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<h2 align="center"> Oxygen </h2> <p align="center"> A lightweight Entity Component System framework written in Dart. </p> <p align="center"> <a title="Pub" href="https://pub.dartlang.org/packages/oxygen" ><img src="https://img.shields.io/pub/v/oxygen.svg?style=popout" /></a> <img src="https://github.com/flame-engine/oxygen/workflows/cicd/badge.svg?branch=master&event=push" alt="cicd" /> <a title="Dependencies" href="https://github.com/flame-engine/oxygen/blob/master/pubspec.yaml"><img src="https://img.shields.io/librariesio/release/pub/oxygen?label=dependencies"></a> <a title="Discord" href="https://discord.gg/JUwwvNryDz" ><img src="https://img.shields.io/discord/509714518008528896.svg" /></a> </p>

About Oxygen

Oxygen is a lightweight Entity Component System framework written in Dart, with a focus on performance and ease of use. Oxygen is by design agnostic, and any game engine you want to use can be used with Oxygen.

Goals

Oxygen is heavily inspired by ECSY, and because of that it shares the same design principals. The main goal for Oxygen is to be lightweight, performant and simple to use. With APIs that try and help you make good use of the ECS design pattern, without restricting you in building your logic.

Documentation

See the documentation for more information about how to work with Oxygen.

Contributing

For contributing see our Contributing guidelines. Please read this carefully as it will answer most of your contributing-related questions.

Credits