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<!-- <h4 align="center"><i>A Python library for common tasks on 3D point clouds and meshes</i></h4> --> <h3 align="center"><b>Point Cloud Utils</b> is an <i>easy-to-use</i> Python library for processing and manipulating 3D point clouds and meshes. </h3> <h2 align="center"><a href="https://www.fwilliams.info/point-cloud-utils/"><u>Documentation</u></a></h2>
Author: Francis Williams
If Point Cloud Utils contributes to an academic publication, cite it as:
@misc{point-cloud-utils,
title = {Point Cloud Utils},
author = {Francis Williams},
note = {https://www.github.com/fwilliams/point-cloud-utils},
year = {2022}
}
Point Cloud Utils (pcu) is a utility library providing the following functionality for 3D processing point clouds and triangle meshes. See the Examples section for documentation on how to use these:
- Utility functions for reading and writing many common mesh formats (PLY, STL, OFF, OBJ, 3DS, VRML 2.0, X3D, COLLADA). If it can be imported into MeshLab, we can read it!
- A series of algorithms for generating point samples on meshes:
- Poisson-Disk-Sampling of a mesh based on "Parallel Poisson Disk Sampling with Spectrum Analysis on Surface".
- Sampling a mesh with Lloyd's algorithm.
- Monte-Carlo sampling on a mesh.
- Utilities for downsampling point clouds:
- To satisfy a blue noise distribution
- On a voxel grid
- Closest points between a point cloud and a mesh
- Normal estimation from point clouds and triangle meshes
- Fast k-nearest-neighbor search between point clouds (based on nanoflann).
- Hausdorff distances between point-clouds.
- Chamfer distances between point-clouds.
- Approximate Wasserstein distances between point-clouds using the Sinkhorn method.
- Compute signed distances between a point cloud and a mesh using Fast Winding Numbers
- Compute closest points on a mesh to a point cloud
- Deduplicating point clouds and mesh vertices
- Fast ray/mesh intersection using embree
- Fast ray/surfel intersection using embree
- Mesh smoothing
- Mesh connected components
- Mesh decimation
- Removing duplicate/unreferenced vertices in point clouds and meshes
- Making a mesh watertight (based on the Watertight Manifold algorithm)
Installation
<!-- ### With `conda` Simply run: ``` conda install -c conda-forge point_cloud_utils ``` -->pip install point-cloud-utils
<!--
### With `pip`
```
pip install git+git://github.com/fwilliams/point-cloud-utils
```
The following dependencies are required to install with `pip`:
* A C++ compiler supporting C++14 or later
* git
-->
Examples
List of examples
- Loading meshes and point clouds
- Saving meshes and point clouds
- Generating blue-noise samples on a mesh with Poisson-disk sampling
- Generate random samples on a mesh
- Downsample a point cloud to have a blue noise distribution
- Downsample a point cloud on a voxel grid
- Estimating normals from a point cloud
- Computing mesh normals per vertex
- Computing mesh normals per face
- Consistently orienting faces of a mesh
- Approximate Wasserstein (Sinkhorn) distance between two point clouds
- Chamfer distance between two point clouds
- Hausdorff distance between two point clouds
- K-nearest-neighbors between two point clouds
- Generating point samples in the square and cube with Lloyd relaxation
- Compute shortest signed distances to a triangle mesh with fast winding numbers
- Compute closest points on a mesh
- Deduplicating point clouds and meshes
- Removing unreferenced mesh verrtices
- Calculating face areas of a mesh
- Smoothing a mesh
- Computing connected componentes
- Decimating a triangle mesh
- Making a mesh watertight
- Ray/Mesh intersection
- Ray/Surfel intersection
- Computing curvature on a mesh
- Computing a consistent inside/outside for a triangle soup
- Voxelizing a triangle mesh
- Flood filling a dense grid
- Generating a mesh for a voxel grid
Loading meshes and point clouds
Point-Cloud-Utils supports reading many common mesh formats (PLY, STL, OFF, OBJ, 3DS, VRML 2.0, X3D, COLLADA). If it can be imported into MeshLab, we can read it! The type of file is inferred from its file extension.
If you only need a few attributes of a point cloud or mesh, the quickest way to load a mesh is using one of
the read_mesh_*
utility functions
import point_cloud_utils as pcu
# Load vertices and faces for a mesh
v, f = pcu.load_mesh_vf("path/to/mesh")
# Load vertices and per-vertex normals
v, n = pcu.load_mesh_vn("path/to/mesh")
# Load vertices, per-vertex normals, and per-vertex-colors
v, n, c = pcu.load_mesh_vnc("path/to/mesh")
# Load vertices, faces, and per-vertex normals
v, f, n = pcu.load_mesh_vfn("path/to/mesh")
# Load vertices, faces, per-vertex normals, and per-vertex colors
v, f, n, c = pcu.load_mesh_vfnc("path/to/mesh")
For meshes and point clouds with more complex attributes, use load_triangle_mesh
which returns a TriangleMesh
object.
import point_cloud_utils as pcu
# mesh is a lightweight TriangleMesh container object holding mesh vertices, faces, and their attributes.
# Any attributes which aren't loaded (because they aren't present in the file) are set to None.
# The data in TriangleMesh is layed out as follows (run help(pcu.TriangleMesh) for more details):
# TriangleMesh:
# vertex_data:
# positions: [V, 3]-shaped numpy array of per-vertex positions
# normals: [V, 3]-shaped numpy array of per-vertex normals (or None)
# texcoords: [V, 2]-shaped numpy array of per-vertex uv coordinates (or None)
# tex_ids: [V,]-shaped numpy array of integer indices into TriangleMesh.textures indicating which texture to
# use at this vertex (or None)
# colors: [V, 4]-shaped numpy array of per-vertex RBGA colors in [0.0, 1.0] (or None)
# radius: [V,]-shaped numpy array of per-vertex curvature radii (or None)
# quality: [V,]-shaped numpy array of per-vertex quality measures (or None)
# flags: [V,]-shaped numpy array of 32-bit integer flags per vertex (or None)
# face_data:
# vertex_ids: [F, 3]-shaped numpy array of integer face indices into TrianglMesh.vertex_data.positions
# normals: [F, 3]-shaped numpy array of per-face normals (or None)
# colors: [F, 4]-shaped numpy array of per-face RBGA colors in [0.0, 1.0] (or None)
# quality: [F,]-shaped numpy array of per-face quality measures (or None)
# flags: [F,]-shaped numpy array of 32-bit integer flags per face (or None)
#
# wedge_colors: [F, 3, 4]-shaped numpy array of per-wedge RBGA colors in [0.0, 1.0] (or None)
# wedge_normals: [F, 3, 3]-shaped numpy array of per-wedge normals (or None)
# wedge_texcoords: [F, 3, 2]-shaped numpy array of per-wedge] uv coordinates (or None)
# wedge_tex_ids: [F, 3]-shaped numpy array of integer indices into TriangleMesh.textures indicating which
# texture to use at this wedge (or None)
# textures: A list of paths to texture image files for this mesh
# normal_maps: A list of paths to texture image files for this mesh
mesh = pcu.load_triangle_mesh("path/to/mesh")
# You can also load a mesh directly using the TriangleMesh class
mesh = pcu.TriangleMesh("path/to/mesh")
For meshes and point clouds with more complex attributes, use save_triangle_mesh
which accepts a whole host of named
arguments which control the attributes to save.
import point_cloud_utils as pcu
# save_triangle_mesh accepts a path to save to (The type of mesh saved is determined by the file extesion),
# an array of mesh vertices of shape [V, 3], and optional arguments specifying faces, per-mesh attributes,
# per-face attributes and per-wedge attributes:
# filename : Path to the mesh to save. The type of file will be determined from the file extension.
# v : [V, 3]-shaped numpy array of per-vertex positions
# f : [F, 3]-shaped numpy array of integer face indices into TrianglMesh.vertex_data.positions (or None)
# vn : [V, 3]-shaped numpy array of per-vertex normals (or None)
# vt : [V, 2]-shaped numpy array of per-vertex uv coordinates (or None)
# vc : [V, 4]-shaped numpy array of per-vertex RBGA colors in [0.0, 1.0] (or None)
# vq : [V,]-shaped numpy array of per-vertex quality measures (or None)
# vr : [V,]-shaped numpy array of per-vertex curvature radii (or None)
# vti : [V,]-shaped numpy array of integer indices into TriangleMesh.textures indicating which texture to
# use at this vertex (or None)
# vflags : [V,]-shaped numpy array of 32-bit integer flags per vertex (or None)
# fn : [F, 3]-shaped numpy array of per-face normals (or None)
# fc : [F, 4]-shaped numpy array of per-face RBGA colors in [0.0, 1.0] (or None)
# fq : [F,]-shaped numpy array of per-face quality measures (or None)
# fflags : [F,]-shaped numpy array of 32-bit integer flags per face (or None)
# wc : [F, 3, 4]-shaped numpy array of per-wedge RBGA colors in [0.0, 1.0] (or None)
# wn : [F, 3, 3]-shaped numpy array of per-wedge normals (or None)
# wt : [F, 3, 2]-shaped numpy array of per-wedge] uv coordinates (or None)
# wti : [F, 3]-shaped numpy array of integer indices into TriangleMesh.textures indicating which
# textures : A list of paths to texture image files for this mesh
# normal_maps : A list of paths to texture image files for this mesh
pcu.save_triangle_mesh("path/to/mesh", v=v, f=f, vn=vertex_normals, vc=vertex_colors, fn=face_normals)
# You can also directly save a pcu.TrianglMesh object
mesh.save("path/to/mesh")
Saving meshes and point clouds
Point-Cloud-Utils supports writing many common mesh formats (PLY, STL, OFF, OBJ, 3DS, VRML 2.0, X3D, COLLADA). If it can be imported into MeshLab, we can read it! The type of file is inferred from its file extension.
If you only need to write few attributes of a point cloud or mesh, the quickest way to use the save_mesh_*
functions
import point_cloud_utils as pcu
# Assume v, f, n, c are numpy arrays
# where
# v are the mesh vertices of shape [V, 3]
# f are the mesh face indices into v of shape [F, 3]
# n are the mesh per-vertex normals of shape [V, 3]
# c are the mesh per-vertex colors of shape [V, 4]
v, f, n, c = pcu.load_mesh_vfnc("input_mesh.ply")
# Save mesh vertices and faces
pcu.save_mesh_vf("path/to/mesh", v, f)
# Save mesh vertices and per-vertex normals
v, n = pcu.save_mesh_vn("path/to/mesh", v, n)
# Save mesh vertices, per-vertex normals, and per-vertex-colors
v, n, c = pcu.save_mesh_vnc("path/to/mesh", v, n, c)
# Save mesh vertices, faces, and per-vertex normals
v, f, n = pcu.save_mesh_vfn("path/to/mesh", v, f, n)
# Save vertices, faces, per-vertex normals, and per-vertex colors
v, f, n, c = pcu.save_mesh_vfnc("path/to/mesh", v, f, n, c)
Generating blue-noise samples on a mesh with Poisson-disk sampling
Generate 10000 samples on a mesh with poisson disk samples
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
# n is a nv by 3 NumPy array of vertex normals
v, f, n = pcu.load_mesh_vfn("my_model.ply")
# Generate 10000 samples on a mesh with poisson disk samples
# f_i are the face indices of each sample and bc are barycentric coordinates of the sample within a face
f_i, bc = pcu.sample_mesh_poisson_disk(v, f, n, 10000)
# Use the face indices and barycentric coordinate to compute sample positions and normals
v_poisson = pcu.interpolate_barycentric_coords(f, f_i, bc, v)
n_poisson = pcu.interpolate_barycentric_coords(f, f_i, bc, n)
Generate blue noise samples on a mesh separated by approximately 0.01 times the bounding box diagonal
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
# n is a nv by 3 NumPy array of vertex normals
v, f, n = pcu.load_mesh_vfn("my_model.ply")
# Generate samples on a mesh with poisson disk samples seperated by approximately 0.01 times
# the length of the bounding box diagonal
bbox = np.max(v, axis=0) - np.min(v, axis=0)
bbox_diag = np.linalg.norm(bbox)
# f_i are the face indices of each sample and bc are barycentric coordinates of the sample within a face
f_i, bc = pcu.sample_mesh_poisson_disk(v, f, n, 10000)
# Use the face indices and barycentric coordinate to compute sample positions and normals
v_sampled = pcu.interpolate_barycentric_coords(f, f_i, bc, v)
n_sampled = pcu.interpolate_barycentric_coords(f, f_i, bc, n)
Generate random samples on a mesh
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
# n is a nv by 3 NumPy array of vertex normals
v, f, n = pcu.load_mesh_vfn("my_model.ply")
# Generate random samples on the mesh (v, f, n)
# f_i are the face indices of each sample and bc are barycentric coordinates of the sample within a face
f_i, bc = pcu.sample_mesh_random(v, f, num_samples=v.shape[0] * 40)
# Use the face indices and barycentric coordinate to compute sample positions and normals
v_sampled = pcu.interpolate_barycentric_coords(f, f_i, bc, v)
n_sampled = pcu.interpolate_barycentric_coords(f, f_i, bc, n)
Downsample a point cloud to have a blue noise distribution
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# n is a nv by 3 NumPy array of vertex normals
v, n = pcu.load_mesh_vn("my_model.ply")
# Downsample a point cloud by approximately 50% so that the sampled points approximately
# follow a blue noise distribution
# idx is an array of integer indices into v indicating which samples to keep
idx = pcu.downsample_point_cloud_poisson_disk(v, num_samples=int(0.5*v.shape[0]))
# Use the indices to get the sample positions and normals
v_sampled = v[idx]
n_sampled = n[idx]
Downsample a point cloud on a voxel grid
Simple downsampling within the bounding box of a point cloud
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# n is a nv by 3 NumPy array of vertex normals
# c is a nv by 4 NumPy array of vertex colors
v, n, c = pcu.load_mesh_vnc("my_model.ply")
# We'll use a voxel grid with 128 voxels per axis
num_voxels_per_axis = 128
# Size of the axis aligned bounding box of the point cloud
bbox_size = v.max(0) - v.min(0)
# The size per-axis of a single voxel
sizeof_voxel = bbox_size / num_voxels_per_axis
# Downsample a point cloud on a voxel grid so there is at most one point per voxel.
# Any arguments after the points are treated as attribute arrays and get averaged within each voxel
v_sampled, n_sampled, c_sampled = pcu.downsample_point_cloud_on_voxel_grid(sizeof_voxel, v, n, c)
Specifying the location of the voxel grid in space (e.g. to only consider points wihtin a sub-region of the point cloud)
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# n is a nv by 3 NumPy array of vertex normals
# c is a nv by 4 NumPy array of vertex colors
v, n, c = pcu.load_mesh_vnc("my_model.ply")
# We'll use a voxel grid with 128 voxels per axis
num_voxels_per_axis = 128
# Size of the axis aligned bounding box of the point cloud
bbox_size = v.max(0) - v.min(0)
# Let's say we only want to consider points in the top right corner of the bounding box
domain_min = v.min(0) + bbox_size / 2.0
domain_max = v.min(0) + bbox_size
# The size per-axis of a single voxel
sizeof_voxel = bbox_size / num_voxels_per_axis
# Downsample a point cloud on a voxel grid so there is at most one point per voxel.
# Multiple points, normals, and colors within a voxel cell are averaged together.
# min_bound and max_bound specify a bounding box in which we will downsample points
v_sampled, n_sampled, c_sampled = pcu.downsample_point_cloud_voxel_grid(sizeof_voxel, v, n, c,
min_bound=domain_min, max_bound=domain_max)
Discarding voxels with too few points
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# n is a nv by 3 NumPy array of vertex normals
# c is a nv by 4 NumPy array of vertex colors
v, n, c = pcu.load_mesh_vnc("my_model.ply")
# We'll use a voxel grid with 128 voxels per axis
num_voxels_per_axis = 128
# Size of the axis aligned bounding box of the point cloud
bbox_size = v.max(0) - v.min(0)
# The size per-axis of a single voxel
sizeof_voxel = bbox_size / num_voxels_per_axis
# We will throw away points within voxel cells containing fewer than 3 points
min_points_per_voxel = 3
# Downsample a point cloud on a voxel grid so there is at most one point per voxel.
# Multiple points, normals, and colors within a voxel cell are averaged together.
v_sampled, n_sampled, c_sampled = pcu.downsample_point_cloud_voxel_grid(sizeof_voxel, v, n, c,
min_points_per_voxel=min_points_per_voxel)
Compute closest points on a mesh
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
v, f = pcu.load_mesh_vf("my_model.ply")
# Generate 1000 random query points. We will find the closest point on the mesh for each of these
p = np.random.rand(1000, 3)
# For each query point, find the closest point on the mesh.
# Here:
# - d is an array of closest distances for each query point with shape (1000,)
# - fi is an array of closest face indices for each point with shape (1000,)
# - bc is an array of barycentric coordinates within each face (shape (1000, 3)
# of the closest point for each query point
d, fi, bc = pcu.closest_points_on_mesh(p, v, f)
# Convert barycentric coordinates to 3D positions
closest_points = pcu.interpolate_barycentric_coords(f, fi, bc, v)
Estimating normals from a point cloud
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
v = pcu.load_mesh_v("my_model.ply")
# Estimate a normal at each point (row of v) using its 16 nearest neighbors
n = pcu.estimate_point_cloud_normals_knn(v, 16)
# Estimate a normal at each point (row of v) using its neighbors within a 0.1-radius ball
n = pcu.estimate_point_cloud_normals_ball(v, 0.1)
Computing mesh normals per vertex
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Estimate per-vertex normal using the average of adjacent face normals
# n is a NumPy array of shape [nv, 3] where n[i] is the normal of vertex v[i]
n = pcu.estimate_mesh_vertex_normals(v, f)
Computing mesh normals per face
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Estimate per-face normal using the average of adjacent face normals
# n is a NumPy array of shape [nf, 3] where n[i] is the normal of face f[i]
n = pcu.estimate_mesh_face_normals(v, f)
Consistently orienting faces of a mesh
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Re-orient faces in a mesh so they are consistent within each connected component
# f_orient is a (nf, 3)-shaped array of re-oriented faces indexes into v
# f_comp_ids is a (nf,)-shaped array of component ids for each face
# i.e. f_comp_ids[i] is the connected component id of face f[i] (and f_orient[i])
f_oriented, f_comp_ids = pcu.orient_mesh_faces(f)
Approximate Wasserstein (Sinkhorn) distance between two point clouds
import point_cloud_utils as pcu
import numpy as np
# a and b are arrays where each row contains a point
# Note that the point sets can have different sizes (e.g [100, 3], [111, 3])
a = np.random.rand(100, 3)
b = np.random.rand(100, 3)
# M is a 100x100 array where each entry (i, j) is the L2 distance between point a[i, :] and b[j, :]
M = pcu.pairwise_distances(a, b)
# w_a and w_b are masses assigned to each point. In this case each point is weighted equally.
w_a = np.ones(a.shape[0])
w_b = np.ones(b.shape[0])
# P is the transport matrix between a and b, eps is a regularization parameter, smaller epsilons lead to
# better approximation of the true Wasserstein distance at the expense of slower convergence
P = pcu.sinkhorn(w_a, w_b, M, eps=1e-3)
# To get the distance as a number just compute the frobenius inner product <M, P>
sinkhorn_dist = (M*P).sum()
Chamfer distance between two point clouds
import point_cloud_utils as pcu
import numpy as np
# a and b are arrays where each row contains a point
# Note that the point sets can have different sizes (e.g [100, 3], [111, 3])
a = np.random.rand(100, 3)
b = np.random.rand(100, 3)
chamfer_dist = pcu.chamfer_distance(a, b)
Hausdorff distance between two point clouds
import point_cloud_utils as pcu
import numpy as np
# Generate two random point sets
a = np.random.rand(1000, 3)
b = np.random.rand(500, 3)
# Compute one-sided squared Hausdorff distances
hausdorff_a_to_b = pcu.one_sided_hausdorff_distance(a, b)
hausdorff_b_to_a = pcu.one_sided_hausdorff_distance(b, a)
# Take a max of the one sided squared distances to get the two sided Hausdorff distance
hausdorff_dist = pcu.hausdorff_distance(a, b)
# Find the index pairs of the two points with maximum shortest distancce
hausdorff_b_to_a, idx_b, idx_a = pcu.one_sided_hausdorff_distance(b, a, return_index=True)
assert np.abs(np.sum((a[idx_a] - b[idx_b])**2) - hausdorff_b_to_a**2) < 1e-5, "These values should be almost equal"
# Find the index pairs of the two points with maximum shortest distancce
hausdorff_dist, idx_b, idx_a = pcu.hausdorff_distance(b, a, return_index=True)
assert np.abs(np.sum((a[idx_a] - b[idx_b])**2) - hausdorff_dist**2) < 1e-5, "These values should be almost equal"
K-nearest-neighbors between two point clouds
import point_cloud_utils as pcu
import numpy as np
# Generate two random point sets
pts_a = np.random.rand(1000, 3)
pts_b = np.random.rand(500, 3)
k = 10
# dists_a_to_b is of shape (pts_a.shape[0], k) and contains the (sorted) distances
# to the k nearest points in pts_b
# corrs_a_to_b is of shape (a.shape[0], k) and contains the index into pts_b of the
# k closest points for each point in pts_a
dists_a_to_b, corrs_a_to_b = pcu.k_nearest_neighbors(pts_a, pts_b, k)
Generating point samples in the square and cube with Lloyd relaxation
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Generate 1000 points on the mesh with Lloyd's algorithm
samples = pcu.sample_mesh_lloyd(v, f, 1000)
# Generate 100 points on the unit square with Lloyd's algorithm
samples_2d = pcu.lloyd_2d(100)
# Generate 100 points on the unit cube with Lloyd's algorithm
samples_3d = pcu.lloyd_3d(100)
Compute shortest signed distances to a triangle mesh with fast winding numbers
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Generate 1000 points in the volume around the mesh. We'll compute the signed distance to the
# mesh at each of these points
pts = np.random.rand(1000, 3) * (v.max(0) - v.min(0)) + v.min(0)
# Compute the sdf, the index of the closest face in the mesh, and the barycentric coordinates of
# closest point on the mesh, for each point in pts
sdfs, face_ids, barycentric_coords = pcu.signed_distance_to_mesh(pts, v, f)
Deduplicating Point Clouds and Meshes
Point Clouds:
import point_cloud_utils as pcu
# p is a (n, 3)-shaped array of points (one per row)
# p is a (n, 3)-shaped array of normals at each point
p, n = pcu.load_mesh_vn("my_pcloud.ply")
# Treat any points closer than 1e-7 apart as the same point
# idx_i is an array of indices such that p_dedup = p[idx_i]
# idx_j is an array of indices such that p = p_dedup[idx_j]
p_dedup, idx_i, idx_j = pcu.deduplicate_point_cloud(p, 1e-7)
# Use idx_i to deduplicate the normals
n_dedup = n[idx_i]
Meshes:
import point_cloud_utils as pcu
# v is a (nv, 3)-shaped NumPy array of vertices
# f is an (nf, 3)-shaped NumPy array of face indexes into v
# c is a (nv, 4)-shaped numpy array of per-vertex colors
v, f, c = pcu.load_mesh_vfc("my_model.ply")
# Treat any points closer than 1e-7 apart as the same point
# idx_i is an array of indices such that v_dedup = v[idx_i]
# idx_j is an array of indices such that v = v_dedup[idx_j]
v_dedup, f_dedup, idx_i, idx_j = pcu.deduplicate_mesh_vertices(v, f, 1e-7)
# Use idx_i to deduplicate the colors
c_dedup = c[idx_i]
Removing unreferenced mesh vertices
import point_cloud_utils as pcu
# v is a (nv, 3)-shaped NumPy array of vertices
# f is an (nf, 3)-shaped NumPy array of face indexes into v
# c is a (nv, 4)-shaped numpy array of per-vertex colors
v, f, c = pcu.load_mesh_vfc("my_model.ply")
# Treat any points closer than 1e-7 apart as the same point
# idx_v is an array of indices mapping each vertex in the output mesh to its index in the input
# idx_f is an array of indices mapping each face in the output mesh to its index in the input
v_clean, f_clean, idx_v, idx_f = pcu.remove_unreferenced_mesh_vertices(v, f)
c_clean = c[idx_v]
Calculating face areas of a mesh
import point_cloud_utils as pcu
# v is a (nv, 3)-shaped NumPy array of vertices
# f is an (nf, 3)-shaped NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Compute areas of each face, face_areas[i] is the area of face f[i]
face_areas = pcu.mesh_face_areas
# Remove faces with small areas
f_new = f[face_areas < 1e-4]
Smoothing a Mesh
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
num_iters = 3 # Number of smoothing iterations
use_cotan_weights = True # Whether to use cotangent weighted laplacian
# vsmooth contains the vertices of the smoothed mesh (the new mesh has the same face indices f)
vsmooth = pcu.laplacian_smooth_mesh(v, f, num_iters, use_cotan_weights=use_cotan_weights)
Computing connected components
import point_cloud_utils as pcu
import numpy as np
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# cv is the index of the connected component of each vertex
# nv is the number of vertices per component
# cf is the index of the connected component of each face
# nf is the number of faces per connected component
cv, nv, cf, nf = pcu.connected_components(v, f)
# Extract mesh of connected component with most faces
comp_max = np.argmax(nf)
v_max, f_max, _, _ = pcu.remove_unreferenced_mesh_vertices(v, f[cf == comp_max])
Decimating a triangle mesh
import point_cloud_utils as pcu
v, f = pcu.load_mesh_vf("mymesh.ply")
target_num_faces = f.shape[0] // 10 # Downsample by a factor of 10
# v_decimate, f_decimate are the vertices/faces of the decimated mesh
# v_correspondence, f_correspondence are the vertices and faces in the dense mesh which generated each
# downsampled vertex/face
v_decimate, f_decimate, v_correspondence, f_correspondence = pcu.decimate_triangle_mesh(v, f, target_num_faces)
pcu.save_mesh_vf("decimated.ply", v_decimate, f_decimate)
Making a Mesh Watertight
import point_cloud_utils as pcu
# v is a nv by 3 NumPy array of vertices
# f is an nf by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vf("my_model.ply")
# Optional resolution parameter (default is 20_000).
# See https://github.com/hjwdzh/Manifold for details
resolution = 20_000
v_watertight, f_watertight = pcu.make_mesh_watertight(v, f, resolution=resolution)
Ray/Mesh Intersection
import point_cloud_utils as pcu
import numpy as np
# v is a #v by 3 NumPy array of vertices
# f is an #f by 3 NumPy array of face indexes into v
# c is a #v by 4 array of vertex colors
v, f, c = pcu.load_mesh_vfc("my_model.ply")
# Generate rays on an image grid
uv = np.stack([a.ravel() for a in np.mgrid[-1:1:128j, -1.:1.:128j]], axis=-1)
ray_d = np.concatenate([uv, np.ones([uv.shape[0], 1])], axis=-1)
ray_d = ray_d / np.linalg.norm(ray_d, axis=-1, keepdims=True)
ray_o = np.array([[2.5, 0, -55.0] for _ in range(ray_d.shape[0])])
# Intersect rays with geometry
intersector = pcu.RayMeshIntersector(v, f)
# fid is the index of each face intersected (-1 for ray miss)
# bc are the barycentric coordinates of each intersected ray
# t are the distances from the ray origin to the intersection for each ray (inf for ray miss)
fid, bc, t = intersector.intersect_rays(ray_o, ray_d)
# Get intersection positions and colors by interpolating on the faces
hit_mask = np.isfinite(t)
hit_pos = pcu.interpolate_barycentric_coords(f, fid[hit_mask], bc[hit_mask], v)
hit_clr = pcu.interpolate_barycentric_coords(f, fid[hit_mask], bc[hit_mask], c)
Ray/Surfel Intersection
import point_cloud_utils as pcu
import numpy as np
# v is a #v by 3 NumPy array of vertices
# n is a #v by 3 NumPy array of vertex normals
v, n = pcu.load_mesh_vn("my_model.ply")
# Generate rays on an image grid
uv = np.stack([a.ravel() for a in np.mgrid[-1:1:128j, -1.:1.:128j]], axis=-1)
ray_d = np.concatenate([uv, np.ones([uv.shape[0], 1])], axis=-1)
ray_d = ray_d / np.linalg.norm(ray_d, axis=-1, keepdims=True)
ray_o = np.array([[2.5, 0, -55.0] for _ in range(ray_d.shape[0])])
# Intersect rays with surfels with fixed radius 0.55
intersector = pcu.RaySurfelIntersector(v, n, r=0.55)
# pid is the index of each point intersected by a ray
# t are the distances from the ray origin to the intersection for each ray (inf for ray miss)
pid, t = intersector.intersect_rays(ray_o, ray_d)
# Get points intersected by rays
hit_mask = pid >= 0
intersected_points = v[pid[hit_mask]]
Computing curvature on a mesh
import point_cloud_utils as pcu
# v is a #v by 3 NumPy array of vertices
# f is an #f by 3 NumPy array of face indexes into v
v, f = pcu.load_mesh_vfc("my_model.ply")
# Compute principal min/max curvature magnitudes (k1, k2) and directions (d1, d2)
# using the one ring of each vertex
k1, k2, d1, d2 = pcu.mesh_principal_curvatures(v, f)
# Compute principal min/max curvature magnitudes (k1, k2) and directions (d1, d2)
# using a radius. This method is much more robust but requires tuning the radius
k1, k2, d1, d2 = pcu.mesh_principal_curvatures(v, f, r=0.1)
# Compute Mean (kh) and Gaussian (kg) curvatures using the one ring of each vertex
kh, kg = pcu.mesh_mean_and_gaussian_curvatures(v, f)
# Compute Mean (kh) and Gaussian (kg) curvatures using using a radius.
# This method is much more robust but requires tuning the radius
kh, kg = pcu.mesh_mean_and_gaussian_curvatures(v, f, r=0.1)
Computing a consistent inside and outside for a triangle soup
import point_cloud_utils as pcu
import numpy as np
v, f = pcu.load_mesh_vf("my_model.ply")
# We're going to evaluate the inside/outside sign of 1000 points
p = np.random.rand(1000, 3)
# w has shape (1000,) where w[i] is the sign (positive for outside, negative for inside) of p[i]
w = pcu.triangle_soup_fast_winding_number(v, f, p.astype(v.dtype))
Voxelizing a triangle mesh
You can get a list of voxels which intersect a mesh as follows:
import point_cloud_utils as pcu
v, f = pcu.load_mesh_vf("mesh.ply") # Load some mesh
voxel_size = 1.0 / 128 # size of each voxel
voxel_origin = [0., 0., 0.] # Coordinate mapping to the bottom-left-back corner of the (0, 0, 0) voxel
# [num_vox, 3] array of integer coordinates for each voxel intersecting the mesh
ijk = pcu.voxelize_triangle_mesh(v, f, voxel_size, voxel_origin)
Flood filling a dense grid
If you have a 3D grid, you can flood fill it starting from a coordinate as follows:
import point_cloud_utils as pcu
# Grid of 0/1 values (but we also support floats/doubles/etc...)
grid = (np.random.rand([128, 128, 128]) > 0.5).astype(np.int32)
fill_value = 2 # Fill starting from [0, 0, 0] with the value 2
pcu.flood_fill_3d(grid, [0, 0, 0], fill_value)
Generating a mesh for a voxel grid
Suppose you an array ijk
of integer voxel coordinates. You may wish to plot the associated voxel grid.
You can do this via the voxel_grid_geometry
function as follows
import point_cloud_utils as pcu
voxel_size = 1.0 / 200.0 # Size of each voxel
voxel_origin = [0.0, 0.0, 0.0] # The position of the bottom-back-left corner of the (0, 0, 0) voxel
gap_fraction = 0.01 # Generate an optional small gap between voxels which can look nice -- this is a fraction of the voxel size
ijk = np.random.randint(-100, 100, size=(128, 3)) # Generate 128 random voxels in [-100, 100]^3
# vox_v, vox_f are vertices/faces of mesh for voxel grid
vox_v, vox_f = pcu.voxel_grid_geoemtry(ijk, v, voxel_size=voxel_size, voxel_origin=voxel_origin, gap_fraction=gap_fraction)