Awesome
gleam-community/maths
A basic mathematics library that contains some of the most fundamental mathematics functions and utilities.
The library supports both targets: Erlang and JavaScript.
Quickstart
import gleam/float
import gleam/yielder
import gleam_community/maths
import gleeunit/should
pub fn example() {
// Evaluate the sine function
let result = maths.sin(maths.pi())
// Set the relative and absolute tolerance
let assert Ok(absolute_tol) = float.power(10.0, -6.0)
let relative_tol = 0.0
// Check that the value is very close to 0.0
// That is, if 'result' is within +/- 10^(-6)
maths.is_close(result, 0.0, relative_tol, absolute_tol)
|> should.be_true()
// Find the greatest common divisor
maths.gcd(54, 24)
|> should.equal(6)
// Find the minimum and maximum of a list
maths.extrema([10.0, 3.0, 50.0, 20.0, 3.0], float.compare)
|> should.equal(Ok(#(3.0, 50.0)))
// Determine if a number is fractional
maths.is_fractional(0.3333)
|> should.equal(True)
// Generate all k = 2 combinations of [1, 2, 3]
let assert Ok(combinations) = maths.list_combination([1, 2, 3], 2)
combinations
|> yielder.to_list()
|> should.equal([[1, 2], [1, 3], [2, 3]])
// Compute the Cosine Similarity between two (orthogonal) vectors
maths.cosine_similarity([#(-1.0, 1.0), #(1.0, 1.0), #(0.0, -1.0)])
|> should.equal(Ok(0.0))
}
Installation
gleam_community
packages are published to hex.pm
with the prefix gleam_community_
. You can add them to your Gleam projects directly:
gleam add gleam_community_maths