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A Shades clone in Haskell with SpriteKit

Shades Loop

Shades is a sample game for the Haskell SpriteKit binding. It also serves as a running example in the paper Haskell SpriteKit — Transforming an Imperative Object-oriented API into a Purely Functional One.

Building Shades as a standalone Mac app

The repo includes a subdirectory ShadesApp with an Xcode project that includes a simple Swift wrapper, which turns the Haskell for Mac SpriteKit project into a standalone Mac app. The Xcode project contains two custom build phases running the shell scripts BuildHaskell.sh and CopyHaskellDynlibs.sh, which compile the Haskell code into a dynamic library and copy all dependencies, respectively. Moreover, ViewController.swift loads the Haskell scene and presents it in an SKView.

NB: You need to fix the reference to HaskellSpriteKit.framework inside the Xcode project to point to your local build of Haskell Spritekit.