Awesome
Diffusion for World Modeling: Visual Details Matter in Atari (NeurIPS 2024 Spotlight)
[TL;DR] π DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained entirely in a diffusion world model.
π Project Page β’ π€ Paper β’ π Atari thread β’ π CSGO thread β’ π¬ Discord
<div align='center'> RL agent playing in autoregressive imagination of Atari world models <br> <img alt="DIAMOND agent in WM" src="https://github.com/user-attachments/assets/eb6b72eb-73df-4178-8a3d-cdad80ff9152"> </div> <div align='center'> Human player in CSGO world model (full quality video <a href="https://diamond-wm.github.io/static/videos/grid.mp4">here</a>) <br> <img alt="DIAMOND agent in WM" src="https://github.com/user-attachments/assets/dcbdd523-ca22-46a9-bb7d-bcc52080fe00"> </div>Quick install to try our pretrained world models using miniconda:
git clone git@github.com:eloialonso/diamond.git cd diamond conda create -n diamond python=3.10 conda activate diamond pip install -r requirements.txt
For Atari (world model + RL agent)
python src/play.py --pretrained
For CSGO (world model only)
git checkout csgo python src/play.py
And press m
to take control (the policy is playing by default)!
Warning: Atari ROMs will be downloaded with the dependencies, which means that you acknowledge that you have the license to use them.
CSGO
Edit: Check out the csgo branch to try our DIAMOND's world model trained on Counter-Strike: Global Offensive!
git checkout csgo
python src/play.py
Note on Apple Silicon you must enable CPU fallback for MPS backend with PYTORCH_ENABLE_MPS_FALLBACK=1 python src/play.py
<a name="quick_links"></a>
Quick Links
- Try our playable diffusion world models
- Launch a training run
- Configuration
- Visualization
- Run folder structure
- Results
- Citation
- Credits
<a name="try"></a>
β¬οΈ Try our playable diffusion world models
python src/play.py --pretrained
Then select a game, and world model and policy pretrained on Atari 100k will be downloaded from our repository on Hugging Face Hub π€ and cached on your machine.
Some things you might want to try:
- Press
m
to change the policy between the agent and human (the policy is playing by default). - Press
β/β
to change the imagination horizon (default is 50 for playing).
To adjust the sampling parameters (number of denoising steps, stochasticity, order, etc) of the trained diffusion world model, for instance to trade off sampling speed and quality, edit the section world_model_env.diffusion_sampler
in the file config/trainer.yaml
.
See Visualization for more details about the available commands and options.
<a name="launch"></a>
β¬οΈ Launch a training run
To train with the hyperparameters used in the paper on cuda:0, launch:
python src/main.py env.train.id=BreakoutNoFrameskip-v4 common.devices=0
This creates a new folder for your run, located in outputs/YYYY-MM-DD/hh-mm-ss/
.
To resume a run that crashed, navigate to the fun folder and launch:
./scripts/resume.sh
<a name="configuration"></a>
β¬οΈ Configuration
We use Hydra for configuration management.
All configuration files are located in the config
folder:
config/trainer.yaml
: main configuration file.config/agent/default.yaml
: architecture hyperparameters.config/env/atari.yaml
: environment hyperparameters.
You can turn on logging to weights & biases in the wandb
section of config/trainer.yaml
.
Set training.model_free=true
in the file config/trainer.yaml
to "unplug" the world model and perform standard model-free reinforcement learning.
<a name="visualization"></a>
β¬οΈ Visualization
<a name="play_mode"></a>
β¬οΈ Play mode (default)
To visualize your last checkpoint, launch from the run folder:
python src/play.py
By default, you visualize the policy playing in the world model. To play yourself, or switch to the real environment, use the controls described below.
Controls (play mode)
(Game-specific commands will be printed on start up)
β : reset environment
m : switch controller (policy/human)
β/β : imagination horizon (+1/-1)
β/β : next environment [world model ββ real env (test) ββ real env (train)]
. : pause/unpause
e : step-by-step (when paused)
Add -r
to toggle "recording mode" (works only in play mode). Every completed episode will be saved in dataset/rec_<env_name>_<controller>
. For instance:
dataset/rec_wm_Ο
: Policy playing in world model.dataset/rec_wm_H
: Human playing in world model.dataset/rec_test_H
: Human playing in test real environment.
You can then use the "dataset mode" described in the next section to replay the stored episodes.
<a name="dataset_mode"></a>
β¬οΈ Dataset mode (add -d
)
In the run folder, to visualize the datasets contained in the dataset
subfolder, add -d
to switch to "dataset mode":
python src/play.py -d
You can use the controls described below to navigate the datasets and episodes.
Controls (dataset mode)
m : next dataset (if multiple datasets, like recordings, etc)
β/β : next/previous episode
β/β : next/previous timestep in episodes
PgUp: +10 timesteps
PgDn: -10 timesteps
β : back to first timestep
<a name="other_options"></a>
β¬οΈ Other options, common to play/dataset modes
--fps FPS Target frame rate (default 15).
--size SIZE Window size (default 800).
--no-header Remove header.
<a name="structure"></a>
β¬οΈ Run folder structure
Each new run is located at outputs/YYYY-MM-DD/hh-mm-ss/
. This folder is structured as follows:
outputs/YYYY-MM-DD/hh-mm-ss/
β
ββββ checkpoints
β β state.pt # full training state
β β
β ββββ agent_versions
β β ...
β β agent_epoch_00999.pt
β β agent_epoch_01000.pt # agent weights only
β
ββββ config
β | trainer.yaml
|
ββββ dataset
β β
β ββββ train
β | β info.pt
β | β ...
| |
β ββββ test
β β info.pt
β β ...
β
ββββ scripts
β β resume.sh
| | ...
|
ββββ src
| | main.py
| | ...
|
ββββ wandb
| ...
<a name="results"></a>
β¬οΈ Results
The file results/data/DIAMOND.json contains the results for each game and seed used in the paper.
The DDPM code used for Section 5.1 of the paper can be found on the ddpm branch.
<a name="citation"></a>
β¬οΈ Citation
@inproceedings{alonso2024diffusionworldmodelingvisual,
title={Diffusion for World Modeling: Visual Details Matter in Atari},
author={Eloi Alonso and Adam Jelley and Vincent Micheli and Anssi Kanervisto and Amos Storkey and Tim Pearce and François Fleuret},
booktitle={Thirty-eighth Conference on Neural Information Processing Systems}}
year={2024},
url={https://arxiv.org/abs/2405.12399},
}
<a name="credits"></a>