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Mapping The Solar System

License: GPL v3 GitHub Follow

This repository explains how to make a map of the solar system using open-source code and data from NASA. Software used includes Python 3.7.1, NASA HORIZONS, Illustrator CC 2019 and Photoshop CC 2019. If you have comments or suggestions for this tutorial, please let me know on my blog! You can buy the finished map here.

Python dependencies: matplotlib astropy numpy pandas os time urllib. Dependencies can be installed with pip install -r requirements.txt.

Snapshot of final product

Special instructions for beginners

If you're new to coding:

Software Carpentry has great tutorials for installing Python (scroll down and follow the directions in the Bash Shell and Python sections), getting starting with Jupyter Notebooks, and beginner-friendly Python programming. After you've installed Python using these tutorials, you can use Git Desktop and the instructions in this tutorial to download the code and data in this tutorial.

If you're new to design:

You'll need software for editing raster and vector images (this article explains the difference). I use Adobe Photoshop and Illustrator, but you can also use the free open-source programs Gimp and Inkscape. There is no perfect software that fits everyone's needs, so you'll want to understand the pros and cons for the different raster and vector programs before choosing.

Table of Contents

  1. Gathering and processing data
  2. Map design in Python
  3. Map design in Illustrator and Photoshop
  4. References
  5. License
<a name="data"/>

Gathering and processing data

Data Sources

Small-Body Database Search Engine

This map combines five different datasets from NASA PDS and NASA JPL. The primary dataset at the core of the project is the NASA JPL Small-Body Database Search Engine, which I used to make a list of all known asteroids and comets in the solar system. To use this search engine, go to the linked website, fill in the data fields you want to request, and then download the data as a CSV. For this project, these were the data fields I requested:

I first downloaded this data into all_asteroids.csv and all_comets.csv. Next, I added in some missing data from the TNO Diameter Dataset (described below) and saved the result in all_asteroids_wrangled.csv and all_comets_wrangled.csv. Finally, I split the dataset into separate files for large asteroids >20km large_asteroids.csv, small asteroids 10-20km small_asteroids.csv, and asteroids of unknown size any_inner_asteroids.csv and any_outer_asteroids.csv. Since there were only 12 comets >10km, I combined all of them into one data file large_comets.csv.

Trans-Neptunian Object (TNO) Diameter Dataset

The JPL Small-Body Database doesn't seem to include diameter sizes for Trans-Neptunian Objects such as Pluto. I found this information in the TNO and Centaur Diameters, Albedos, and Densities dataset from the NASA Planetary Science Institute, and merged it into the records downloaded from the Small-Body Database. Overall I found this dataset difficult to clean, so I might have made mistakes - please use the altered data with caution. These are the cleaning steps I used:

Planet and Moon Datasets

Planets and moons are not considered "small bodies", so they aren't included in the Small-Body Database. For planets and moons, I compiled two separate CSV files containing data for planets and moons using data published by the JPL Solar System Dynamics group and the NASA Space Science Data Coordinated Archive: moons.csv and planets.csv.

Orbit Trajectory Dataset

You can calculate the position of asteroids based on Keplerian orbital elements in the Small-Body Database, but most of the tutorials I found seemed to recommend using NASA HORIZONS instead. Additionally, the Keplerian element estimate doesn't take into account the gravitational fields of nearby objects, so I wanted to use the more accurate position data generated by HORIZONS.

The HORIZONS Web-Interface

The JPL HORIZONS system generates ephemerides for solar system objects (ephemerides describe movement trajectories over time). It can be accessed in several different ways, and the Web-Interface is probably the most user-friendly. To use the Web-Interface, fill in the Target Body, Observer Location, and Time Span Settings and click Generate Ephemeris. For example, to find the path of Venus as seen from Earth, set the Observer Location to Geocentric and the Target Body to Venus:

Orbit paths of the planets seen from Earth

The HORIZONS Batch-Interface

The Web-Interface is great for single searches, but I needed the orbital trajectories of several thousand asteroids. So for this project I used the HORIZONS Batch-Interface tutorial to structure URL submissions for every asteroid, and then wrote a web scraper to request data for each object: 3_fetch_data.ipynb.

I'm open-sourcing this code because HORIZONS specifically allows scraping, and even provides tutorials and sample code. But if you're using a web scraper for the first time, it's important to know that scrapers can be unethical, either by accident or on purpose. Even in the best case scenario, you're using the bandwidth of the server owner, which costs money and resources. At worst, you might be publicizing data that has real consequences for someone's safety and privacy. Here are some questions I try to consider before running an automated scraper:

In this project I've included all output files used in this map in the data folder, so if you'd like to recreate the map please use the provided data instead of running the spider again.

<a name="python"/>

Map design in Python

Next, I made about ten Python plots with different subsections of data. For example, I saved the orbit paths and scatterpoints as separate files, and I also saved the annotated text separately. I often split up data for plotting so I can easily apply section-specific effects in Photoshop or Illustrator.

Different pieces of Matplotlib plotting

Mapping different types of orbital data

Time: At first I wanted to map each asteroid with an orbit tail reaching back 10 years. But many asteroids didn’t have enough data, and the inner asteroids moved so fast that the map was illegible from overlapping lines. So in the end the asteroid tails reach back to the last possible data point, or 10 years, or a quarter of the object’s orbit - whichever is smallest.. I plotted the full orbit length for all planets (except Neptune, which did not have data available before 1950).

I also spent a long time experimenting with different ways to plot orbit trajectories. Although I didn’t end up using the code, I still really like the orbit ribbons on the far left (the ribbon thickness shows the orbit movement in the z axis):

Early sketches in visualizing orbit paths

Distance from the sun: I used a radial logarithmic plot to map orbit trajectories, with the minimum distance at the center of the plot set to 27,000,000km. In our solar system there are disproportionately more objects closer to the sun, so it's very hard to differentiate important objects like planets using a linear scale:

Log vs linear axis for displaying the solar system

Diameter: The size of each object is also scaled to a separate logarithmic scale. If the size is unknown (which is the majority of objects in the outer solar system) I marked the object using a dashed scatterpoint angled to the direction of motion.

Name: In the outer solar system there are only 78 named asteroids, so I annotated all of these. For the inner solar system, I tried to annotate all of the largest objects of each asteroid class (I removed some when multiple markers were overplotted on top of each other). I also included many of the named asteroids of relatively rare orbit classes. Finally, I annotated about 50 additional asteroids with names I liked, like Moomintroll, O’Keefe, and Sauron.

Orbit direction: In annotated objects, the direction of text follows the direction of motion (Ka'epaoka'awaela is the only named object in this map moving clockwise). In non-annotated objects the orbit tail shows the direction of motion.

Orbit classification: I also used colors to encode the orbit classifications of each asteroid. For maps with a lot of different elements, I like to save my design settings as a CSV file so I can easily try out different color schemes without rewriting any code. In this project the ./data/plotting_functions/colors.csv file maps each type of object (comets, main belt asteroids, etc) to a specific color.

Saving Matplotlib figures

I usually save figures as a PDF so I can edit the text and shapes in Illustrator. There are a couple standard commands I use to export Matplotlib figures so they're easy to edit:

import matplotlib
import matplotlib.pyplot as plt
import matplotlib.backends.backend_pdf as pdf

# Export text as editable text instead of shapes:
matplotlib.rcParams['pdf.fonttype'] = 42

# Preserve the vertical order of embedded images:
matplotlib.rcParams['image.composite_image'] = False

# Remove borders and ticks from subplots:
ax.axis('off')

# Remove padding and margins from the figure and all its subplots
plt.margins(0,0)
plt.subplots_adjust(top=1, bottom=0, right=1, left=0, hspace=0, wspace=0)
plt.gca().xaxis.set_major_locator(plt.NullLocator())
plt.gca().yaxis.set_major_locator(plt.NullLocator())

# Save the Matplotlib figure as a PDF file:
pp = pdf.PdfPages('./savename.pdf', keep_empty=False)
pp.savefig(fig)
pp.close()

# If I don't need to edit vector paths I save the file as a
# PNG so I can import it directly into Photoshop:
plt.savefig('./savename.png', format='png', dpi=600, pad_inches=0, transparent=True)

After saving the figure, the PDF file needs to be edited so that each object can be manipulated individually. In Illustrator, select everything in the file and then go to Object --> Clipping Mask --> Release. At this point you can also delete the background and axis border objects, if you included them in the output file.

<a name="illustrator_photoshop"/>

Map design in Illustrator and Photoshop

I export Python figures to Illustrator and Photoshop because several great design features are impossible or very time-consuming in Matplotlib. I'm linking tutorials here for the features I use most often - font alternates and ligatures, custom brushes, layering effects, blur effects, gradients along a path, variable width paths, type on a path, and selecting objects by characteristic.

Features not easily available in Python

Layering in photoshop

I've included a small section of the map in the figures folder as the Photoshop file asteroid_sample.psd. The file is small enough to upload online, but since it still has the original layers you should be able to use it as a reference for layering effects.

Layers of the Photoshop file

Gradient effect for orbit tails

One of the most important effects in this map is the gradient color in the orbit tails. You can simulate this in Python, but these methods are difficult to implement for a map with 18,000 paths, each containing ~4000 data points. Instead, you can apply gradient colors in Illustrator:

  1. Select all strokes of the same color using Select -> Same -> Stroke color
  2. Change the stroke color to a gradient and select the Stroke along path option.
  3. Change both sides of the gradient slider to the desired color. Set the right side to 100% opacity and the left to 0%.

Text Annotation in Illustrator

To emphasize the radial axis on this map, I decided to label the asteroid names radially as well. First I used Python to plot all of the asteroids I wanted to label in one PDF output file. Next I opened the file in Illustrator and manually adjusted each label. For most asteroids, I tried to place the text so that it followed the orbit tail just behind the scatterpoint of the object itself:

  1. Use the Type on a Path tool to copy and paste the text for each object onto its orbit path vector.
  2. Use Paragraph -> Left indent to offset the label from the object marker.
  3. Use Character -> Set the baseline shift to center the text vertically along the orbit.

The asteroid belt objects were too close together to plot this way, so I shifted the names radially to a nearby spot with a little more room. To do this I needed a lot of concentric circle vectors (to type the names onto), as well as label lines pointing from the center of the object to the shifted name label. The python output already includes these label lines in the correct place and angle, but the length needs to be adjusted in Illustrator:

  1. Use the Direct Selection Tool to move a vertex from this generated line to an annotation point near the text. While moving the point, the pink helper text Line Extension should be visible the entire time.
  2. Use the Direct Selection Tool to remove the unused annotation vertex on the opposite side of the scatterpoint.

Making concentric circles for the labels was a little more involved:

  1. Create one circle the size of the entire map, and one small circle centered in the middle.
  2. Go to Object -> Blend -> Blend Options and set the Blend Options to Specified Steps : 200
  3. Select both objects, then go to Object -> Blend -> Make
  4. Select the new blended object, then go to Object -> Blend -> Expand
  5. Use the Type on a Path tool to copy and paste the text for each object onto one of the concentric circles an appropriate distance away.
  6. Adjust the label line if necessary to point to the text.

Glow Effect and Text Shadows in Photoshop

To create a glow effect around an object, duplicate the object layer and go to Filter --> Blur Gallery --> Field Blur. For glowing text I usually create two blur layers set to 20% opacity - one with a Blur of 4px and the other 10px. In this map I added a glow effect to the text labels and all of the scatterpoints. You can also make a shadow effect in almost exactly the same way: Before applying the Field Blur, change the color of all objects in the duplicated layer to the color you'd like to use for the shadow. I think it's easiest to change the colors in the original Illustrator image instead of in Photoshop (especially for text and complex object shapes).

Color and font

I wanted the maps in this series to look cohesive, so I made a palette of ~70 different colors and picked from these choices in every map. I also used the same two fonts (Redflowers and Moon) in all maps. You're welcome to use the color palette and font styling if you'd like.

Color palette used in all maps

Fonts used in all maps

<a name="references"/>

References

<a name="license"/>

License

Code: All of the code in this repository is shared under the GPL-3.0 license.

Data: The data in this repository belongs to the original authors of the data. Please use the references section to look up the original version. In cases where I edited or revised the data, I impose no additional restrictions to the original license. Any data files I created myself are shared under the ODC Open Database License.

Artwork: The artwork included in this repository are shared under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.