Awesome
Grooves Game Boy Programming (salvaged)
The following files were salvaged from: http://freespace.virgin.net/stephen.blanksby/
Using the Internet Archive, the Way Back Machine: http://web.archive.org/
Description
ID | Folder/File | Description of contents (taken from original source) |
---|---|---|
01 | Example1.zip | Basic Screen Output |
02 | Example2.zip | Input + Output Example |
03 | Example3.zip | Input + Output and simple strings |
04 | Example4.zip | Basic joypad use |
05 | Sprite1.zip | Using backgrounds |
06 | Sprite2.zip | Putting a sprite on the Screen |
07 | Sprite3.zip | Animating a Sprite |
08 | Sprite4.zip | Joypad controlled Sprites |
09 | Sprite4a.zip | Updated efficient Sprite Movement |
10 | Detect.zip | Collision Detection Ver.1 |
11 | Det1-2.zip | Collision Detection Ver.1.2 |
12 | Det14.zip | Collision Detection Ver 1.4 |
13 | Det15.zip | Collision Detection Ver 1.5 -Tidier more effiecient code- |
14 | Det16.zip | Collision Detection Ver 1.6 -Level Storage System- |
15 | Det161.zip | Collision Detection Ver 1.6 -Graphics by Russellkum@aol.com |
16 | Random.zip | Simple random number generator |
Archive information
Original author
Stephen Blanksby
Original URL
http://freespace.virgin.net/stephen.blanksby/
Archive URL
http://web.archive.org/web/20040610035032/http://freespace.virgin.net/stephen.blanksby/
Archive date
2004-06-04
Retrieval date
2014-09-21