Awesome
<p align="center"> <img width="25%" src="https://github.com/foxnne/pixi/assets/49629865/cd1768c1-ff39-4724-ab3a-bbb59690de1a"> <h3 align=center></h3> </p>Pixi is an cross-platform open-source pixel art editor and animation editor written in Zig.
Check out the user guide!
<img width="1468" alt="Screenshot 2023-08-09 at 1 15 03 AM" src="https://github.com/foxnne/pixi/assets/49629865/eaee91b2-5844-4e2e-a776-867a307cde7f"> <img width="1468" alt="Screenshot 2023-08-09 at 1 12 48 AM" src="https://github.com/foxnne/pixi/assets/49629865/ed106b13-7a63-4538-b0a3-60daba0a8093">Features planned for 0.1
- Typical pixel art operations. (draw, erase, color select)
- Create animations and preview easily, edit directly on the preview.
- View previous and next frames of the animation.
- Set sprite origins for drawing sprites easily in game frameworks.
- Import and slice existing .png spritesheets.
- Intuitive and customizeable user interface.
- Sprite packing
User Interface
- The user interface is driven by Dear Imgui which should be familiar to many.
- The general layout takes many ideas from VSCode, as well as general project setup using folders.
Planned Features
- Export/import options.
- Possibly .pyxel and .asesprite import
- Export to .zig to directly use in Zig frameworks
- .gif support
- Palettes
- Tiles
- Possibly much more
Compilation
- [Linux] Ensure
gtk+3-devel
or similar is installed (for native file dialogs). - Install zig using zigup
zigup 0.13.0-dev.351+64ef45eb0
or manually and add to PATH. - Zig version required is latest mach nominated version, find here.
- Clone pixi.
- Build.
git clone https://github.com/foxnne/pixi.git
cd pixi
- Dawn
zig build run
- sysgpu
zig build run -Duse_sysgpu=true
Credits
-
The wonderful Dear Imgui used for almost all of the user interface.
-
michal-z for all the help and zig-gamedev.
-
prime31 for all the help.
-
Any and all contributors