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Introduction

Maple-Engine is my own engine for leaning mordern engine and rendering technique.

Realtime Volumetric Cloud

Atmospheric Scattering

Light Propagation Volumes

image

Current Features

Roadmap

FeatureCompletionNotes
Reflective Shadow Map100%High priority
Light propagation volumes100%High priority
C# scripting80%Using Mono (no engine API exposed yet)
Vulkan porting90%support Compute and Tessellation shader
Skinned Mesh70%High priority
Precomputed Light Field Probes0%High priority
Screen space global illumination0%High priority
Animation and State Machine0%Implemented in Raven Engine
Precomputed Atmospheric Scattering-Low priority
Subsurface Scattering-Low priority
Ray traced shadows--
Ray traced reflections--
Linux support--
Android support--
Mac support--
iOS support--