Awesome
chronometer.js
This is just a chronometer constructor in JavaScript, that uses ObjectEventTarget as prototype to support events listeners.
Motivation
I want to create a demo how to use the ObjectEventTarget and inspire other JavaScript programmers to use prototype.
Nothing better then a project that evolves a logical part that can be totally separated from the design, and also have it owns events. This will allow you do a lot of things, so you also can prototype your function with the chronometer, creating a more sophisticate object.
How to use
You just need to create a instance or more using new Chronometer()
, then you are good to go.
NPM Install
npm install chronometer.js
It works fine in Nodejs and with Browserify, you can do a var Chronometer = require('chronometer.js');
and you are ready to go.
Methods
Public methods:
- start(): Start your chronometer
- stop(): Stop your chronometer (next time you start, it will reset the properties)
- pause(): It will pause your chronometer, adding a step to it, the time paused is not computed as
elapsedTime
, you can callstart()
to continue tracking the time - step(): It also create a step, but will not pause, very useful if you want to track laps
- update(): It will update the values of the
elapsedTime
from global and current step. - isRunning(): Return true when it's running
- isPaused(): Return true when it's paused
- isStopped(): Return true when it's stopped
Internal use methods:
- createStep( forceTime ): Return a ChronometerStep instance, if
forceTime
is undefined, it will useDate.now()
as value ofpausedTime
- setState(): Change the state value, when you start, pause or stop.
- autoUpdate(): Create a internal recursive timeout to trigger update based on
updateInterval
value.
Properties
** Read-write properties:**
- updateInterval: number (default: 50) milliseconds between each time
update
will be triggered by theautoUpdate
.
** Read-only properties:
- state: Define the chronometer state using the constants: RUNNING, PAUSED or STOPPED.
- startTime: Timestamp with register when chronometer start running.
- stopTime: Timestamp with register when chronometer stop running.
- steps: array with the
ChronometerStep
instances for each time you pause or step. - elapsedTime: number in milliseconds of the elapsed time from when you started the chronometer, will be updated by any action or autoUpdate.
Internal use properties:
- autoUpdateID: Store the last autoUpdate timeout instance ID.
Events
Events are provided by ObjectEventTarget prototype, means that you can use addEventListener, removeEventListener or dispatchEvent in any instance of chronometer.
Cancelable Events:
- start: Dispatched when is about to start the chronometer.
- stop: Dispatched when is about to stop the chronometer.
- step: Dispatched when a step is about to be pushed.
- update: Dispatched when is about to update the chronometer properties and it steps.
Non-cancelable Events:
- started: When the chronometer has been started.
- stopped: When the chronometer has been stopped.
- stepinserted: Every time a step is pushed in the steps array.
- updated: Every time that the chronometer properties are updated (good if you want to update your DOM)
- state: When a state is changed (the
event
contains adetail
property with the old state value).
Constants
- STOPPED
- RUNNING
- PAUSED
Prototype
To prototype you can call from your new constructor passing your context.
Example:
function FancyChronometer( name ){
Chronometer.call(this);
this.name = name;
}
FancyChronometer.prototype = Chronometer.prototype;
Architecture
There is no private methods, except by the instance ChronometerStep
that only can be accessed by createStep
. The thing is, you have freedom to do whatever you want, even destroy the chronometer.
Object.defineProperty
isn't been used to protect the read only properties, because I want to be backward compatible with ES3 and because it's more about good sense to don't change it values, but if you need for any misterious reason, you can change it.
autoUpdateID
is an common example of how prototypes mean to be used if you want to give abbility to prototype any new constructor. If you want to hide it value from the other programmers, the only way is to use a WeakMap for that, and keep the methods that depends on it in the prototype, or create the method autoUpdate
with a closure inside the constructor, but it's more code, memory mess just to protect other programmers from doing mistake with it. Doesn't worth.
If your browser has support to Object.defineProperties
, it will add all methods as not enumerable, if you do a for in, they will not be iterated. But if you plan to give support to IE-9, use hasOwnProperty or a shim to ensure that behaviour.
Files
- chronometer.js: Chronometer constructor and prototype logic.
- demo.js: Used by index.html to create a demo biding in the DOM.