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<meta name="google-site-verification" content="-1jiJZ-TUx9L9zO3uSK3lp_G1AtSwhuGexR002ZBfGY" /> <h1>Unity SoftBody physics</h1> <h3>clean and optimized Softbody physic engine</h3> <p>Add a realestic MeshBased softbody physics feature for Unity3D by adding one script</p> <br> <div> <img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody3.gif?raw=true" width="33%" alt="unity softbody jelly" align="left"> <img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody2.gif?raw=true" width="33%" alt="unity softbody fabric" > <img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody4.gif?raw=true" width="33%" alt="unity softbody fabric" > </div> <br> <br> <div> <h2 align="left">how to use</h2> <p> Add <b>SoftBodyGenerator.cs</b> script to your object <br> you can get UnityPackage file from bottom link <br> <a href="https://github.com/ehsanwwe/Unity-SoftBody-physics/releases"> https://github.com/ehsanwwe/Unity-SoftBody-physics/releases </a> </p> <br> <p> and enjoy </p> </div> <h2>To do list</h2> āœ”ļø # Add a center structure to create a jelly mode in unity softbody physics <br> šŸ“ #add seperated physics For Fabric and Jelly mode <br> šŸ“ #add convexhull system to optimize Softbody system <br> šŸ“ # Add bake Button in editor to store mesh data at template folder into <b>streamingasset</b> folder to solve <b>"reGenerate mesh data of softbody at beginning of each plays"</b> <br> <h2> support me </h2> By donating, you are not only helping me, but also contributing to the wider open-source community. <br> Your generosity allows us to keep my project free and accessible to everyone, regardless of their financial situation. <br> <b>Donation link:</b> <br> <a href="https://www.donationalerts.com/r/ehsan_hightech"> https://www.donationalerts.com/r/ehsan_hightech </a> <br> Thank you for your support!