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ESP-IDF Eclipse Plugin (Espressif-IDE)

ESP-IDF Eclipse Plugin brings developers an easy-to-use Eclipse-based development environment for developing ESP32-based IoT applications. It provides better tooling capabilities, which simplifies and enhances standard Eclipse CDT for developing and debugging ESP32 IoT applications. It offers advanced editing, compiling, flashing and debugging features with the addition of Installing the tools, SDK configuration and CMake editors.

The plug-in runs on macOS, Windows and Linux platforms.

Note: Espressif-IDE 3.0 and higher supports ESP-IDF 5.x and above

To get a quick understanding of ESP-IDF and Eclipse plugin features, check our session which was presented in <a href= "https://youtu.be/CbPX3q7LeBc">EclipseCon 2020</a>.

Table Of Contents

<details open> <summary>Get Started</summary> </details> <details open> <summary>Other IDE Features</summary> </details>

<a name="Installation"></a>

Installation

We recommend using the Espressif-IDE instead of the Eclipse CDT + IEP Plugin update approach to avoid the hassles of updating.

Espressif-IDE for Windows

Espressif-IDE for macOS and Linux

If you plan to use Eclipse CDT and update it through the IDF Eclipse plugin, please ensure that you download the supported version for your operating system from <a href= "https://www.eclipse.org/downloads/packages/release/2023-12/r/eclipse-ide-cc-developers">here </a>.

<a name="Prerequisites"></a>

Prerequisites

The minimum requirements for running the Espressif-IDE are below.

Note: Make sure Java, Python and Git are available on the system environment PATH.

<a name="GettingStarted"></a>

Installing IDF Plugin using update site URL

You can install the IDF Eclipse plugin into an existing IDE using the update site URL. First, add the release repository URL as follows:

  1. Go to Help > Install New Software.
  2. Click Add…, and in the pop-up window:
  3. Select Espressif IDF from the list and proceed with the installation.

For adding beta and nightly builds, you can use the following update site urls.

Note: While the screenshots are captured on macOS, the installation instructions are applicable to Windows, Linux, and macOS.

<a name="InstallTools"></a>

Installing ESP-IDF

Please follow the instructions below for installing ESP-IDF in the Espressif-IDE.

  1. Go to Espressif > ESP-IDF Manager. The following editor will open

  2. Click on Add ESP-IDF button. From the screen shown above you can choose an already downloaded ESP-IDF Directory or you can select and download directly from the given dialog. The Git and Python must be installed and if it is configured in system PATH it will be preloaded in the given view. If not you can Browse to the directory and select the proper executables.

  3. Click on Finish which will be enabled after all the paths and executables are properly configured.

Note Please note that the python executable is not the one from the virtual environment created from the installation of the ESP-IDF via other means like from CLI. If you are selecting an already installed ESP-IDF directory IDE will automatically pick up the python once you have installed the tools. To configure an existing ESP-IDF:

After you have clicked Finish you will see the progress on console for the tools getting installed. Once the installation is done and this is the very first set of ESP-IDF installed in the IDE it will be activated as well and you will see a similar entry in the editor for ESP-IDF Manager

You can add as many version of ESP-IDF as you want but only one of the version can be set active and that will be used to compile and index projects in your workspace. This new feature can help you in swithcing between versions in the workspace easily.

Lets take a look at how the multiple versions will look like. You have to follow the same steps as done previously to add another ESP-IDF version to the IDE.

To activate any specific version simply click on the radio button next to it in the Active column.

The refresh button in last column for the active ESP-IDF version can be used to reload any changes in the directory you made.

Note Please note that you can not delete an active ESP-IDF Version you need to activate another version before deleting that.

<a name="NewProjectUsingDefault"></a>

Create a new Project

  1. Make sure you are in C/C++ Perspective.
  2. Go to File > New > Espressif IDF Project
  3. Provide the Project name (The ESP-IDF build system does not support spaces in the project path).
  4. Click Finish.

To create a project using existing ESP-IDF templates, please refer to this.

Note: You may see numerous unresolved headers and symbols errors in the editor, and these will only be resolved after the build process.

<a name="ConfigureLaunchTarget"></a>

Configuring build target

Next, you should select the ESP target for your project. By default, the launch target drop-down will display all the supported targets by the plugin.

<img width="769" alt="target" src="https://github.com/espressif/idf-eclipse-plugin/assets/8463287/8d85c547-5cd3-4c10-8ca2-9bb5d69b4bce">

However, if you would like to add a target that is not available in the launch target drop-down, please follow the instructions below.

  1. Click on the launch target dropdown.
  2. Select New Launch Target.
  3. Select ESP Target.
  4. Provide properties for the target where you would like to launch the application. Enter a Name for the target and select the Serial Port your ESP device is connected to on your machine.

<a name="BuildApplication"></a>

Compiling the Project

  1. Select a project from the Project Explorer.
  2. Select Run from the first drop-down, which is called Launch Mode.
  3. Select your application from the second drop-down, which is called Launch Configuration(Auto-detected).
  4. Select a target from the third drop-down, which is called Launch Target.
  5. Now click on the Build button to start with a build process.

<a name="FlashApplication"></a>

Flashing the Project

Flash operation can be initiated with just a click of a launch button and it's auto-configured to flash the application with the default flash command i.e, idf.py -p PORT flash.

<img width="767" alt="flash" src="https://github.com/espressif/idf-eclipse-plugin/assets/8463287/3249c01b-af23-4863-811f-c3959008f257">

To provide the customized flash arguments, please follow this link for further instructions.

To configure flashing via JTAG, please refer to this <a href="https://github.com/espressif/idf-eclipse-plugin/tree/master/docs_readme/JTAG%20Flashing.md"> JTAG Flashing guide</a>.

<a name="ConfigureLaunchTerminal"></a>

Viewing Serial Output

To see the serial output in Eclipse, we need to configure the ESP-IDF Serial Monitor to connect to the serial port. This is integrated with the IDF Monitor. Please check more details <a href="https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-guides/tools/idf-monitor.html#idf-monitor">here</a>.

<img width="279" alt="monitor" src="https://github.com/espressif/idf-eclipse-plugin/assets/8463287/993a1fa2-9c6e-4b0e-a245-713df30331e7">
  1. Click on the Open a Terminal icon from the toolbar.
  2. Choose ESP-IDF Serial Monitor from the terminal drop-down.
  3. Select Serial Port for your board if it's not detected.
  4. Configure serial monitor filter options for output filtering.
  5. Click on OK to launch the terminal, which will listen to the USB port.

ESP-IDF Serial Monitor Settings

ESP-IDF Serial Monitor will allow you to configure the default settings of the serial monitor character limit and number of lines.

  1. Navigate to Espressif from the Eclipse Preferences.
  2. Click on ESP-IDF Serial Monitor Settings.
  3. Provide Console Line Width and Limit Console Output.

<a name="debugging"></a>

Debugging the Project

In most cases, only two things are required to start debugging an esp-idf project:

  1. Create a debug configuration
  2. Check whether the board in the created configuration corresponds to the board in use.

Note: If you're using Windows, you may need to install drivers using Zadig to run a debug session successfully. For detailed instructions, please refer to this guide.

The fastest way to create a debug configuration is to expand the configuration list in the launch bar and click New Launch Configuration.... Then select ESP-IDF GDB OpenOCD Debugging -> Double Click or Next. After that, the preview for the new debug configuration will open where it's necessary to check the board.

After creating the debug configuration, you can go ahead and debug the project. Select the configuration you just created, select debug mode, and click on the "Debug" icon to start debugging:

Debugging_process

To learn more about the debug configuration, please refer to <a href="https://github.com/espressif/idf-eclipse-plugin/tree/master/docs_readme/OpenOCD%20Debugging.md">GDB OpenOCD Debugging</a>.

Other IDE Features

<a name="NewProjectUsingTemplates"></a>

Create a new project using ESP-IDF Templates

  1. Make sure you're in C/C++ Perspective.
  2. Go to File > New > Espressif IDF Project (If you don't see this, please reset the perspective from Window > Perspective > Reset Perspective..).
  3. Provide the Project name.
  4. Click Next.
  5. Check Create a project using one of the templates.
  6. Select the required template from the tree.
  7. Click Finish.

Note: You will see a lot of unresolved inclusion errors in the editor and those will be resolved only after the build.

<a name="projectconfigure"></a>

SDK Configuration editor

Project configuration is held in a single file called sdkconfig in the root directory of the project. This configuration file can be modified using SDK Configuration Editor

To launch the SDK Configuration editor:

  1. Navigate to sdkconfig file.
  2. Double-click on the file to launch the SDK configuration editor.
  3. Use Ctrl+S or Command+S based on the OS environment to save the changes. You can also use Eclipse Save button from the toolbar.
  4. To revert the sdkconfig editor changes, you can either close the editor without saving them or you can right-click on the sdkconfig file and select Load sdkconfig menu option to revert the changes from the editor.

<a name="lspeditor"></a>

LSP Editor

Starting with Espressif IDE 3.0.0, the default code editor is the LSP Editor, which differs in several ways from the previous default editor. Below are the most notable differences:

Formatting

To customize the formatting, open the .clang-format file located in your project. By default, the file contains the following content:

BasedOnStyle: LLVM
UseTab: Always
IndentWidth: 4
TabWidth: 4
PackConstructorInitializers: NextLineOnly
BreakConstructorInitializers: AfterColon
IndentAccessModifiers: false
AccessModifierOffset: -4

You can also disable formatting for specific folders by using the DisableFormat: true option. For example, if you want to disable formatting for the managed_components folder in a project structured like this:

project
 - managed_components
        - .clang-format  
 - main
 - .clang-format

Add the DisableFormat: true option to the .clang-format file located in the managed_components folder. This flag tells ClangFormat to completely ignore this specific .clang-format file and its formatting rules within the managed-components directory.

For more information about available style options, refer to the Clang-Format Style Options guide.

Search

The “search text” option in the right-click menu is currently unavailable in the LSP-based C/C++ Editor. However, you can use the toolbar menu Search > Text > Workspace as a workaround. <a name="cmakeproject"></a>

Inlay Hints

The LSP Editor has inlay hints enabled by default. If you prefer not to use them, you can disable this feature by editing the .clangd file:

CompileFlags:
  CompilationDatabase: build
  Remove: 
    - -m*
    - -f*

InlayHints:
  Enabled: No

Searching ESP-IDF Components

To browse ESP-IDF components, follow these steps:

Creating a Virtual Folder

It is recommended to always create a new project instead of modifying your current one to avoid unnecessary Git files and error markers created by the indexer for the components folder. As both the projects will be in the same workspace, you should be able to search anywhere within your workspace.

<a name="cmakeproject"></a>

CMake Editor

CMake Editor Plug-in is integrated with IDF Plugin for editing CMake files such as CMakeLists.txt. It provides syntax coloring, CMake command content assist, and code templates.

CMake editor preferences can be controlled using Eclipse > Preferences > CMakeEd.

<a name="sizeanalysiseditor"></a>

ESP-IDF Application Size Analysis

The Application Size Analysis editor provides a way to analyze the static memory footprint of your application. It has two sections:

Details table viewer also provides you with searching and sorting capabilities on various columns.

To launch the Application Size Analysis editor:

  1. Right-click on the project.
  2. Select ESP-IDF > Application Size Analysis menu option to launch the editor.

Application Size Analysis - Overview

Application Size Analysis - Details

<a name="idfterminal"></a>

ESP-IDF Terminal

This would launch a local terminal with all the environment variables which are set under Preferences > C/C++ > Build > Environment. The default working directory would be either the currently selected project or IDF_PATH if there is no project selected.

The terminal PATH is also configured with esptool, espcoredump, partition_table, and app_update component paths so that it will be handy to access them directly from the ESP-IDF terminal.

To launch the ESP-IDF Terminal:

<a name="espidfcomponents"></a>

Installing ESP-IDF Components

You can install the ESP-IDF Components directly into your project from the available components online. Follow the steps below:

Already added components are also shown but the Install button changes text to Already Added and is disabled.

<a name="configureEnvironmentVariables"></a>

Configuring Environment Variables

All the required environment variables are automatically configured by the IDE during the ESP-IDF and Tools installation process (Espressif > ESP-IDF Manager > Add ESP-IDF). You can verify them in the Preferences page under C/C++ > Build > Environment.

Configuring Toolchains

We need to tell Eclipse CDT what core build toolchain and CMake toolchain to use to build the project. However, this will be auto-detected if you've installed the tools using the Espressif > ESP-IDF Manager > Add ESP-IDF option from IDE.

If these toolchains are not detected for any reason, please follow the step-by-step instructions below to add a new toolchain.

<a name="ConfigureToolchains"></a>

Configuring Core Build Toolchains

  1. Open Eclipse Preferences.

  2. Navigate to C/C++ > Core Build Toolchains preference page.

  3. Click on Add.. from the user-defined toolchains tables.

  4. Select GCC as a toolchain type.

  5. Click on Next.

  6. Provide the GCC toolchain settings:

    • Compiler: /Users/user-name/esp/xtensa-esp32-elf/bin/xtensa-esp32-elf-gcc,
    • Operating System: esp32,
    • CPU Architecture: xtensa

<a name="ConfigureCMakeToolchain"></a>

Configuring CMake Toolchain

We now need to tell CDT which toolchain to use when building the project. This will pass the required arguments to CMake when generating the Ninja files.

  1. Navigate to C/C++ > CMake preference page.
  2. Click Add... and this will launch the New CMake toolchain configuration dialog.
  3. Browse CMake toolchain Path. Example: /Users/user-name/esp/esp-idf/tools/cmake/toolchain-esp32.cmake.
  4. Select GCC Xtensa toolchain compiler from the drop-down list. Example: esp32 xtensa /Users/user-name/esp/xtensa-esp32-elf/bin/xtensa-esp32-elf-gcc.

Note: Eclipse CDT has a bug in saving the toolchain preferences, hence it's recommended to restart Eclipse before we move further configuring the launch target.

<a name="SelectDifferentToolchain"></a>

Selecting Clang Toolchain

  1. After creating a new project, edit the project configuration image
  2. Go to the Build Settings tab and select clang toolchain there: image

Note: Clang toolchain now is an experimental feature and you may face some build issues due to the incompatibility of esp-idf. Below is a description of how to fix the most common build issue on the current ESP-IDF master (ESP-IDF v5.1-dev-992-gaf28c1fa21-dirty). To work around clang build errors please refer to this.

<a name="customizeLaunchConfig"></a>

Launch Configuration

To provide the customized launch configuration and flash arguments, please follow the step-by-step instructions below.

  1. Click on the Launch Configuration edit button.
  2. Switch to the Main tab.
  3. Specify the Location where this application has to run. Since idf.py is a Python file, will configure the Python system path. Example:${system_path:python}.
  4. Specify the Working directory of the application. Example: ${workspace_loc:/hello_world}.
  5. In additional arguments, provide a flashing command which will run in the specified working directory.
  6. Flash command looks like this: /Users/user-name/esp/esp-idf/tools/idf.py -p /dev/cu.SLAB_USBtoUART flash.
  7. Click OK to save the settings.
  8. Click on the Launch icon to flash the application to the selected board.

<a name="changeLanguage"></a>

Changing Language

To change the plugin language a menu is provided to show the list of available languages for the plugin.

  1. Click on the Espressif menu from the menu bar.
  2. Select the Change Language from the drop-down menu.
  3. From the sub menu select the language you want.
  4. IDE will restart with the selected language.

Remember this will only change the language of the Eclipse if the required language bundles for the selected language are installed or else only the plugin interfaces will be changed.

<a name="troubleshooting"></a>

Troubleshooting

Suggestions for Solving Errors from ESP-IDF by Hints Viewer

If you run into a problem during a build, chances are that there is a hint for this error in the ESP-IDF hint database, which is stored in tools/idf_py_actions/hints.yml of ESP-IDF. The ESP-IDF Eclipse plugin provides a hint viewer where you can type an error message and find a hint for it. Prerequisites for it is to have hints.yml, which is available from ESP-IDF v5.0 and higher. If you are using lower versions of ESP-IDF, you can still use the hints viewer. To do it, you have to manually download the hints.yml file from here and put it to your esp-idf/tools/idf_py_actions/ path. To download a file from GitHub, right-click the Raw button and then Save as....

To open the hints viewer go to Windows -> Show View -> Other... -> Espressif -> Hints. You will see the following view: image

Now you can type or copy paste some error from the build log, for example: ccache error: Failed to create temporary file for esp-idf/libsodium/CMakeFiles/..../....: No such file or directory

image

Double-clicking on the row will give you a hint message, so you can clearly see it if it doesn't fit on your screen in the table view.

image

Error Log

The Error Log view captures all the warnings and errors logged by plug-ins. The underlying log file is a .log file stored in the .metadata subdirectory of the workspace.

The Error Log view is available in Window > Show View > Error Log.

To export the current log view content into a file, press the Export Log toolbar button or select Export Log... from the context menu. Then, enter a file name.

Always provide an error log when reporting an issue.

Console View Log

The Console View provides all the warnings and errors related to the current running process or build. To access the console view.

From the menu bar, Window > Show View > Console.

CDT Global Build Log

Go to Preferences > C/C++ > Build > Logging

Espressif IDF Tools Console

The Espressif IDF Tools Console is part of the Console view, this will be opened only during the installation of IDF tools from the Eclipse.

If you encounter any issue while installing the IDF tools using Espressif > ESP-IDF Tools Manager > Install tools, please check the Espressif IDF Tools Console to see the errors reported.

If this is not active, it can be switched by clicking on the Display Selected Console icon from the console view.

Heap Tracing

Please refer to <a href="https://github.com/espressif/idf-eclipse-plugin/tree/master/docs_readme/HeapTracing.md">this</a> doc.

<a name="installPluginsFromMarketPlace"></a>

Installing IDF Eclipse Plugin from Eclipse Market Place

Please follow the steps below to install IDF Eclipse Plugin from the Eclipse Market Place.

  1. In Eclipse, choose Help > Eclipse Market Place....
  2. Enter ESP-IDF Eclipse Plugin in the search box to find the plugin.
  3. Click on Install to follow the installation instructions.
  4. Restart the Eclipse.

<a name="installPluginsUsingLocalFile"></a>

Installing IDF Eclipse Plugin from Local Archive

  1. Download the latest update site archive for IDF Eclipse Plugin here - https://github.com/espressif/idf-eclipse-plugin/releases.
  2. In Eclipse, choose Help > Install New Software.
  3. Click Add… button.
  4. Select Archive from Add repository dialog and select the file com.espressif.idf.update-vxxxxxxx.zip.
  5. Click Add.
  6. Select Espressif IDF from the list and proceed with the installation.
  7. Restart the Eclipse.

<a name="upgradePlugins"></a>

How do I upgrade my existing IDF Eclipse Plugin?

If you are installing IDF Eclipse Plugin into your Eclipse for the first time, you first need to add the new release's repository as follows:

  1. Window > Preferences > Install/Update > Available Software Sites.
  2. Click Add.
  3. Enter the URL of the new repository https://dl.espressif.com/dl/idf-eclipse-plugin/updates/latest/.
  4. Click Ok.

If you've already installed IDF Eclipse Plugin using update site URL, you can get the latest changes by following the steps below:

  1. Help > Check for Updates.
  2. If updates are found, select Espressif IDF Plugins for Eclipse and deselect all other items.
  3. Click Next to proceed with the installation.

<a name="ImportProject"></a>

Importing an existing IDF Project

  1. Make sure you're in C/C++ Perspective.
  2. Right-click in the Project Explorer.
  3. Select Import.. Menu.
  4. Select Existing IDF Project from Espressif import wizard menu list.
  5. Click Next.
  6. Click on Browse... to choose an existing project location directory.
  7. Provide Project name if you wish you have a different name.
  8. Click Finish to import the selected project into Eclipse workspace as a CMake project.

<a name="importDebugLaunchConfig"></a>

Importing an existing Debug launch configuration

To import an existing launch configuration into Eclipse:

  1. Select Import... from the File menu.
  2. In the Import dialog box, expand the Run/Debug group and select Launch Configurations.
  3. Click on Next.
  4. Click on Browse... to select the required location in the local file system.
  5. Select the folder containing the launch files and then click OK.
  6. Select the checkboxes for the required folder and launch file.
  7. If you are replacing an existing configuration with the same name then select Overwrite existing launch configurations without warning.
  8. Click on Finish.

<a name="gdbStubDebugging"></a>

GDBStub Debugging

You can now use the GDBStub debugging inside our Eclipse plugin to help you diagnose and debug issues on chips via Eclipse when it is in panic mode.

To enable GDBStub debugging for a project:

  1. Launch the sdkconfig in project root by double-clicking on it which will open the configuration editor.

  2. Expand the Component Config section and select ESP System Settings. From the settings on the right for Panic Handler behaviour select the GDBStub on Panic option from the list.

Now you will be taken to the GDBStub debugger automatically when you connect the serial monitor and there is a panic for this example.

To use the GDBStub debugging for a project:

  1. Create a template hello_world project and add the following lines in the main c file.

    This is a global variable<br/>
    COREDUMP_DRAM_ATTR uint8_t global_var;
    
  2. Now add these two lines just above the esp_restart() function

    global_var = 25;
    assert(0);
    

The final file should be something like this:

Build and flash the project and launch the serial monitor. On line number 45, we are signaling for a failing assert which will put the chip in panic mode and when that line reaches, you will be prompted to switch the perspective to debug mode and the chip will be halted.

Remember that this is a panic mode and you cannot continue the execution from here, you will have to stop and restart the chip through IDF commands or simply restart the serial monitor.

You can view the registers stack trace and even view the value of variables in the stack frame.

To exit the debug session simply press stop button.

<a name="coreDumpDebugging"></a>

Core Dump Debugging

The IDF-Eclipse plugin allows you to debug the core dump if any crash occurs on the chip and the configurations are set. Currently only the UART core dump capture and debugging is supported.

To enable core dump debugging for a project:

  1. You need to enable it first in sdkconfig. Launch the sdkconfig in the project root by double-clicking on it which will open the configuration editor

  2. Click on the Core Dump from the settings on the left and select Data Destination as UART.

This will enable the core dump debugging and whenever you connect a serial monitor for that project if any crash occurs it will load the dump and open a debug perspective in Eclipse to let you diagnose the dump where you can view all the information in the core dump.

You can view the registers stack trace and even view the value of variables in stack frame.

To exit the debug session: simply press stop button.

<a name="deviceFirmwareUpgrade"></a>

Device Firmware Upgrade (DFU) through USB

Device Firmware Upgrade (DFU) is a mechanism for upgrading the firmware of devices through Universal Serial Bus (USB). There are a few requirements that need to be met:

GPIOUSB
20D+ (green)
19D- (white)
GNDGND (black)
+5V+5V (red)

After meeting the above requirements:

  1. The chip needs to be in bootloader mode for the detection as a DFU device and flashing. This can be achieved by pulling GPIO0 down (e.g. pressing the BOOT button), pulsing RESET down for a moment and releasing GPIO0. <a name="driversInstallation"></a>
  2. Install USB drivers (Windows only). The drivers can be installed by the Zadig tool.
    • Please make sure that the device is in download mode before running the tool and that it detects the device before installing the drivers.
    • The Zadig tool might detect several USB interfaces of the target. Please install the WinUSB driver for only that interface for which there is no driver installed (probably it is Interface 2) and don't re-install the driver for the other interface.
    • The manual installation of the driver in Device Manager of Windows is not recommended because the flashing might not work properly.

After meeting the above requirements, you are free to build and flash via DFU. How to use DFU:

  1. Edit the active launch configuration.
  2. In the main tab, select the Flash over DFU option.
  3. Select a suitable IDF target for DFU
  4. Now, if you use the build command, an extra file (dfu.bin) will be created, which can be used later for flashing.

DFU actions

Additional information, including common errors and known issues, is mentioned in this guide.

<a name="appLvlTracing"></a>

Application Level Tracing

ESP-IDF provides a useful feature for program behavior analysis called Application Level Tracing. IDF-Eclipse plugin has UI, that allows the use of start, and stop tracing commands and process received data. To familiarize yourself with this library, you can use the app_trace_to_host project or the app_trace_basic project if you are using esp-idf 5.1 and higher. These projects can be created from the plugin itself:

Before you start using application-level tracing, it is important to create a debug configuration for the project where you must select the board you are using in order to successfully start the OpenOCD server.

After the debug configuration is created, right-click on the project in the Project Explorer and click on ESP-IDF > Application Level Tracing:

It can take a while to open the application level tracing dialog because the OpenOCD server starts first, so you don't need to start it externally. At the very top of the application-level trace dialog, there are auto-configured fields that you can change for the trace start command.

Start command:

Additional information can be found here.

The next two fields Trace Processing Script and Start Parsing Command are used to parse the output file.

Note the Start parse button is disabled until a dump file is available. To generate it, click the Start button at the bottom of the dialog box. After you click, the button changes to Stop so that you can stop tracking.

When the output file is generated, you can click on Start parse button, and you will see the parsed script output in the Eclipse console:

<a name ="partitionTableEditor"></a>

Partition Table Editor UI for ESP-IDF

The Partition Table Editor command allows you to edit your partition table in a more convenient way, where you can see the supported types and subtypes and monitor the correctness of the entered data.

Steps:

  1. Go to Project Explorer, open any IDF Project where you want to have a customized partition table.

  2. In Project Explorer, right-click on the project and click on ESP-IDF > Partition Table Editor menu:

    partition_table_editor_3

    When opening the partition table editor for the selected project, you will see the standard editable content. Errors (if any) will be highlighted. You can hover your mouse over it to get a hint of what it is about:

    partition_table_editor_4

  3. Click "Save" or "Save and Quit" to save your changes.

To use a customized partition table:

  1. Go to sdkconfig and set Custom partition table CSV like below:

    partition_table_editor

<a name ="nvsTableEditor"></a>

NVS Table Editor

The NVS Table Editor helps to create a binary file based on key-value pairs provided in a CSV file. The resulting binary file is compatible with NVS architecture defined in ESP_IDF Non Volatile Storage. The expected CSV format is:

	key,type,encoding,value     <-- column header (must be the first line)
	namespace_name,namespace,,  <-- First entry must be of type "namespace"
	key1,data,u8,1
	key2,file,string,/path/to/file

Note: This is based on ESP-IDF NVS Partition Generator Utility.

Steps:

  1. Right-click on a project in the Project Explorer

  2. Click on the ESP-IDF > NVS Table Editor menu option:

    NVS Table Editor

  3. Make desired changes to CSV data

  4. Save changes by clicking the Save button. If everything is ok, you will see an information message at the top of the dialog:

    NVS_TABLE_EDITOR_2png

  5. Generate the partition binary (Choose encrypt to encrypt the binary and disable the generate key option to use your own key if desired). You will see an information message at the top of the dialog about the result of generated binaries. You can hover your mouse over it to read the whole message if it's too long:

    NVS_Table_Editor_4

    Note: If there are any errors, you will see them highlight, hover on the error icon to read more about the error. Also, you will see an error message at the top of the dialog if saving the CSV file is not successful:

    NVS_Table_editor_5

After all these steps, you should see nvs.csv and nvs.bin files in the project directory.

<a name ="writeFlashBinary"></a>

Write Binary to Flash

Binary data can be written to the ESP’s flash chip via ESP-IDF > Write Binary Data to Flash command accessible by right click on the project in the project explorer:

<img width="344" alt="Screenshot 2023-10-16 at 10 51 52" src="https://github.com/espressif/idf-eclipse-plugin/assets/24419842/186c8498-d779-4771-af53-e5bf09e29502">

After clicking this command, the Write Binary Data to Flash dialog box will open. Editable default values ​​are provided for binary path and offset. The correct offset can be checked by looking at the partition table via ESP-IDF > Partition Table Editor or manually by opening the partitions.csv file

<img width="591" alt="Screenshot 2023-10-16 at 10 51 27" src="https://github.com/espressif/idf-eclipse-plugin/assets/24419842/46e24e89-a1ed-4169-8c92-1ba0b0089ea7">

After clicking on the Flash button the result of the flash command will be printed inside of this dialog.

How to build locally

  1. Install prerequisites Java 11+ and Maven.

  2. Run the below commands to clone and build.

    git clone https://github.com/espressif/idf-eclipse-plugin.git
    cd idf-eclipse-plugin
    mvn clean verify -Djarsigner.skip=true
    

This will generate p2 update site artifact:

This artifact can be installed using the mechanism mentioned <a href="https://github.com/espressif/idf-eclipse-plugin#installPluginsUsingLocalFile">here</a>

How do I get the latest development build

  1. Go to the last commit of the master branch <a href="https://github.com/espressif/idf-eclipse-plugin/commits/master">here</a>.
  2. Click on a :white_check_mark: green tick mark.
  3. Click on Details.
  4. Click on Summary on the left.
  5. Scroll down to see the Artifacts section.
  6. Download com.espressif.idf.update p2 update site archive and install as per the instructions mentioned <a href="https://github.com/espressif/idf-eclipse-plugin#installPluginsUsingLocalFile">here</a>.

Custom IDE Configuration

Custom build directory

IDE allows configuring a custom build directory to the project:

  1. Select a project and click on a launch configuration Edit button from the top toolbar and this will the launch Edit Configuration window.
  2. Navigate to the Build Settings tab.
  3. In the Additional CMake Arguments section, provide a custom build directory with arguments -B <custom build path> with an absolute path. Customized build directory path could be within the project or a path from the file system. For example: -B /Users/myUser/esp/generated.
  4. Click on Ok and build the project.

Note this configuration changes where all the project build artifacts will be generated.

<a name ="wokwisimulator"></a>

Wokwi Simulator

  1. Install wokwi-server as mentioned here
  2. In the Eclipse CDT build environment variables, configure WOKWI_SERVER_PATH with the wokwi-server executable path (Preferences > C/C++ > Build > Environment).
  3. Create a new Run launch configuration with the Wokwi Simulator.
  4. Choose a project and add the project ID of the Wokwi project. The ID of a Wokwi project can be found in the URL. E.g., the URL of project ESP32 Rust Blinky is https://wokwi.com/projects/345932416223806035 and the project ID is 345932416223806035.
  5. Click Finish to save the changes.
  6. From the IDE Toolbar, click on the Launch button to launch the Wokwi simulator.
  7. Wokwi Simulator will be launched in the external browser. The serial monitor output is also displayed in the Eclipse CDT build console.
  8. To kill a Wokwi simulator, click on the Stop button from the toolbar.

ESP-IDF Eclipse Plugin Compatibility Matrix

IEPEclipseJavaInstallerDescription
IEP 2.12.1Eclipse 2023-03 to Eclipse 2023-12Java 17 and aboveespressif-ide-setup-2.12.1-with-esp-idf-5.2.exe
IEP 2.12.0Eclipse 2023-03, Eclipse 2023-06, Eclipse 2023-09Java 17 and aboveespressif-ide-setup-2.12.0-with-esp-idf-5.1.2
IEP 2.11.0Eclipse 2023-03, Eclipse 2023-06, Eclipse 2023-09Java 17 and aboveespressif-ide-setup-2.11.0-with-esp-idf-5.1.1.exe
IEP 2.10.0Eclipse 2022-09,2022-12,2023-03Java 17 and aboveespressif-ide-setup-2.10.0-with-esp-idf-5.0.1.exe
IEP 2.9.1Eclipse 2022-09 and Eclipse 2022-12Java 17 and aboveespressif-ide-setup-2.9.0-with-esp-idf-5.0.1.exeFor Windows Users, it's recommended to use the Windows Offline Installer and upgrade to the latest IEP v2.9.1 plugin
IEP 2.9.0Eclipse 2022-09Java 17 and aboveespressif-ide-setup-2.9.0-with-esp-idf-5.0.1.exeFor Windows, it's recommended to use the Windows Offline Installer

<a name="Support"></a>

How to raise bugs

Please raise the issues here with the complete environment details and log.