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🔃 github.com/elliotchance/orderedmap/v2 GoDoc

Basic Usage

An *OrderedMap is a high performance ordered map that maintains amortized O(1) for Set, Get, Delete and Len:

import "github.com/elliotchance/orderedmap/v2"

func main() {
	m := orderedmap.NewOrderedMap[string, any]()

	m.Set("foo", "bar")
	m.Set("qux", 1.23)
	m.Set("123", true)

	m.Delete("qux")
}

Note: v2 requires Go v1.18 for generics. If you need to support Go 1.17 or below, you can use v1.

Internally an *OrderedMap uses the composite type map combined with a trimmed down linked list to maintain the order.

Iterating

Be careful using Keys() as it will create a copy of all of the keys so it's only suitable for a small number of items:

for _, key := range m.Keys() {
	value, _:= m.Get(key)
	fmt.Println(key, value)
}

For larger maps you should use Front() or Back() to iterate per element:

// Iterate through all elements from oldest to newest:
for el := m.Front(); el != nil; el = el.Next() {
    fmt.Println(el.Key, el.Value)
}

// You can also use Back and Prev to iterate in reverse:
for el := m.Back(); el != nil; el = el.Prev() {
    fmt.Println(el.Key, el.Value)
}

In case you're using Go 1.23, you can also iterate with range by using Iterator() or ReverseIterator() methods:

for key, value := range m.Iterator() {
    fmt.Println(key, value)
}

for key, value := range m.ReverseIterator() {
    fmt.Println(key, value)
}

The iterator is safe to use bidirectionally, and will return nil once it goes beyond the first or last item.

If the map is changing while the iteration is in-flight it may produce unexpected behavior.