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noa-engine

An experimental voxel game engine.

Some projects using noa:


Usage

The easiest way to start building a game with noa is to clone the examples repo and start hacking on the code there. The comments in the hello-world example source walk through how to instantiate the engine, define world geometry, and so forth. The example repo also shows the intended way to import noa's peer dependencies, test a world, build for production, etc.

Docs

See the API reference for engine classes and methods.

Documentation PRs are welcome! See the source for details, API docs are generated automatically via npm run docs.

Status, contributing, etc.

This engine is under active development and contributions are welcome. Please open a discussion issue before submitting large changes. PRs should be sent against the develop branch!

Code style/formatting are set up with config files and dev dependencies, if you use VSCode most of it should work automatically. If you send PRs, please try to be sorta-kinda consistent with what's already there.

Change logs

See history.md for full changes and migration for each version.

Recent changes:


Credits

Made with 🍺 by @fenomas, license is MIT.

Uses Babylon.js for 3D rendering.