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Monicelli 2.x "Cofandina"

This all-new release mainly brings several improvements to the code that make it easier to hack and build new features. In addition to that:

What's Monicelli anyway?

Monicelli is an esoterical programming language based on the so-called "supercazzole" from the movie Amici Miei, a masterpiece of the Italian comedy.

Over the past few years I have tried to render the idea of "supercazzola" to non-Italian speakers, with little success. The closest I got was by describing it as "comically deceptive gibberish", which sadly does not capture the true essence of what a "supercazzola" (spelled "supercazzora" according to some) is. I'm still open to suggestions on how to better present Monicelli (the language) to the international public.

Compilation

A part of the Monicelli compiler (the lexer) is generated using ragel, which you will need to have installed. If this is not the case, the configuration script will warn you. Monicelli is developed with version 6.8, but any sufficiently recent release should do just fine.

You will also need to have CMake and LLVM development libraries installed. Newer versions might or might not work. You can tell CMake to look for a specific version by setting the MONICELLI_LLVM_VERSION variable:

$ cmake -DMONICELLI_LLVM_VERSION=15

Note: Some distributions require you to install the headers libz separately.

The minimum and maximum versions of the tools and libraries can and will change in time. Just let CMake perform all the version checks for you.

A typical Makefile-based build workflow would be:

$ cd monicelli/
$ mkdir build/
$ cd build/
$ cmake .. -DCMAKE_INSTALL_PREFIX="$HOME/mcc"
$ make all install

If your tools are installed in non-standard locations (e.g. Homebrew on Mac OS X), you can alter the search path with:

$ PATH=/path/to/ragel cmake ..

mcc statically links LLVM, once compiled it will only depend on the C++ runtime and on libz.

Note for non-POSIX platforms (like Windows)

The external linker is called using fork+exec for simplicity. This means that this part of the workflow will not work on non-POSIX systems, such as Windows. There, you will need to disable this feature at build time. You will only get object files (.o) that you will have to link, including a C runtime library, by yourself.

You can disable the invocation of an external linker and make mcc compilable on Windows during CMake configuration by forcing the appropriate flag to OFF:

$ cmake .. -DMONICELLI_LINKER=OFF

Tested platforms

The reference OS for building and testing Monicelli is the most recent Ubuntu LTS. If the build is broken there, then it's a bug. It should also compile on Windows, as well as many more POSIX systems, including Mac OS X. If you needed a patch to compile Monicelli on your favourite platform, please send us a pull request!

Usage

Monicelli build an executable by default on POSIX systems (such as Linux, Mac OS X). Linking requires an external C compiler, anything decently modern and standard-conformant should do.

A typical invocation is very similar to what you would expect from your C compiler:

$ mcc example.mc -o example
$ ./example

Please be aware that the Monicelli compiler depends on the availability of a C compiler and stdlib, although this dependency should be available on virtually all platforms where you might think to run mcc.

Language overview

The original specification can be found in Specification.txt, and was initially conceived by my colleagues and dear friends Alessandro Barenghi, Michele Tartara and Nicola Vitucci, to whom goes my gratitude.

Their proposal was meant to be an elaborate joke and is not complete. This project is an ongoing effort to produce a rigorous specification for the language and implement a compiler, which implies filling gaps and ambiguities with sensible choices.

Statements have no terminator, i.e. no semicolon ; or the like. A single statement can be split across multiple lines and multiple statements can be grouped on the same line. However, keywords consisting of multiple space-separed words cannot be split on multiple lines.

A comma might be inserted after each statement, if it fits the sentence ;)

Accented letters can be replaced by the non-accented letter followed by a backtick `, although the use of the correct Italian spelling is strongly encouraged for maximizing the antani effect.

Getting started real quick

For those of you who want to get to the code ASAP, the examples/ folder contains a set of programs covering most of the features of the language.

Main

The entry point of the program (the "main") is identified by the phrase:

Lei ha clacsonato

which marks the beginning of the supercazzola (i.e. of the program).

A value can be returned by using the the following statement:

vaffanzum <expression>!

optionally, no value might be returned with:

vaffanzum!

Expressions

The usual operators are given, but spelled as words to best fit in sentences. They are directly mapped on usual operators as follows:

FormMaps to
più+
meno-
per*
diviso/
maggiore di>
minore di<
maggiore uguale a/di>=
minore uguale a/di<=

So 2 più 4 means 2 + 4. maggiore o uguale is admitted as alternate form of the >= operator, same for minore o uguale.

When evaluating binary expressions whose operands have different types, the type of the result will be the less restrictive between the two. This ensures that no loss takes place when evaluating an expression.

Binary shift

Binary shift operators have a slighly different syntax:

<what> con scappellamento a <direction> per <bits>

which is equivalent to what >> bits or what << bits, depending on the direction, which is specified as follows:

PhraseDirection
destraright
sinistraleft

as you might have noticed, those are simply the translation in Italian of "left" and "right". For instance:

antani con scappellamento a sinistra per 2

maps to antani << 2.

It goes without saying, other expression can be used instead of numbers. Also, the usual precedence rules apply.

There is no syntax for braces in Monicelli.

Variables

A variable name can contain numbers, upper and lower case character and must not start with a number (the usual rules, that's it).

A variable might be prefixed with an article to fit a sentence. The compiler does not check concordance with the following name, but accepts any article of the Italian language: il, lo, la, i, gli, le, un, una dei, delle, l', un'. For instance, cappello and il cappello refer to the same variable.

Consequently, the articles above cannot be used as variable names.

Assignment

A value can be assigned to a variable with the following statement:

<varname> come fosse <expression>

the alternate spelling come se fosse can be used as well.

The <expression> initializer is casted to the declared type of the variable, even if the cast will cause some loss. This feature can be (ab)used to introduce C-style casts too.

Declaration

Variables can be declared in any scope. There are 5 variable types, which are directly mapped on C++/C99 types as follows:

Type nameMapped C typeSize
Necchiint64bit
Mascettichar8bit
Perozzifloat32bit
Melandribool-
Sassarolidouble64bit

A variable is declared with the following statement:

voglio <varname>, <type>

an initialization value can be provided:

voglio <varname>, <type> come se fosse <expression>

for instance:

voglio antani, Necchi come se fosse 4

declares a variables called antani of type Necchi (int) and initializes it to 4.

Input/Output

Variables and expressions can be printed with the statement:

<expression> a posterdati

Conversely, a variable might be read from input using:

mi porga <varname>

Loop

There is only one loop construct, equivalent to a C do {} while();, which is defined as follows:

stuzzica
    <statements>
e brematura anche, se <condition>

For example:

voglio antani, Necchi come se fosse 10
stuzzica
    antani come fosse antani meno 1
e brematura anche, se antani maggiore di 0

maps to:

int antani = 10;
do {
    antani = antani - 1;
} while (antani > 0);

brematura might be replaced by its alternate form prematura

Branch

The branch construct encompasses both the features of an if and a switch. The best way to explain it is by comparing its various forms to the corresponding C translation.

This is the general form:

che cos'è <variable>?
    <condition>:
        <statements>
    o magari <condition>:
        <statements>
    o tarapia tapioco:
        <statement>
e velocità di esecuzione

where <condition> might be either a value or a semi-expression, that is an operator followed by any expression. For instance:

che cos'è il genio?
    intuizione:
        genio come se fosse genio meno 1
    o magari intuizione diviso 2:
        genio come se fosse genio più 1
    o magari maggiore di mobiletto per due:
        genio come se fosse genio per 2
    o tarapia tapioco:
        genio come se fosse 2
e velocità di esecuzione

maps to:

if (genio == intuizione) { 
    genio = genio - 1;
} else if (genio == (intuizione / 2)) {
    genio = genio + 1;
} else if (genio > (mobiletto * 2)) {
    genio = genio * 2;
} else {
    genio = 2;
}

The statement can emulate an if () {} else {}:

che cos'è il genio?
    maggiore di mobiletto:
        genio come se fosse 2
    o tarapia tapioco:
        genio come se fosse 0
e velocità di esecuzione

Placing multiple o <condition>: block is similar to a chain of else if in C.

The o tarapia tapioco block can be omitted:

che cos'è il genio?
    maggiore di mobiletto:
        genio come se fosse 2
e velocità di esecuzione

Finally, here is the equivalent of a switch () {}:

che cos'è il genio?
    1:
        genio come se fosse 2
    o magari 2:
        genio come se fosse 7
    o tarapia tapioco:
        genio come se fosse 9
e velocità di esecuzione

where the o tarapia tapioco part is like the default block.

Functions

Note: the alternate spelling supercazzora might be used in place of supercazzola wherever the latter appears.

Declaration

A function is declared with the blinda la supercazzola statement:

blinda la supercazzola [<type>] <name> [con <param> <type>[, <param> <type>...]] o scherziamo?
    <statements>

Where <type> can be omitted for a void function. For instance:

blinda la supercazzola Necchi antanizzata con alfio Mascetti o scherziamo?
    vaffanzum alfio meno 2!

is a function of type Necchi, taking one argument of type Mascetti. Multiple arguments must be comma-separed, like in:

blinda la supercazzola Necchi antanizzata con alfio Mascetti, barilotto Necchi o scherziamo?
    vaffanzum alfio meno 2!

which is a function of type Necchi, taking two arguments of type Mascetti and Necchi. It maps to:

int antanizzata(char alfio, int barilotto) {
    return alfio - 2;
}

Finally, this:

blinda la supercazzola antanizzata o scherziamo?
    vaffanzum!

is a void function taking no arguments and becomes:

void antanizzata() {
    return;
}

Functions cannot be nested and can be declared before or after the main in any order. mcc will not check that a return statement is always reachable inside a non-void function. Failing to return a value leads to undefined behaviour.

A function might be declared with no body, in which case it's treated as a prototype. A prototype makes the function signature known to the compiler, and it signals that the function is implemented in another file.

Invocation

A function is called with the brematurata la supercazzola statement:

brematurata la supercazzola <name> [con <expression>[, <expression>...] o scherziamo?

Functions might be called inside expressions. For instance, this:

antani come se fosse brematurata la supercazzola alfio con barilotto diviso 3 o scherziamo? per 2

maps to:

antani = alfio(barilotto / 3) * 2;

Exceptions

The program might be aborted immediately with the statement:

avvertite don ulrico

there are no arguments.

Assertions

An assertion block will evaluate its expression and trigger an error message if it is found to be 0 (logical false). An assertion is stated as:

ho visto <expression>!

Comments

Any character after bituma is ignored until a line break is encountered. For instance, in:

antani come se fosse 4 bituma, scusi, noi siamo in quattro

, scusi, noi siamo in quattro is ignored.

Comments are useful to fill the "supercazzola" and make it more readable, since any word (including reserved words) can be inserted into it.

Meta comments

In addition to line comments, there are meta comments. A meta comment starts with an hash sign # and continues until a line break is encountered, as an ordinary comment.

They have a different graphical symbol, which can be immediately spotted inside a long "supercazzola". Also, ordinary comments can and should be used in an improper way to fill the sentence, meta comments provide a mechanism for distiguishing "real" comments.

Reserved words and phrases

The following phrases are currently reserved with no assigned usage. They cannot be used as variable identifiers, even if they do not serve any other purpose in the current language revision.