Awesome
flextGL example
This is a small example program that demonstrates how flextGL can be included in your build system.
Cloning flextGL
flextGL is included as a Git submodule. To check it out call
git submodule init
git submodule update
This is necessary independent of which build system is going to be used.
Compilation
There are two separate build scripts available:
Make
This only works with Linux. You need to have GLFW3 installed.
Just call make
to build the example program.
You can find the build script in Makefile
.
To build the example with OpenGL ES you can use the alternative Makefile.es
.
make -f Makefile.es
You might have to perform a make clean
first.
CMake
This works both with Windows and Linux.
For building under Linux, call:
mkdir build
cd build
cmake ..
make
This should build the example in the separate build directory and copy all files necessary for execution in there.
You can enable OpenGL ES output by toggling the TARGET_GLES
CMake option.
For building with Windows and Visual Studio, the easiest way is to use cmake-gui. Select the path of the example project. Select a build path and click on "Generate". This will let you select the compiler chain. There is currently only precompiled libraries for 32-bit Visual Studio 2008 and 2010 included.
After doing this, there will be a Visual Studio solution file in the build directory. Open it and build the contained example
project.
You can find the build script in CMakeLists.txt