Home

Awesome

Build Status

About

This is a library for calling C function and manipulating C types from lua. It is designed to be interface compatible with the FFI library in LuaJIT (see http://luajit.org/ext_ffi.html). It can parse C function declarations and struct definitions that have been directly copied out of C header files and into lua source as a string.

This is a fork of https://github.com/jmckaskill/luaffi

Source

https://github.com/facebook/luaffifb

Platforms

Currently supported:

Runs with Lua 5.1, 5.2, and 5.3

Build

In a terminal:

git clone https://github.com/facebook/luaffifb
cd luaffifb
luarocks make

Documentation

This library is designed to be source compatible with LuaJIT's FFI extension. The documentation at http://luajit.org/ext_ffi.html describes the API and semantics.

Pointer Comparison

Use ffi.NULL instead of nil when checking for NULL pointers.

  ffi.new('void *', 0) == ffi.NULL -- true

Known Issues

How it works

Types are represented by a struct ctype structure and an associated user value table. The table is shared between all related types for structs, unions, and functions. It's members have the types of struct members, function argument types, etc. The struct ctype structure then contains the modifications from the base type (eg number of pointers, array size, etc).

Types are pushed into lua as a userdata containing the struct ctype with a user value (or fenv in 5.1) set to the shared type table.

Boxed cdata types are pushed into lua as a userdata containing the struct cdata structure (which contains the struct ctype of the data as its header) followed by the boxed data.

The functions in ffi.C provide the cdata and ctype metatables and ffi.* functions which manipulate these two types.

C functions (and function pointers) are pushed into lua as a lua c function with the function pointer cdata as the first upvalue. The actual code is JITed using dynasm (see call_x86.dasc). The JITed code does the following in order:

  1. Calls the needed unpack functions in ffi.C placing each argument on the HW stack
  2. Updates errno
  3. Performs the C call
  4. Retrieves errno
  5. Pushes the result back into lua from the HW register or stack