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About the Ignifuga Game Engine

Ignifuga is a multi platform (Windows/Linux/OS X/iOS/Android) 2D hardware accelerated engine based on Python and Cython, inspired by similar offerings like Cocos2D, Cocos2D for iPhone, and AndEngine. All your game logic code along with the engine’s and supporting tools is converted to C during the build process, and compiled into one big standalone binary for each of the supported platforms (please refer to the FAQ for more information). The project is currently in heavy development as the engine for The Gaucho, and it should be fairly usable already, but we don’t give any guarantees, so the expected performance may range from not even working to attaining consciousness and starting the third world war for all we know. At the very least, we hope that it lives up to its name and it doesn’t catch fire.

Features

Why Ignifuga? Who is he/her/it? What's in a name?

Ignifuga means fireproof in spanish. That doesn’t explain much, and it has little to do with game engines, I know. But it’s a catchy name, I already had the art from a dead-and-now-revived project, and the Linux project has a penguin in their logo, so don’t come here judging me!

Where should I begin?

Check out our Getting Started guide

The demo project is outdated and it doesn't make justice to the newer features, but it should do in the meantime, so check it out (in the meantime to what you ask? Good question!)