Awesome
JUCE Bluetooth LE module
JUCE module for interacting with Bluetooth LE devices on macOS and Windows.
Dependencies
The project depends on a few third-party libraries.
The CMake build script uses CPM to fetch these dependencies. If you use a different build system, you will have to make sure these libraries are available and linked properly as part of your appliation build step.
* JUCE will only be fetched if juce_bluetooth
is loaded as a top-level project. If you're consuming it in your project, JUCE will surely already be available.
The project assumes a CMake-based environment.
Installing
In order to install the module in your system
cmake -B build -DCMAKE_INSTALL_PREFIX=/usr/local
sudo cmake --build build --target install
Then, in your project juce_bluetooth
may be found using find_package
. See the using_find_package example.
Quickstart
At the heart of your application you'll instantiate a BleAdapter
to manage discovery and connections.
genki::BleAdapter adapter;
This module uses JUCE's ValueTrees to pass messages back-and-forth, so make sure to listen to changes on the adapter's state.
genki::ValueTreeListener listener{adapter.state};
listener.property_changed = [&](juce::ValueTree& vt, const juce::Identifier& id)
{
if (vt.hasType(ID::BLUETOOTH_ADAPTER) && id == ID::status)
{
const auto is_powered_on = AdapterStatus((int) vt.getProperty(id)) == AdapterStatus::PoweredOn;
fmt::print("{}\n", is_powered_on
? "Adapter powered on, starting scan..."
: "Adapter powered off/disabled, stopping scan...");
adapter.scan(is_powered_on);
}
else if (vt.hasType(ID::BLUETOOTH_DEVICE) && id == ID::last_seen)
{
if (vt.getProperty(ID::name).toString().isNotEmpty())
{
fmt::print("{} {} - rssi: {}\n",
vt.getProperty(ID::name).toString().toStdString(),
vt.getProperty(ID::address).toString().toStdString(),
(int) vt.getProperty(ID::rssi));
}
}
};
After discovery, you can connect to a BLE device
const BleDevice::Callbacks ble_callbacks{
.valueChanged = [this](const juce::Uuid& uuid, gsl::span<const gsl::byte> data)
{
// Called when data is received on a characteristic via notifications or indications
},
.characteristicWritten = [this](const juce::Uuid& uuid, bool success)
{
// Called when a characteristic write has successfully been delivered to the peripheral
},
};
listener.child_added = [&](juce::ValueTree&, juce::ValueTree& vt)
{
if (vt.hasType(ID::BLUETOOTH_DEVICE))
{
const auto name = vt.getProperty(ID::name).toString();
if (name.containsIgnoreCase(my_device_name))
{
device = adapter.connect(vt, ble_callbacks);
}
}
};
You'll receive ValueTree changes for all devices on the BleAdapter.state
as well
After connecting to a device, you initiate service discovery
listener.property_changed = [&](juce::ValueTree& vt, const juce::Identifier& id)
{
if (vt.hasType(ID::BLUETOOTH_ADAPTER) && id == ID::status)
{
...
}
else if (vt.hasType(ID::BLUETOOTH_DEVICE))
{
if (id == ID::is_connected && vt.getProperty(id))
{
genki::message(vt, ID::DISCOVER_SERVICES);
}
}
};
which will emit a message with ID::SERVICES_DISCOVERED
on the device node, allowing us to discover characteristics for a given service
listener.child_added = [&](juce::ValueTree&, juce::ValueTree& vt)
{
if (vt.hasType(ID::BLUETOOTH_DEVICE))
{
...
}
else if (vt.hasType(ID::SERVICES_DISCOVERED))
{
const auto dev = vt.getParent(); // dev should be the same node as device->state
jassert(dev.hasType(ID::BLUETOOTH_DEVICE));
if (const auto srv = dev.getChildWithProperty(ID::uuid, HeartRateServiceUuid.toDashedString()); srv.isValid())
genki::message(srv, ID::DISCOVER_CHARACTERISTICS);
}
};
and finally enable notifications on the characteristic
listener.child_added = [&](juce::ValueTree&, juce::ValueTree& vt)
{
if (vt.hasType(ID::BLUETOOTH_DEVICE))
{
...
}
else if (vt.hasType(ID::SERVICES_DISCOVERED))
{
...
}
else if (vt.hasType(ID::CHARACTERISTIC))
{
if (juce::Uuid(vt.getProperty(ID::uuid).toString()) == HeartRateCharacteristicUuid)
genki::message(vt, ID::ENABLE_NOTIFICATIONS);
}
};