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Bitsery

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Header only C++ binary serialization library. It is designed around the networking requirements for real-time data delivery, especially for games.

All cross-platform requirements are enforced at compile time, so serialized data do not store any meta-data information and is as small as possible.

bitsery is looking for your feedback on gitter

Features

Why use bitsery

Look at the numbers and features list, and decide yourself.

librarydata sizeser timedes time
bitsery6913B1119ms1166ms
boost11037B15391ms12912ms
cereal10413B10518ms10245ms
flatbuffers14924B9075ms3701ms
msgpack8857B3340ms13842ms
protobuf10018B21229ms22077ms
yas10463B2107ms1554ms

benchmarked on Ubuntu with GCC 10.3.0, more details can be found here

If still not convinced read more in library motivation section.

Usage example

#include <bitsery/bitsery.h>
#include <bitsery/adapter/buffer.h>
#include <bitsery/traits/vector.h>

enum class MyEnum:uint16_t { V1,V2,V3 };
struct MyStruct {
    uint32_t i;
    MyEnum e;
    std::vector<float> fs;
};

template <typename S>
void serialize(S& s, MyStruct& o) {
    s.value4b(o.i);
    s.value2b(o.e);
    s.container4b(o.fs, 10);
}

using Buffer = std::vector<uint8_t>;
using OutputAdapter = bitsery::OutputBufferAdapter<Buffer>;
using InputAdapter = bitsery::InputBufferAdapter<Buffer>;

int main() {
    MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
    MyStruct res{};

    Buffer buffer;

    auto writtenSize = bitsery::quickSerialization<OutputAdapter>(buffer, data);
    auto state = bitsery::quickDeserialization<InputAdapter>({buffer.begin(), writtenSize}, res);

    assert(state.first == bitsery::ReaderError::NoError && state.second);
    assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
}

For more details go directly to quick start tutorial.

How to use it

This documentation comprises these parts:

documentation is in progress, most parts are empty, but contributions are welcome.

Requirements

Works with C++11 compiler, no additional dependencies, include <bitsery/bitsery.h> and you're done.

some bitsery extensions might require higher C++ standard (e.g. StdVariant)

Platforms

Library is tested on all major compilers on Windows, Linux and macOS.

There is a patch that allows using bitsery with non-fully compatible C++11 compilers.

License

bitsery is licensed under the MIT license.