Awesome
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<h1>Unity SoftBody physics</h1>
<h3>clean and optimized Softbody physic engine</h3>
<p>Add a realestic MeshBased softbody physics feature for Unity3D by adding one script</p>
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<div>
<img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody3.gif?raw=true" width="33%" alt="unity softbody jelly" align="left">
<img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody2.gif?raw=true" width="33%" alt="unity softbody fabric" >
<img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody4.gif?raw=true" width="33%" alt="unity softbody fabric" >
</div>
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<h2 align="left">how to use</h2>
<p>
Add <b>SoftBodyGenerator.cs</b> script to your object
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you can get UnityPackage file from bottom link
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<a href="https://github.com/ehsanwwe/Unity-SoftBody-physics/releases">
https://github.com/ehsanwwe/Unity-SoftBody-physics/releases
</a>
</p>
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<p>
and enjoy
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<h2>To do list</h2>
āļø # Add a center structure to create a jelly mode in unity softbody physics
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š #add seperated physics For Fabric and Jelly mode
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š #add convexhull system to optimize Softbody system
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š # Add bake Button in editor to store mesh data at template folder into <b>streamingasset</b> folder to solve <b>"reGenerate mesh data of softbody at beginning of each plays"</b>
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<h2>
support me
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By donating, you are not only helping me, but also contributing to the wider open-source community.
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Your generosity allows us to keep my project free and accessible to everyone, regardless of their financial situation.
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<b>Donation link:</b>
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<a href="https://www.donationalerts.com/r/ehsan_hightech">
https://www.donationalerts.com/r/ehsan_hightech
</a>
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Thank you for your support!