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LimonEngine

Limon is a multi platform 3D game engine mainly focusing on first person games. Focus of its development is ease of use and ease of study.

Feature Overview

For details check out the project web site

Prebuilt binaries for Windows, Linux and MacOS can be found here

Documentation is served on readthedocs

If you want to chat, we have a Discord channel

For a demonstration, check out the video :

0.6 Tech Demo

For features, check out features video:

0.6 featurette

Building from source on Ubuntu 18.10:

Step 1) Open Terminal, then copy and paste the following command

$ sudo apt install cmake git libassimp-dev libbullet-dev libsdl2-dev libsdl2-image-dev libfreetype6-dev libtinyxml2-dev libglew-dev build-essential libglm-dev

Step 2) Since GitHub is limiting LFS bandwidth, it is removed. Cloning the LimonEngine repository should also include all data needed:

$ git clone https://github.com/enginmanap/limonEngine.git && cd limonEngine && git submodule update --init

Step 3) Next, we need to navigate to the directory run cmake:

$ mkdir build && cd build && cmake ../ && cd ..

Step 4) Finally, we need to navigate to the build directory, make the source and copy the Data directory to the build directory:

$ cd build && make && cp -a ../Data .

Building from source on Windows

Windows platform is compiled using MSYS2. after installing MSYS2 as any Windows application, open up the msys2-terminal, and install the dependencies:

$ pacman -S cmake mingw-w64-x86_64-make mingw-w64-x86_64-gcc mingw-w64-x86_64-gdb cmake mingw-w64-x86_64-assimp cmake mingw-w64-x86_64-bullet mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-tinyxml2 mingw-w64-x86_64-glew mingw-w64-x86_64-glm mingw-w64-x86_64-freetype

after that, you can use step 2 - 4 of Ubuntu instructions, on the same terminal.

Running

Start up:

$ ./LimonEngine ./Data/Maps/World001.xml

In Application:

In editor mode:

Extending with C++

Details in the documentation