Awesome
Interpolation-based image scaling
The MPV player user shader for interpolation-based image scaling. Designed for experimental, testing or educational use.
Usage
- If you place this shader in the same folder as your
mpv.conf
, you can use it withglsl-shaders-append="~~/interpolation_based_image_scaling.glsl"
. - The shader is controlled under
user configurable
section by changing macro values and by directly implementing filter kernel. - Requires
vo=gpu-next
.
Notes
- The shader is not optimised for speed.
- Antiringing behaves a bit differently compared with the same technique implemented in separated passes.
- In general, you may expect slightly different results from different implementations of resampling algorithms.
- For
linearize
anddelinearize
macros seepl_shader_linearize
andpl_shader_delinearize
functions in https://github.com/haasn/libplacebo/blob/master/src/shaders/colorspace.c - In general for sintax of mpv user shaders see https://libplacebo.org/custom-shaders/