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Interactive And Robust Mesh Booleans

<p align="center"><img src="teaser_img.png"></p>

This is the reference implementation of the mesh booleans pipeline presented in the paper

Interactive And Robust Mesh Booleans<br /> G. Cherchi, F. Pellacini, M. Attene, M. Livesu <br />ACM TOG, SIGGRAPH Asia 2022

Usage

Clone this repository:

git clone https://github.com/gcherchi/InteractiveAndRobustMeshBooleans.git

Once done, you may build the executable as follows (put Release or Debug instead of <build_type>):

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=<build_type>
make

The make comand produces 5 executable files:

We tested our code on MacOS (CLANG 14.0 64 bit), Linux (GCC 7.3.0 64 bit) and Windows (MSVC 2019 64 bit).

Citing us

This project is based on algorithms described in the following scientific articles. If you use our code in your academic projects, please consider citing our articles using the following BibTeX entries:

@article{CPAL22,
  title   = {Interactive and Robust Mesh Booleans},
  author  = {Cherchi, Gianmarco and Pellacini, Fabio and Attene, Marco and Livesu, Marco},
  journal = {ACM Transactions on Graphics (SIGGRAPH Asia 2022)},
  year    = {2022},
  volume  = {41},
  number  = {6},
  doi     = {10.1145/3550454.3555460}
}

@article{CLSA20,
  title   = {Fast and Robust Mesh Arrangements using Floating-point Arithmetic},
  author  = {Cherchi, Gianmarco and Livesu, Marco and Scateni, Riccardo and Attene, Marco},
  journal = {ACM Transactions on Graphics (SIGGRAPH Asia 2020)},
  year    = {2020},
  volume  = {39},
  number  = {6},
  doi     = {10.1145/3414685.3417818}
}

@article{LCSA21,
  title   = {Deterministic Linear Time Constrained Triangulation using Simplified Earcut},
  author  = {Livesu, Marco and Cherchi, Gianmarco and Scateni, Riccardo and Attene, Marco},
  journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
  year    = {2022},
  volume  = {28},
  number  = {12},
  doi     = {10.1109/TVCG.2021.3070046}
}