Home

Awesome

<p align="right"> <a href="https://discord.gg/KnJGY9S"> <img src="https://github.com/fenix-hub/ColoredBadges/blob/master/svg/social/discord.svg" alt="react" style="vertical-align:top; margin:6px 4px"> </a> </p>

This plugin is now supported in Godot Extended Library Discord, check out the Godot Extended Library Project!

<img src="addons/file-editor/icon.png" width="64" height="64" align="left">

Godot File Editor

A little plugin to easy-way manage your text files inside your project folder.

Author: "Nicolo (fenix) Santilio"
Version: 1.9.2
Godot Version: 3.3.4

This repository was pushed directly from Godot Engine Editor thanks to this GitHub Integration!

What is this?

This is a little plugin I've made to easily edit text files in your project folder.

How does it work?

You can open an existing file, create a new file and delete a file. When opening / creating a file, the editor will open and you will be able to edit it and save it. You can just Save the file, or Save file As a new file (if it is a new file but also to make some copies). You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to Read Only if you don't want to make changes but still read the content of the file. Multiple files can be opened in different tabs. preview_0 preview_1 preview1preview2 preview3

How do I install it?

Manual Just download this whole repository and put it in your res://addons folder inside the project you want to work on. Then, go to Project > Plugins > "File Editor" > Status > Activate.

Automatic You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine! (Remember to activate this plugin)

Supported formats

Current version

To check all the features that are included in the current version, please read the VERSION file

Upcoming features

To check all the features I'm currently working on, please read the TODO file

Disclaimer

This addon was built for the intention of my personal use. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community. As a "work in progress" project, there is no warranty for any eventual issue and bug that may broke your project. I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.