Awesome
BANMo
[Project page] [Paper] [Colab for NVS]
This repo provides scripts to reproduce experiments in the paper. For the latest updates on the software, please check out lab4d.
Changelog
- 11/21: Remove eikonal loss to align with paper results, #36
- 08/09: Fix eikonal loss that regularizes surface (resulting in smoother mesh).
- 06/18: Add a colab demo for novel view synthesis.
- 04/11: Replace matching loss with feature rendering loss; Fix bugs in LBS; Stablize optimization.
- 03/20: Add mesh color option (canonical mappihg vs radiance) during surface extraction. See
--ce_color
flag. - 02/23: Improve NVS with fourier light code, improve uncertainty MLP, add long schedule, minor speed up.
- 02/17: Add adaptation to a new video, optimization with known root poses, and pose code visualization.
- 02/15: Add motion-retargeting, quantitative evaluation and synthetic data generation/eval.
Install
Build with conda
We provide two versions.
<details><summary>[A. torch1.10+cu113 (1.4x faster on V100)]</summary># clone repo
git clone git@github.com:facebookresearch/banmo.git --recursive
cd banmo
# install conda env
conda env create -f misc/banmo-cu113.yml
conda activate banmo-cu113
# install pytorch3d (takes minutes), kmeans-pytorch
pip install -e third_party/pytorch3d
pip install -e third_party/kmeans_pytorch
# install detectron2
python -m pip install detectron2 -f \
https://dl.fbaipublicfiles.com/detectron2/wheels/cu113/torch1.10/index.html
</details>
<details><summary>[B. torch1.7+cu110]</summary>
# clone repo
git clone git@github.com:facebookresearch/banmo.git --recursive
cd banmo
# install conda env
conda env create -f misc/banmo.yml
conda activate banmo
# install kmeans-pytorch
pip install -e third_party/kmeans_pytorch
# install detectron2
python -m pip install detectron2 -f \
https://dl.fbaipublicfiles.com/detectron2/wheels/cu110/torch1.7/index.html
</details>
Data
We provide two ways to obtain data. The easiest way is to download and unzip the pre-processed data as follows.
<details><summary>[Download pre-processed data]</summary>We provide preprocessed data for cat and human.
Download the pre-processed rgb/mask/flow/densepose
images as follows
# (~8G for each)
bash misc/processed/download.sh cat-pikachiu
bash misc/processed/download.sh human-cap
</details>
<details><summary>[Download raw videos]</summary>
Download raw videos to ./raw/
folder
bash misc/vid/download.sh cat-pikachiu
bash misc/vid/download.sh human-cap
bash misc/vid/download.sh dog-tetres
bash misc/vid/download.sh cat-coco
</details>
To use your own videos, or pre-process raw videos into banmo format, please follow the instructions here.
PoseNet weights
<details><summary>[expand]</summary>Download pre-trained PoseNet weights for human and quadrupeds
mkdir -p mesh_material/posenet && cd "$_"
wget $(cat ../../misc/posenet.txt); cd ../../
</details>
Demo
This example shows how to reconstruct a cat from 11 videos and a human from 10 videos. For more examples, see here.
<details><summary>Hardware/time for running the demo</summary>The short schedule takes 4 hours on 2 V100 GPUs (+SSD storage). To reach higher quality, the full schedule takes 12 hours. We provide a script that use gradient accumulation to support experiments on fewer GPUs / GPU with lower memory.
</details> <details><summary>Setting good hyper-parameter for videos with various length</summary>When optimizing videos with different lengths, we found it useful to scale batchsize with the number of frames. A rule of thumb is to set "num gpus" x "batch size" x "accu steps" ~= num frames. This means more video frames needs more GPU memory but the same optimization time.
</details> <details><summary>Try pre-optimized models</summary>We provide pre-optimized models
and scripts to run novel view synthesis and mesh extraction (results saved at tmp/*all.mp4
). Also see this Colab for NVS.
# download pre-optimized models
mkdir -p tmp && cd "$_"
wget https://www.dropbox.com/s/qzwuqxp0mzdot6c/cat-pikachiu.npy
wget https://www.dropbox.com/s/dnob0r8zzjbn28a/cat-pikachiu.pth
wget https://www.dropbox.com/s/p74aaeusprbve1z/opts.log # flags used at opt time
cd ../
seqname=cat-pikachiu
# render novel views
bash scripts/render_nvs.sh 0 $seqname tmp/cat-pikachiu.pth 5 0
# argv[1]: gpu id
# argv[2]: sequence name
# argv[3]: path to the weights
# argv[4]: video id used for pose traj
# argv[5]: video id used for root traj
# Extract articulated meshes and render
bash scripts/render_mgpu.sh 0 $seqname tmp/cat-pikachiu.pth \
"0 5" 64
# argv[1]: gpu id
# argv[2]: sequence name
# argv[3]: weights path
# argv[4]: video id separated by space
# argv[5]: resolution of running marching cubes (use 256 to get higher-res mesh)
</details>
1. Optimization
<details><summary>[cat-pikachiu]</summary>seqname=cat-pikachiu
# To speed up data loading, we store images as lines of pixels).
# only needs to run it once per sequence and data are stored
python preprocess/img2lines.py --seqname $seqname
# Optimization
bash scripts/template.sh 0,1 $seqname 10001 "no" "no"
# argv[1]: gpu ids separated by comma
# args[2]: sequence name
# args[3]: port for distributed training
# args[4]: use_human, pass "" for human cse, "no" for quadreped cse
# args[5]: use_symm, pass "" to force x-symmetric shape
# Extract articulated meshes and render
bash scripts/render_mgpu.sh 0 $seqname logdir/$seqname-e120-b256-ft2/params_latest.pth \
"0 1 2 3 4 5 6 7 8 9 10" 256
# argv[1]: gpu id
# argv[2]: sequence name
# argv[3]: weights path
# argv[4]: video id separated by space
# argv[5]: resolution of running marching cubes (256 by default)
</details>
<details><summary>[human-cap]</summary>
seqname=adult7
python preprocess/img2lines.py --seqname $seqname
bash scripts/template.sh 0,1 $seqname 10001 "" ""
bash scripts/render_mgpu.sh 0 $seqname logdir/$seqname-e120-b256-ft2/params_latest.pth \
"0 1 2 3 4 5 6 7 8 9" 256
</details>
2. Visualization tools
<details><summary>[Tensorboard]</summary># You may need to set up ssh tunneling to view the tensorboard monitor locally.
screen -dmS "tensorboard" bash -c "tensorboard --logdir=logdir --bind_all"
</details>
<details><summary>[Root pose, rest mesh, bones]</summary>
To draw root pose trajectories (+rest shape) over epochs
# logdir
logdir=logdir/$seqname-e120-b256-init/
# first_idx, last_idx specifies what frames to be drawn
python scripts/visualize/render_root.py --testdir $logdir --first_idx 0 --last_idx 120
Find the output at $logdir/mesh-cam.gif
.
During optimization, the rest mesh and bones at each epoch are saved at $logdir/*rest.obj
.
To visualize 2d-2d and 2d-3d matchings of the latest epoch weights
# 2d matches between frame 0 and 100 via 2d->feature matching->3d->geometric warp->2d
bash scripts/render_match.sh $logdir/params_latest.pth "0 100" "--render_size 128"
2d-2d matches will be saved to tmp/match_%03d.jpg
.
2d-3d feature matches of frame 0 will be saved to tmp/match_line_pred.obj
.
2d-3d geometric warps of frame 0 will be saved to tmp/match_line_exp.obj
.
near-plane frame 0 will be saved to tmp/match_plane.obj
.
Pose code visualization will be saved at tmp/code.mp4
.
Render novel views at the canonical camera coordinate
bash scripts/render_nvs.sh 0 $seqname logdir/$seqname-e120-b256-ft2/params_latest.pth 5 0
# argv[1]: gpu id
# argv[2]: sequence name
# argv[3]: path to the weights
# argv[4]: video id used for pose traj
# argv[5]: video id used for root traj
Results will be saved at logdir/$seqname-e120-b256-ft2/nvs*.mp4
.
Render depth and color of the canonical view over optimization iterations
bash scripts/visualize/nvs_iter.sh 0 logdir/$seqname-e120-b256-init/
# argv[1]: gpu id
# argv[2]: path to the logdir
Results will be saved at logdir/$seqname-e120-b256-init/vis-iter*.mp4
.
Common install issues
<details><summary>[expand]</summary>- Q: pyrender reports
ImportError: Library "GLU" not found.
- install
sudo apt install freeglut3-dev
- install
- Q: ffmpeg reports
libopenh264.so.5
not fund- resinstall ffmpeg in conda
conda install -c conda-forge ffmpeg
- resinstall ffmpeg in conda
Note on arguments
<details><summary>[expand]</summary>- use
--use_human
for human reconstruction, otherwise it assumes quadruped animals - use
--full_mesh
to disable visibility check at mesh extraction time - use
--noce_color
at mesh extraction time to assign radiance instead canonical mapping as vertex colors. - use
--queryfw
at mesh extraction time to extract forward articulated meshes, which only needs to run marching cubes once. - use
--use_cc
maintains the largest connected component for rest mesh in order to set the object bounds and near-far plane (by default turned on). Turn it off with--nouse_cc
for disconnected objects such as hands. - use
--debug
to print out the rough time each component takes.
Acknowledgement
<details><summary>[expand]</summary>Volume rendering code is borrowed from Nerf_pl. Flow estimation code is adapted from VCN-robust. Other external repos:
- Detectron2 (modified)
- SoftRas (modified, for synthetic data generation)
- Chamfer3D (for evaluation)
License
<details><summary>[expand]</summary>- code: CC-BY-NC 4.0. See the LICENSE file.
- dataset
- CC0: cat-pikachiu, cat-coco, dog-tetres, human-cap
- Pexels free license: penguin
- Turbosquid license: hands, eagle
- the final dataset is modified from those 3D assets.
- AMA comes without a license
- We thank the artists for sharing theirs videos and 3D assets.