Awesome
Compile steps
- Install git (https://git-scm.com) and CMake 3.12.4 or higher (https://cmake.org)
- Ensure they are added to your PATH environment variable
- Run the following commands in the terminal/command line:
git clone https://github.com/GameFoundry/bsfExamples.git
cd bsfExamples
mkdir Build
cd Build
cmake -G "$generator$" ../
- Where $generator$ should be replaced with any of the supported generators. Some common ones:
Visual Studio 15 2017 Win64
- Visual Studio 2017 (64-bit build)
Unix Makefiles
Ninja
Xcode
- See all valid generators: cmake-generators
- Build the project using your chosen tool
- Build files are in the
bsfExamples/Build
folder
- Run the examples
- Example binaries are placed in the
bsfExamples/Build/bin
folder
Examples
- Audio - Demonstrates how to import audio clips and use audio sources and listeners.
- CustomMaterials - Demonstrates how to use custom materials that override vertex, surface and lighting aspects of the renderer.
- Decals - Demonstrates how to project decal textures onto other surfaces.
- GUI - Demonstrates how to use the built-in GUI system. Demoes a variety of basic controls, the layout system and shows how to use styles to customize the look of GUI elements.
- LowLevelRendering - Demonstrates how to use the low-level rendering system to manually issue rendering commands. This is similar to using DirectX/OpenGL/Vulkan, except it uses bs::framework's platform-agnostic rendering layer.
- Particles - Demonstrates how to use the particle system to render traditional billboard particles, 3D mesh particles and GPU simulated particles.
- PhysicallyBasedRendering - Demonstrates the physically based renderer using the built-in shaders & lighting by rendering an object in a HDR environment.
- Physics - Demonstrates the use of variety of physics related components, including a character controller, rigidbodies and colliders.
- SkeletalAnimation - Demonstrates how to import an animation clip and animate a 3D model using skeletal (skinned) animation.