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MangoHud

A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.

Example gif showing a standard performance readout with frametimes


Installation - Build From Source


If you wish to compile MangoHud to keep up to date with any changes - first clone this repository and cd into it:

git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git
cd MangoHud

Using meson to install "manually":

meson build
ninja -C build install

By default, meson should install MangoHud to /usr/local. Specify install prefix with --prefix=/usr if desired. Add -Dappend_libdir_mangohud=false option to meson to not append mangohud to libdir if desired (e.g. /usr/local/lib/mangohud).

To install 32-bit build on 64-bit distro, specify proper libdir: lib32 for Arch, lib/i386-linux-gnu on Debian-based distros. RPM-based distros usually install 32-bit libraries to /usr/lib and 64-bit to /usr/lib64. You may have to change PKG_CONFIG_PATH to point to correct folders for your distro.

CC="gcc -m32" \
CXX="g++ -m32" \
PKG_CONFIG_PATH="/usr/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/pkgconfig" \
meson build32 --libdir lib32
ninja -C build32 install

Dependencies

Install necessary development packages.

Python 3 libraries:

If distro's packaged meson is too old and gives build errors, install newer version with pip (python3-pip).

Meson options

OptionDefaultDescription
with_nvmlenabledRequired for NVIDIA GPU metrics on wayland
with_xnvctrlenabledRequired for NVIDIA GPU metrics on older GPUs
with_x11enabledRequired for keybinds on x11
with_waylandenabledRequired for keybinds on wayland
with_dbusenabledRequired for using the media features
mangoappfalseIncludes mangoapp
mangohudctlfalseInclude mangohudctl
testsautoIncludes tests
mangoplottrueIncludes mangoplot

Building with build script

You can also use build.sh script to do some things automatically like install dependencies, if distro is supported but it usually assumes you are running on x86_64 architecture.

To just build it, execute:

./build.sh build

You can also pass arguments to meson:

./build.sh build -Dwith_xnvctrl=disabled

Resulting files will be install to ./build/release folder.

If you have compiled MangoHud from source, to install it, execute:

./build.sh install

You can then subsequently uninstall MangoHud via the following command

./build.sh uninstall

To tar up the resulting binaries into a package and create a release tar with installer script, execute:

./build.sh package release

or combine the commands, although package should also call build if it doesn't find the built libs:

./build.sh build package release

If you have built MangoHud before and suddenly it fails, you can try cleaning the build folder, execute:

./build.sh clean

Currently it just does rm -fr build and clears subprojects.

NOTE: If you are running an Ubuntu-based, Arch-based, Fedora-based, or openSUSE-based distro, the build script will automatically detect and prompt you to install missing build dependencies. If you run into any issues with this please report them!

Installation - Pre-packaged Binaries


GitHub releases

If you do not wish to compile anything, simply download the file under Releases, extract it, and from within the extracted folder in terminal, execute:

./mangohud-setup.sh install

Arch-based distributions

If you are using an Arch-based distribution, install mangohud and lib32-mangohud from the extra/multilib repository. mangohud-git and lib32-mangohud-git are available on the AUR to be installed via your favourite AUR helper. These can help fix issues with the hud not activating when using stable releases from pacman!

If you are building it by yourself, you need to enable multilib repository, by editing pacman config:

sudo nano /etc/pacman.conf

and uncomment:

#[multilib]
#Include = /etc/pacman.d/mirrorlist

then save the file and execute:

sudo pacman -Syy

Debian, Ubuntu

If you are using Debian 11 (Bullseye) or later, Ubuntu 21.10 (Impish) or later, or distro derived from them, to install the MangoHud package, execute:

sudo apt install mangohud

Optionally, if you also need MangoHud for 32-bit applications, execute:

sudo apt install mangohud:i386

Fedora

If you are using Fedora, to install the MangoHud package, execute:

sudo dnf install mangohud

Solus

If you are using Solus, to install MangoHud simply execute:

sudo eopkg it mangohud

openSUSE

If you run openSUSE Leap or Tumbleweed you can get Mangohud from the official repositories. There are two packages, mangohud for 64bit and mangohud-32bit for 32bit application support. To have Mangohud working for both 32bit and 64bit applications you need to install both packages even on a 64bit operating system.

sudo zypper in mangohud mangohud-32bit

Leap doesn't seem to have the 32bit package.

Leap 15.2

sudo zypper addrepo -f https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.2/games:tools.repo
sudo zypper install mangohud

Leap 15.3

sudo zypper addrepo -f https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.3/games:tools.repo
sudo zypper install mangohud

Flatpak

If you are using Flatpaks, you will have to add the Flathub repository for your specific distribution, and then, to install it, execute:

For flatpak:

flatpak install org.freedesktop.Platform.VulkanLayer.MangoHud

To enable MangoHud for all Steam games:

flatpak override --user --env=MANGOHUD=1 com.valvesoftware.Steam

Normal usage


To enable the MangoHud overlay layer for Vulkan and OpenGL, run :

mangohud /path/to/app

For Lutris games, go to the System options in Lutris (make sure that advanced options are enabled) and add this to the Command prefix setting:

mangohud

For Steam games, you can add this as a launch option:

mangohud %command%

Or alternatively, add MANGOHUD=1 to your shell profile (Vulkan only).

OpenGL

OpenGL games may also need dlsym hooking. Add --dlsym to your command like mangohud --dlsym %command% for Steam.

Some Linux native OpenGL games overrides LD_PRELOAD and stops MangoHud from working. You can sometimes fix this by editing LD_PRELOAD in the start script LD_PRELOAD=/path/to/mangohud/lib/

gamescope

To enable mangohud with gamescope you need to install mangoapp. gamescope --mangoapp %command%

Using normal mangohud with gamescope is not supported.

Hud configuration

MangoHud comes with a config file which can be used to set configuration options globally or per application. Usually it is installed as /usr/share/doc/mangohud/MangoHud.conf.example or get a copy from here.

The priorities of different config files are:

  1. /path/to/application/dir/MangoHud.conf
  2. Per-application configuration in ~/.config/MangoHud:
    1. ~/.config/MangoHud/<application_name>.conf for native applications, where <application_name> is the case sensitive name of the executable
    2. ~/.config/MangoHud/wine-<application_name>.conf for wine/proton apps, where <application_name> is the case sensitive name of the executable without the .exe ending
  3. ~/.config/MangoHud/MangoHud.conf

Example: For Overwatch, this would be wine-Overwatch.conf (even though the executable you run from Lutris is Battle.net.exe, the actual game executable name is Overwatch.exe).

If you start the game from the terminal with MangoHud enabled (for example by starting Lutris from the terminal), MangoHud will print the config file names it is looking for.

You can find an example config in /usr/share/doc/mangohud

GOverlay is a GUI application that can be used to manage the config


Environment Variables

You can also customize the hud by using the MANGOHUD_CONFIG environment variable while separating different options with a comma. This takes priority over any config file.

You can also specify configuration file with MANGOHUD_CONFIGFILE=/path/to/config for applications whose names are hard to guess (java, python etc).

You can also specify presets file with MANGOHUD_PRESETSFILE=/path/to/config. This is especially useful when running mangohud in a sandbox such as flatpak.

A partial list of parameters are below. See the config file for a complete list. Parameters that are enabled by default have to be explicitly disabled. These (currently) are fps, frame_timing, cpu_stats (cpu load), gpu_stats (gpu load), and each can be disabled by setting the corresponding variable to 0 (e.g., fps=0).

VariableDescription
afAnisotropic filtering level. Improves sharpness of textures viewed at an angle 0-16
alphaSet the opacity of all text and frametime graph 0.0-1.0
archShow if the application is 32- or 64-bit
autostart_log=Starts the log after X seconds from mangohud init
background_alphaSet the opacity of the background 0.0-1.0
battery_colorChange the battery text color
battery_iconDisplay battery icon instead of percent
battery_wattDisplay wattage for the battery option
battery_timeDisplay remaining time for battery option
batteryDisplay current battery percent and energy consumption
benchmark_percentilesConfigure which framerate percentiles are shown in the logging summary. Default is 97,AVG,1,0.1
bicubicForce bicubic filtering
blacklistAdd a program to the blacklist. e.g blacklist=vkcube,WatchDogs2.exe
cellpadding_ySet the vertical cellpadding, default is -0.085
control=Sets up a unix socket with a specific name that can be connected to with mangohud-control.<br>I.e. control=mangohud or control=mangohud-%p (%p will be replaced by process id)
core_load_changeChange the colors of cpu core loads, uses the same data from cpu_load_value and cpu_load_change
core_loadDisplay load & frequency per core
core_barsChange the display of core_load from numbers to vertical bars
cpu_load_changeChange the color of the CPU load depending on load
cpu_load_colorSet the colors for the gpu load change low, medium and high. e.g cpu_load_color=0000FF,00FFFF,FF00FF
cpu_load_valueSet the values for medium and high load e.g cpu_load_value=50,90
cpu_mhzShow the CPUs current MHz
cpu_power<br>gpu_powerDisplay CPU/GPU draw in watts
cpu_temp<br>gpu_temp<br>gpu_junction_temp<br>gpu_mem_tempDisplay current CPU/GPU temperature
cpu_text<br>gpu_textOverride CPU and GPU text. gpu_text is a list in case of multiple GPUs
custom_text_centerDisplay a custom text centered useful for a header e.g custom_text_center=FlightLessMango Benchmarks
custom_textDisplay a custom text e.g custom_text=Fsync enabled
debugShows the graph of gamescope app frametimes and latency (only on gamescope obviously)
device_battery_iconDisplay wirless device battery icon.
device_batteryDisplay wireless device battery percent. Currently supported arguments gamepad and mouse e.g device_battery=gamepad,mouse
dynamic_frame_timingThis changes frame_timing y-axis to correspond with the current maximum and minimum frametime instead of being a static 0-50
engine_short_namesDisplay a short version of the used engine (e.g. OGL instead of OpenGL)
engine_versionDisplay OpenGL or vulkan and vulkan-based render engine's version
execDisplay output of bash command in next column, e.g custom_text=/home , exec=df -h /home | tail -n 1. Only works with legacy_layout=0
exec_nameDisplay current exec name
fanShows the Steam Deck fan rpm
fcatEnables frame capture analysis
fcat_overlay_width=Sets the width of fcat. Default is 24
fcat_screen_edge=Decides the edge fcat is displayed on. A value between 1 and 4
font_file_textChange text font. Otherwise font_file is used
font_fileChange default font (set location to .TTF/.OTF file)
font_glyph_rangesSpecify extra font glyph ranges, comma separated: korean, chinese, chinese_simplified, japanese, cyrillic, thai, vietnamese, latin_ext_a, latin_ext_b. If you experience crashes or text is just squares, reduce font size or glyph ranges
font_scale=Set global font scale. Default is 1.0
font_scale_media_playerChange size of media player text relative to font_size
font_size=Customizable font size. Default is 24
font_size_text=Customizable font size for other text like media metadata. Default is 24
fps_color_changeChange the FPS text color depepending on the FPS value
fps_color=Choose the colors that the fps changes to when fps_color_change is enabled. Corresponds with fps_value. Default is b22222,fdfd09,39f900
fps_limit_methodIf FPS limiter should wait before or after presenting a frame. Choose late (default) for the lowest latency or early for the smoothest frametimes
fps_limitLimit the apps framerate. Comma-separated list of one or more FPS values. 0 means unlimited
fps_onlyShow FPS only. Not meant to be used with other display params
fps_sampling_period=Time interval between two sampling points for gathering the FPS in milliseconds. Default is 500
fps_valueChoose the break points where fps_color_change changes colors between. E.g 60,144, default is 30,60
fps_metricsTakes a list of decimal values or the value avg, e.g avg,0.001
frame_countDisplay frame count
frametimeDisplay frametime next to FPS text
fsrDisplay the status of FSR (only works in gamescope)
hdrDisplay the status of HDR (only works in gamescope)
refresh_rateDisplay the current refresh rate (only works in gamescope)
fullEnable most of the toggleable parameters (currently excludes histogram)
gamemodeShow if GameMode is on
gpu_color<br>cpu_color<br>vram_color<br>ram_color<br>io_color<br>engine_color<br>frametime_color<br>background_color<br>text_color<br>media_player_color<br>network_colorChange default colors: gpu_color=RRGGBB
gpu_core_clock<br>gpu_mem_clockDisplay GPU core/memory frequency
gpu_fanGPU fan in rpm on AMD, FAN in percent on NVIDIA
gpu_load_changeChange the color of the GPU load depending on load
gpu_load_colorSet the colors for the gpu load change low,medium and high. e.g gpu_load_color=0000FF,00FFFF,FF00FF
gpu_load_valueSet the values for medium and high load e.g gpu_load_value=50,90
gpu_nameDisplay GPU name from pci.ids
gpu_voltageDisplay GPU voltage (only works on AMD GPUs)
gpu_listList GPUs to display gpu_list=0,1
hide_fsr_sharpnessHides the sharpness info for the fsr option (only available in gamescope)
histogramChange FPS graph to histogram
horizontalDisplay Mangohud in a horizontal position
horizontal_stretchStretches the background to the screens width in horizontal mode
hud_compactDisplay compact version of MangoHud
hud_no_marginRemove margins around MangoHud
io_read<br> io_writeShow non-cached IO read/write, in MiB/s
log_durationSet amount of time the logging will run for (in seconds)
log_intervalChange the default log interval in milliseconds. Default is 0
log_versioningAdds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
media_player_formatFormat media player metadata. Add extra text etc. Semi-colon breaks to new line. Defaults to {title};{artist};{album}
media_player_nameForce media player DBus service name without the org.mpris.MediaPlayer2 part, like spotify, vlc, audacious or cantata. If none is set, MangoHud tries to switch between currently playing players
media_playerShow media player metadata
no_displayHide the HUD by default
no_small_fontUse primary font size for smaller text like units
offset_x offset_yHUD position offsets
output_fileSet location and name of the log file
output_folderSet location of the output files (Required for logging)
pci_devSelect GPU device in multi-gpu setups
permit_uploadAllow uploading of logs to Flightlessmango.com
picmipMip-map LoD bias. Negative values will increase texture sharpness (and aliasing). Positive values will increase texture blurriness -16-16
position=Location of the HUD: top-left (default), top-right, middle-left, middle-right, bottom-left, bottom-right, top-center, bottom-center
preset=Comma separated list of one or more presets. Default is -1,0,1,2,3,4. Available presets:<br>0 (No Hud)<br> 1 (FPS Only)<br> 2 (Horizontal)<br> 3 (Extended)<br> 4 (Detailed)<br>User defined presets can be created by using a presets.conf file in ~/.config/MangoHud/.
procmem<br>procmem_shared, procmem_virtDisplays process' memory usage: resident, shared and/or virtual. procmem (resident) also toggles others off if disabled
ram<br>vramDisplay system RAM/VRAM usage
read_cfgAdd to MANGOHUD_CONFIG as first parameter to also load config file. Otherwise only MANGOHUD_CONFIG parameters are used
reload_cfg=Change keybind for reloading the config. Default = Shift_L+F4
resolutionDisplay the current resolution
retroDisable linear texture filtering. Makes textures look blocky
round_cornersChange the amount of roundness of the corners have e.g round_corners=10.0
show_fps_limitDisplay the current FPS limit
swapDisplay swap space usage next to system RAM usage
table_columnsSet the number of table columns for ImGui, defaults to 3
temp_fahrenheitShow temperature in Fahrenheit
text_outlineDraw an outline around text for better readability. Enabled by default.
text_outline_color=Set the color of text_outline. Default = 000000
text_outline_thickness=Set the thickness of text_outline. Default = 1.5
throttling_statusShow if GPU is throttling based on Power, current, temp or "other" (Only shows if throttling is currently happening). Currently disabled by default for Nvidia as it causes lag on 3000 series
throttling_status_graphSame as throttling_status but displays throttling in the frametime graph and only power and temp throttling
time<br>time_format=%TDisplay local time. See std::put_time for formatting help. NOTE: Sometimes apps may set TZ (timezone) environment variable to UTC/GMT
time_no_labelRemove the label before time
toggle_fps_limitCycle between FPS limits (needs at least two values set with fps_limit). Defaults to Shift_L+F1
toggle_presetCycle between Presets. Defaults to Shift_R+F10
toggle_hud=<br>toggle_logging=Modifiable toggle hotkeys. Default are Shift_R+F12 and Shift_L+F2, respectively
toggle_hud_positionToggle MangoHud position. Default is R_Shift+F11
trilinearForce trilinear filtering
upload_logChange keybind for uploading log
upload_logsEnables automatic uploads of logs to flightlessmango.com
versionShow current MangoHud version
vkbasaltShow if vkBasalt is on
vsync<br> gl_vsyncSet Vsync for OpenGL or Vulkan
vulkan_driverDisplay used Vulkan driver (radv/amdgpu-pro/amdvlk)
width=<br>height=Customizable HUD dimensions (in pixels)
wine_colorChange color of the wine/proton text
wineShow current Wine or Proton version in use
winesyncShow wine sync method in use
present_modeShows current vulkan present mode or vsync status in opengl
networkShow network interfaces tx and rx kb/s. You can specify interface with network=eth0

Example: MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-right,height=500,font_size=32 Because comma is also used as option delimiter and needs to be escaped for values with a backslash, you can use + like MANGOHUD_CONFIG=fps_limit=60+30+0 instead.

Note: Width and Height are set automatically based on the font_size, but can be overridden.

Note: RAPL is currently used for Intel CPUs to show power draw with cpu_power which may be unreadable for non-root users due to vulnerability. The corresponding energy_uj file has to be readable by corresponding user, e.g. by running chmod o+r /sys/class/powercap/intel-rapl\:0/energy_uj as root, else the power shown will be 0 W, though having the file readable may potentially be a security vulnerability persisting until system reboots.

Note: The zenpower3 or zenergy kernel driver must be installed to show the power draw of Ryzen CPUs.

Vsync

OpenGL Vsync

Vulkan Vsync

Not all vulkan vsync options may be supported on your device, you can check what your device supports here vulkan.gpuinfo.org

Keybindings

Workarounds

Options starting with "gl_*" are for OpenGL.

FPS logging

You must set a valid path for output_folder in your configuration to store logs in.

When you toggle logging (default keybind is Shift_L+F2), a file is created with the game name plus a date & timestamp in your output_folder.

Log files can be visualized with two different tools: online and locally.

Online visualization: FlightlessMango.com

Log files can be (batch) uploaded to FlightlessMango.com, which will then take care of creating a frametime graph and a summary with 1% min / average framerate / 97th percentile in a table form and a horizontal bar chart form.

Notes:

Gif illustrating the log uploading process

Local visualization: mangoplot

mangoplot is a plotting script that is shipped with MangoHud: on a given folder, it takes each log file, makes a 1D heatmap of its framerates, then stacks the heats maps vertically to form a 2D graph for easy visual comparison between benchmarks.

Example output:

Overwatch 2 windows 11 vs linux

<sub><sup>Overwatch 2, 5950X + 5700XT, low graphics preset, FHD, 50% render scale</sup></sub>