spritesheet by Marco Giorgini - marcogiorgini.com Licence : CC0 Licence https://opengameart.org/content/mark-2d-adventure-game-sprite with some additions (talk animations) by Julian Murgia
- Worker spritesheet based on Mark spritesheet by Marco Giorgini - marcogiorgini.com Licence: CC0 Licence edited by Julian Murgia
Items
- Generic items by Kenney Licence: CC0 Licence https://www.kenney.nl/assets/generic-items
Sound credits
- Concrete footstep Licence: CC0 Licence https://www.kenney.nl/
- “Game Menu Looping” (Licence CC-BY 4.0)
- “Mystical Ocean Puzzle Game” (Licence CC-BY 4.0) by Eric Matyas www.soundimage.org
Cursors
- Pointers part 4 by "yd" Licence: CC0 Licence https://opengameart.org/content/pointers-part-4x edited by Julian Murgia
Font
These fonts are provided as an example. Please mind checking the licence before redistributing with your game.
-
Caslon Antique https://www.1001fonts.com/caslon-antique-font.html#license Licence: Free for personal use - Free for commercial use This is the font used in LucasArt's game Curse of Monkey Island.
-
Onesize https://www.whatfontis.com/Onesize.font Licence: Free for personal use This is the font used in LucasArt's games The Secret of Monkey Island and Monkey Island 2: Lechuck's Revenge.
Development
Requirements:
- git
- Current Godot version
- Docker (for updating the API docs)
- Python (>=3) (for updating the ESC reference)
After pushing something to the repository, the API docs will be updated. If you want to update them during development, run the following from the game directory:
rm -rf docs/api
docker run --rm -v $(pwd):/game -v $(pwd)/docs/api:/export gdquest/gdscript-docs-maker:1 /game -o /export -d addons/escoria-core
If you changed ESC commands, update the command reference by running
python3 extractesc.py