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Hierarchical Decision Making by Generating and Following Natural Language Instructions
This is the repo for paper Hierarchical Decision Making by Generating and Following Natural Language Instructions.
Dependencies
conda install lua numpy tqdm
conda install -c conda-forge tensorboardx
Get Started
Clone repo
git clone ...
git submodule sync && git submodule update --init --recursive
Download dataset & pretrained models
To downalod and unzip the original replays, processed json files, and dataset, from the following command. Note that it will take a while for the command to finish.
cd data
sh download.sh
To download some pretrained models used in the paper:
cd pretrained_models
sh download.sh
python update_path.py
Visualize dataset
We build a visualization tool that works directly with json file so that people can get a more intuitive view of the dataset and start working on it without compiling the game. Please go to the visual folder for detailed instructions on how to use it.
Train models
We put the shell scripts that can be used to re-train
the model with configurations used in the paper in
scripts/behavior_clone/scripts
. Simply run command like
sh scripts/coach_rnn500.sh
to start training. The command needs to be run under behavior_clone
folder. Normally it will take quite a while to load the dataset. For
quick testing and debugging, one can add --dev
at the end of the
shell script to use the dev dataset instead, which contains only 2000
entries and thus much faster to load.
Run matches between models
To run matches between trained models,
we first need to compile the game. Please see the "Build" and "Set env
var" section for details. After the game is compiled, the following
command can be used to launch matches between an RNN coach + RNN executor
and zero executor
(the one that does not use latent
language).
python match2.py --coach1 rnn500 --executor1 rnn \
--coach2 rnn500 --executor2 zero \
--num_thread 500 --seed 9999
Structure
scripts
This is the main folder for our algorithm, containing code for data processing, model definition & training, and evaluation. See the readme file for each subfolder for more details.
visual
This contains a web tool for visualizing dataset from json so that we can have a peek of the dataset without compiling the game.
game
This folder contains the implementation of the game, including game logic, some built-in AIs used for collecting data, as well as necessary backends to extract features from game state for model evaluation.
tube
This folder defines a set of infra that dynamically batches data from various C++ game threads and transfer them between C++ and Python.
Build
mkdir build
cd build
export CMAKE_PREFIX_PATH=${CONDA_PREFIX:-"$(dirname $(which conda))/../"}
cmake ..
make
Set Env Variables
Note that we need to set the following before running any multi-threading program that uses the C++ torch::Tensor. Otherwise a simple tensor operation will use all cores by default.
export OMP_NUM_THREADS=1
Control Executor with Text
We can control the executor ourselves by inputting text command to the trained executor. First we need to set up the web server for the backend so that we can watch the gameplay in browser while controlling the executor.
We provide a script to install apache without root access. If you have
root privilege, you can simply run sudo apt-get update & sudo apt-get install apache2
cd ROOT
sh install_apache.sh
After installation finishes,
edit ROOT/apache/httpd/conf/httpd.conf
to change the Listen 80
(line52) to Listen 8000
or any number >1024. The reason is
that the ports with lower numbers are reserved by system and requires sudo to use them.
Then we need to link our frontend code to the apache root directory & start server
cd ROOT
ln -s $PWD/game/frontend $PWD/apache/httpd/htdocs/game
cd apache/httpd
./bin/apachectl start
Now open a browser and navigate to http://localhost:8000/
. You should see It Works
.
Otherwise there are some issue with the server set up.
Then we can start a human game!
cd ROOT/scripts/behavior_clone
python human_coach.py --resource 500 --verbose
# it should show 'Waiting for websocket client ...'
On the browser, navigate to
http://localhost:8000/game/minirts.html?player_type=spectator&port=8002
and wait for the model to be loaded. The command line will prompt the
top 500 instructions the model was trained on. If you are using RNN
executor (by default), you don't have to choose from these
instructions as the RNN can ideally handle unseen combinations. If you
are using OneHot executor, you should input an instruction from the
list.
Citation
If you use this repo in your research, please consider citing the paper as follows:
@article{DBLP:journals/corr/abs-1906-00744,
author = {Hengyuan Hu and
Denis Yarats and
Qucheng Gong and
Yuandong Tian and
Mike Lewis},
title = {Hierarchical Decision Making by Generating and Following Natural Language
Instructions},
journal = {CoRR},
volume = {abs/1906.00744},
year = {2019},
url = {http://arxiv.org/abs/1906.00744},
archivePrefix = {arXiv},
eprint = {1906.00744},
timestamp = {Thu, 13 Jun 2019 13:36:00 +0200},
biburl = {https://dblp.org/rec/bib/journals/corr/abs-1906-00744},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
Copyright
Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
This source code is licensed under the license found in the LICENSE file in the root directory of this source tree.